straszyg Level 1 of the Dungeon (0, 0, D:1) a +0 mace (4, 13, D:1) 24 bolts (7, 9, D:1) a +0 club 3 stones (35, -22, D:1) a +0 whip (36, -13, D:1) a +0 scale mail (37, -3, D:1) a +0 club (40, 20, D:1) a +0 leather armour (45, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -26, D:2) a +0 club a cursed +0 ring mail (6, -25, D:2) a +0 whip (19, -35, D:2) a +0 dagger (21, -8, D:2) a +0 kite shield (22, -35, D:2) a stone (23, -30, D:2) a stone (24, -36, D:2) a stone (24, -29, D:2) a +0 whip (26, 4, D:2) 19 bolts (29, 4, D:2) a +0 naga barding (38, -32, D:2) a cursed -3 club (43, -33, D:2) a +0 dagger (43, -32, D:2) a +0 short sword Level 3 of the Dungeon (2, -7, D:3) 14 poisoned darts (13, -4, D:3) 4 boomerangs (19, -26, D:3) 18 stones (26, -6, D:3) 27 bolts (29, -19, D:3) a +0 ring mail (35, -18, D:3) a +0 short sword (42, -1, D:3) a +0 hand axe (45, 1, D:3) a +0 leather armour (47, -10, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kypsa's General Store a +0 club (13 gold) a phantom mirror (390 gold) a ration (65 gold) a +0 hat (52 gold) a +0 scale mail (52 gold) 18 poisoned darts (93 gold) a +0 morningstar (52 gold) a ration (65 gold) [Shop] Jed Iss's Gadget Emporium a wand of acid (12) (384 gold) a box of beasts (240 gold) a tin of tremorstones (3/3) (480 gold) a lightning rod (4/4) (480 gold) a wand of paralysis (8) (120 gold) a wand of disintegration (2) (72 gold) [Shop] Apammub's Armour Shop a +0 robe (8 gold) a +0 scale mail (48 gold) a +1 cloak (138 gold) a +0 robe (8 gold) a +0 tower shield (54 gold) a +0 naga barding (276 gold) a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) [Shop] Aleqock's Weapon Emporium 7 stones (9 gold) a +0 club (13 gold) 4 atropa-tipped darts (31 gold) a +0 bardiche (117 gold) 11 arrows (28 gold) a +0 whip of distortion (106 gold) a +0 shortbow (39 gold) 26 bolts (67 gold) (0, 0, D:4) a +0 short sword (8, 8, D:4) a +0 dagger of venom (16, 13, D:4) a +0 hand axe a +0 ring mail (38, -19, D:4) 7 stones (38, -13, D:4) 22 stones Level 5 of the Dungeon (1, 7, D:5) a +0 ring mail (4, 0, D:5) a +0 helmet (7, -17, D:5) a Young Poisoner's Handbook (7, -10, D:5) a +0 hand axe a +0 ring mail (8, -10, D:5) a +0 dagger a +0 robe (10, -14, D:5) a +0 war axe a +0 ring mail (10, -13, D:5) a +0 club (10, -12, D:5) a +0 spear (11, -14, D:5) a cursed +0 dagger a cursed +0 robe (11, -12, D:5) a +0 dagger a +0 robe an arrow (12, -14, D:5) a +0 dagger a +0 shortbow 15 arrows (12, -13, D:5) a +0 flail of draining (18, 3, D:5) a +0 ring mail a +0 flail (19, 2, D:5) a +0 whip (19, 3, D:5) a +0 leather armour a +0 whip (20, 4, D:5) a +0 spear (25, -22, D:5) a +0 ring mail (36, -8, D:5) a +0 ring mail (43, -25, D:5) an uncursed staff of cold (43, -4, D:5) 14 arrows (45, -7, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Naqajeib's Weapon Boutique 17 arrows (34 gold) a +0 long sword (35 gold) the +10 hunting sling "Fuekk" {flame, rF+ MR- Str+2 Dex+2} (709 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. a +0 hand axe (30 gold) a +0 war axe (35 gold) (3, 7, D:6) a +2 halberd a +0 robe (4, 7, D:6) a +2 great sword a +0 robe (5, 10, D:6) a cursed +3 long sword a cursed +0 robe a +0 robe a +4 falchion a +0 robe (10, -5, D:6) 20 bolts (12, -28, D:6) a +0 morningstar (13, 7, D:6) a +0 dagger (23, 10, D:6) a +0 ring mail (44, 17, D:6) 17 arrows (46, -23, D:6) 9 stones (49, 9, D:6) 16 arrows (53, -4, D:6) a +0 scale mail a +7 vorpal flail (59, -37, D:6) a +0 hand axe a +0 leather armour Level 7 of the Dungeon [Shop] Muryuz's Antique Weapon Shoppe a +0 war axe (98 gold) a +0 war axe (98 gold) a +0 halberd (112 gold) the +5 halberd of Xonodgh {flame, +Rage rElec rF+ Str-3} (1411 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It lets you go berserk. a +0 trident (98 gold) a +0 rapier (112 gold) the +7 mace "Deiwniff" {flame, MR+ Str+5} (1778 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your resistance to hostile enchantments. a +0 flail (98 gold) a +0 halberd (112 gold) a +0 club (28 gold) (0, 0, D:7) 21 bolts (7, 3, D:7) a +0 club (8, 2, D:7) a +0 short sword a +0 ring mail (8, 3, D:7) a cursed -3 short sword (19, 3, D:7) a +0 giant spiked club (20, 29, D:7) 2 stones (21, 28, D:7) a +0 leather armour a +0 short sword a +0 short sword a +0 dagger a +0 flail a +0 short sword (21, 29, D:7) a stone a +0 flail a +0 leather armour a +0 short sword (22, 29, D:7) a +0 scale mail a +0 hand axe (25, 29, D:7) 10 poisoned darts a +0 hand axe a +0 ring mail (29, 14, D:7) a +1 mace of draining (35, 13, D:7) 23 stones (44, 21, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (4, 0, D:8) a +0 mace (5, -4, D:8) 23 stones (8, -2, D:8) a +0 glaive a +0 leather armour (9, -2, D:8) a +0 scale mail a +0 flail (9, -1, D:8) a +0 short sword (9, 11, D:8) a +0 quarterstaff (10, -2, D:8) a +0 mace (10, -1, D:8) a +0 robe a +0 dagger (11, -11, D:8) a +0 great mace (16, 24, D:8) a +0 war axe (17, 6, D:8) a +0 ring mail (17, 21, D:8) a +0 leather armour (22, -2, D:8) 20 arrows (29, 32, D:8) a +0 chain mail (35, 1, D:8) a scroll of noise (35, 28, D:8) a +0 buckler Level 9 of the Dungeon (0, 0, D:9) 22 stones (10, -36, D:9) a +0 dagger a +0 animal skin (14, 4, D:9) a +0 robe (23, -7, D:9) a +0 ring mail (43, -1, D:9) a +0 robe (46, -5, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a scroll of remove curse (3, 9, D:10) a +0 longbow (4, 12, D:10) a +0 flail (4, 17, D:10) a +0 robe (6, 17, D:10) 15 stones a +0 leather armour a +0 flail (8, 17, D:10) a +0 leather armour a +0 club (9, 16, D:10) a +0 robe a +0 dagger (10, 25, D:10) a +0 whip (13, 13, D:10) a +0 chain mail a +0 hand axe (17, 15, D:10) 5 poisoned darts (17, 17, D:10) a poisoned dart (17, 22, D:10) 2 poisoned darts (18, 22, D:10) a +0 flail (19, 10, D:10