stonage the Dungeon (1, 18, D) a potion of might (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 17, D) a +2 cloak (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 17, D) a +2 robe of cold resistance (unseen) (7, 6, D) a scroll of holy word (7, 24, D) an arrow (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail a +0 trident the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 20, D) a +0 club (12, 17, D) a +1 dire flail of holy wrath (unseen) (13, 17, D) a +0 centaur barding (13, 19, D) a +2 troll leather armour {Snorg} (18, 34, D) a necrophage corpse (19, 1, D) a Young Poisoner's Handbook (19, 5, D) a +0 robe (unseen) (19, 16, D) a +0 fustibalus of flaming (19, 17, D) a tin of tremorstones (3/3) (19, 32, D) a tin of tremorstones (3/3) (unseen) (19, 33, D) a lightning rod (4/4) (19, 34, D) a +0 robe (20, 1, D) an uncursed staff of fire (still there?) the Disquisition on Toxins and the Rocks (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Bolt of Magma Conjuration/Fire/Earth 5 no (20, 16, D) a +0 long sword (unseen) (20, 17, D) a +0 dagger (still there?) a book of Battle (still there?) (20, 18, D) a box of beasts (20, 20, D) a +0 long sword (unseen) (20, 32, D) an uncursed staff of cold (21, 0, D) a potion of stabbing (21, 1, D) a tin of tremorstones (3/3) (21, 4, D) a +0 dagger (unseen) (21, 15, D) an uncursed staff of wizardry (unseen) (21, 18, D) a +2 war axe of electrocution (unseen) (21, 19, D) a cursed -3 long sword (21, 20, D) a cursed -3 short sword (21, 21, D) a +0 leather armour (21, 33, D) a cursed -3 dagger (unseen) (21, 35, D) a phantom mirror (unseen) (21, 36, D) a +2 leather armour of poison resistance (22, 0, D) a +3 scale mail of poison resistance (22, 1, D) a cursed +3 long sword of freezing a +0 robe a phial of floods (22, 3, D) a +2 spear (unseen) (22, 15, D) a +0 long sword (unseen) (22, 16, D) a +1 vorpal fustibalus (22, 33, D) a Grand Grimoire (23, 0, D) a lightning rod (4/4) (23, 5, D) a cursed +0 falchion (unseen) (23, 16, D) an uncursed staff of energy a +0 chain mail of magic resistance (23, 20, D) a +0 rapier (23, 23, D) 34 arrows (23, 34, D) the ring of Iniet {rC+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. (unseen) (23, 35, D) a +3 short sword (unseen) (23, 36, D) a +0 great sword (unseen) (23, 38, D) a +0 great mace (unseen) (24, 0, D) a +0 plate armour of fire resistance (24, 1, D) a phantom mirror (24, 2, D) the +4 spear of the Unseen Realm {flame, rF+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. (24, 4, D) a +0 war axe (unseen) (24, 5, D) a cursed +0 scimitar (unseen) (24, 15, D) a +0 long sword a +0 leather armour (24, 16, D) a +0 leather armour (unseen) (24, 20, D) an uncursed amulet of the acrobat (unseen) (24, 23, D) a +0 chain mail (unseen) (24, 24, D) an arrow (24, 25, D) an arrow (24, 32, D) a tin of tremorstones (3/3) (24, 33, D) a +0 halberd (24, 34, D) a +0 dagger (24, 35, D) a +3 vorpal morningstar (unseen) (24, 36, D) a +0 chain mail (24, 37, D) a +2 lajatang of venom (unseen) (25, 0, D) a +0 long sword (25, 2, D) an uncursed staff of energy (unseen) (25, 4, D) a +1 vampiric dagger a +0 robe (25, 17, D) a ration (still there?) a +2 helmet of intelligence (still there?) (25, 33, D) a tin of tremorstones (3/3) (25, 34, D) a +0 dagger (still there?) a phial of floods (still there?) (25, 37, D) a +0 mace (unseen) (26, 0, D) the +7 plate armour of Fortitude {+Fly rN+ Str+8 Int-4} It affects your strength (+8). It affects your intelligence (-4). It protects you from negative energy. It lets you fly. (26, 4, D) a +0 robe (26, 6, D) a +0 dagger (unseen) (26, 32, D) a +0 bardiche (26, 34, D) a +3 leather armour of cold resistance (26, 36, D) a +2 robe of resistance (27, 0, D) a +0 robe (27, 2, D) a cursed ring of poison resistance (27, 3, D) a +0 dagger (27, 15, D) a +0 rapier (unseen) (27, 16, D) an uncursed staff of wizardry (unseen) (27, 17, D) a +0 longbow (unseen) (27, 20, D) a +0 scimitar (27, 21, D) a +0 leather armour (27, 32, D) a cursed +4 scimitar a +0 robe the +9 quarterstaff of Undoing {vorpal, rElec rC+ Str+2 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (27, 33, D) a +0 rapier of speed (28, 1, D) a phial of floods (still there?) the +1 pearl dragon scales of the Snail {rN+ Str-4 Dex+6} (still there?) It affects your strength (-4). It affects your dexterity (+6). It protects you from negative energy. (28, 15, D) a +4 flail of holy wrath (28, 16, D) an uncursed ring of poison resistance (unseen) (28, 20, D) a +0 leather armour (unseen) (28, 34, D) the +5 great mace of Hixtott {drain, rPois Int+7 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (-4). It protects you from poison. (unseen) (29, 0, D) a book of Debilitation (29, 1, D) a +4 scale mail of cold resistance (29, 32, D) an uncursed staff of wizardry (29, 34, D) an uncursed staff of poison (30, 17, D) an uncursed staff of earth (31, 16, D) a +1 long sword of freezing (33, 28, D) a +0 halberd (unseen) (33, 29, D) a book of Changes (34, 13, D) a +2 robe of fire resistance (35, 0, D) 4 scrolls of enchant armour (35, 15, D) the cursed +1 dagger of the Crypt {vorpal, rF+ MP+9 Str+4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (36, -1, D) an uncursed ring of resist corrosion (36, 1, D) a +1 vorpal scimitar (36, 2, D) the Volume of Darkness Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Corpse Rot Necromancy/Air 2 no d - Animate Dead Necromancy 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Death Channel Necromancy 6 no (36, 14, D) a phial of floods (36, 15, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (36, 29, D) a +0 vorpal great sword (still there?) a +2 chain mail of poison resistance (still there?) (37, 0, D) an uncursed staff of air (37, 14, D) an uncursed staff of cold (37, 15, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (37, 31, D) a +0 halberd (unseen) (37, 32, D) a black mamba corpse (skeletalised by now) (37, 33, D) an adder corpse (skeletalised by now) (38, 0, D) a +1 war axe of flaming (still there?) the +4 falchion "Hydrabane" {flame, SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (38, 14, D) a cursed amulet of inaccuracy (38, 15, D) the +9 spear of Largh {flame, MR- Str+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (38, 28, D) a scroll of holy word (still there?) a +1 robe of positive energy (still there?) (38, 29, D) a phial of floods (38, 30, D) a +0 whip (39, -1, D) a cursed ring of attention a box of beasts (39, 14, D) an uncursed staff of poison (39, 15, D) a +3 antimagic halberd (39, 28, D) a lightning rod (4/4) (39, 29, D) a phial of floods (40, 1, D) +0 shadow dragon scales an uncursed staff of fire a phantom mirror (40, 14, D) a +4 antimagic quarterstaff (40, 15, D) a phantom mirror (40, 28, D) a +2 scale mail of fire resistance (40, 29, D) a +0 dire flail (still there?) 4 potions of haste (still there?) (40, 30, D) a +0 halberd (41, 0, D) a +2 vorpal mace (41, 2, D) the Reference Book on Destructive Earth Spells Type Level Known a - Shock Conjuration/Air 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Statue Form Transmutation/Earth 6 no (41, 28, D) a +0 halberd (still there?) a +2 ring mail of cold resistance (still there?) (41, 29, D) a phial of floods (41, 30, D) a +0 robe (42, 0, D) a box of beasts (42, 2, D) a +1 hand crossbow of flaming (42, 13, D) an uncursed ring of wizardry (unseen) (42, 16, D) the +3 leather armour "Beibryn" {rElec rF- Int+5 Slay+2} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It insulates you from electricity. (42, 28, D) a book of Cantrips (42, 29, D) a +0 hand axe (still there?) a phantom mirror (still there?) (43, 14, D) a +0 naga barding of flying (unseen) (43, 15, D) a phantom mirror (43, 28, D) a box of beasts (43, 29, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (44, 28, D) a +0 war axe (unseen) (49, 0, D) a +4 plate armour of fire resistance (49, 12, D) an uncursed staff of earth (49, 15, D) a +0 spear (49, 24, D) a +10 plate armour of ponderousness (49, 37, D) a +2 plate armour of poison resistance (50, 1, D) a +0 short sword (still there?) a book of the Warp (still there?) (50, 2, D) a +3 quarterstaff (unseen) (50, 4, D) a +0 hand axe (50, 12, D) an uncursed staff of air (50, 13, D) 4 scrolls of enchant weapon (50, 25, D) a +0 buckler of protection (50, 36, D) a +2 halberd of venom (51, 1, D) a +2 short sword of speed (still there?) a book of Maledictions (still there?) (51, 3, D) a +0 halberd (unseen) (51, 12, D) a +2 leather armour of poison resistance (51, 16, D) a +0 leather armour (51, 26, D) a +2 leather armour of magic resistance (unseen) (51, 35, D) the +3 spear "Pibuxim" {speed, rC+ rN++ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. It greatly protects you from negative energy. a lightning rod (4/4) (52, -1, D) a +0 flail (52, 0, D) a +0 short sword (52, 1, D) a +3 vorpal mace a +0 trident (52, 2, D) the +6 great mace of the Globe {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. a +0 flail (52, 3, D) a +0 war axe of venom (52, 5, D) a +0 scimitar (52, 12, D) a lightning rod (4/4) (52, 13, D) a tin of tremorstones (3/3) (52, 15, D) a +2 shortbow of freezing a +2 spear of venom a +10 spear 30 javelins a cursed +0 leather armour (52, 21, D) a javelin (52, 24, D) a Grand Grimoire a cursed amulet of inaccuracy (52, 25, D) a +2 robe of the Archmagi a book of Hexes (52, 26, D) a lightning rod (4/4) (53, 0, D) an uncursed staff of wizardry (53, 3, D) a +0 mace (unseen) (53, 4, D) a +2 short sword of freezing (53, 12, D) an uncursed ring of magical power (53, 13, D) a book of Conjurations (53, 14, D) a +0 trident (53, 17, D) a +0 spear of venom (unseen) (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a phial of floods (54, 0, D) an uncursed staff of poison (54, 2, D) a +0 hand axe (unseen) (54, 3, D) a +0 long sword (54, 13, D) the Disquisition on the Frigorific Arsonist Spells Type Level Known a - Freeze Ice 1 no b - Hailstorm Conjuration/Ice 4 no c - Sticky Flame Conjuration/Fire 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Starburst Conjuration/Fire 6 no (54, 36, D) a +1 scimitar of venom (55, 1, D) a box of beasts (55, 12, D) a book of Transfigurations (55, 13, D) a book of Frost (55, 26, D) the ring of Ovaelut {rF- rN+ MR+ Str+3 Int+3} [ring of protection from magic] It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (56, 2, D) a +0 scimitar (unseen) (59, 36, D) a +4 ring of protection (59, 37, D) a cursed +0 whip (still there?) a phantom mirror (still there?) (60, 19, D) a +0 halberd (unseen) (60, 36, D) an uncursed amulet of faith (60, 37, D) a +0 robe (still there?) a +5 vorpal shortbow (still there?) (61, 0, D) a +2 fustibalus of flaming (61, 17, D) a +0 club a +0 mace (61, 26, D) the Reference Book on Stolen Souls and Augmentations Spells Type Level Known a - Infusion Charms 1 no b - Animate Skeleton Necromancy 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Dispel Undead Necromancy 4 no (61, 28, D) an uncursed ring of protection from magic (61, 36, D) an uncursed staff of cold (61, 37, D) a +0 flail (still there?) the +2 short sword "Goblinslayer" {vorpal, *Corrode +Inv rPois rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. (62, 0, D) a tin of tremorstones (3/3) (62, 1, D) a +0 shortbow of freezing (62, 8, D) a book of Maledictions (62, 9, D) a +5 vorpal quarterstaff (62, 16, D) a +0 dagger (62, 18, D) the cursed +0 hand axe of the Wary Cities {drain, +Inv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (62, 36, D) a lightning rod (4/4) (62, 37, D) a +0 robe (still there?) a scroll of holy word (still there?) (63, 0, D) an uncursed staff of death (63, 8, D) a tin of tremorstones (3/3) (63, 16, D) an uncursed ring of protection from fire (63, 17, D) a +0 whip (still there?) a lightning rod (4/4) (still there?) (63, 27, D) a book of Clouds (63, 37, D) a +0 flail a book of Conjurations (64, 16, D) a +1 chain mail of fire resistance (64, 17, D) a +0 mace (still there?) the amulet "Ifef" {rPois Regen+} (still there?) [amulet of regeneration] It protects you from poison. It increases your rate of regeneration. (64, 26, D) a +4 quarterstaff of protection (still there?) the +9 hand axe "Fuexzytu" {elec, Str+2 Dex+3 Stlth+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+3). It makes you more stealthy. (64, 27, D) the ring of the Devil's Advocate {+Fly Str+2 SInv} [ring of flight] It affects your strength (+2). It lets you see invisible. It lets you fly. (65, 26, D) a +2 mace of protection (67, 0, D) a +0 rapier of flaming (68, 0, D) a box of beasts (68, 35, D) a +2 war axe of freezing (69, 0, D) a +3 hand axe of electrocution (69, 37, D) 5 large rocks (unseen) (70, 8, D) a +6 ring of strength (70, 9, D) a +0 vorpal war axe (70, 37, D) a +0 shortbow (unseen) (71, 16, D) a +0 dagger (71, 17, D) a book of Geomancy (71, 19, D) a +1 dagger of pain (unseen) (71, 20, D) a +0 ring mail (unseen) (71, 26, D) a +0 plate armour of fire resistance (71, 27, D) a +3 trident of protection (71, 41, D) a large rock (71, 42, D) a large rock (71, 43, D) a large rock (72, 8, D) an uncursed staff of earth (72, 9, D) the cursed +2 lajatang "Agaashri" {flame, rPois Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It protects you from poison. It has a curse placed upon it. (72, 16, D) a Young Poisoner's Handbook (72, 19, D) a +0 trident (72, 20, D) a +1 vorpal falchion a +0 robe a +0 hand axe a +0 ring mail (72, 26, D) Kuadomok's Volume of Transmutation and Illusion Spells Type Level Known a - Recall Summoning/Translocation 3 no b - Ice Form Ice/Transmutation 4 no c - Irradiate Conjuration/Transmutation 5 no d - Aura of Abjuration Summoning 5 no (72, 36, D) a +0 trident of protection (still there?) a +0 trident (still there?) (72, 37, D) a large rock a +4 mace of protection a phantom mirror (72, 38, D) 23 arrows a +0 trident (73, 1, D) a book of Necromancy (73, 16, D) an uncursed ring of protection from cold (73, 17, D) an uncursed staff of conjuration (73, 21, D) a +0 dagger of venom (unseen) (73, 26, D) Nafil's Incunabulum of Evil Weightlessness Spells Type Level Known a - Swiftness Charms/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Vampiric Draining Necromancy 3 no d - Dispel Undead Necromancy 4 no e - Simulacrum Ice/Necromancy 6 no (75, 1, D) the +7 short sword "Banisher" {drain, +Fly rC+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from cold. It lets you fly. (75, 40, D) a +0 trident (unseen)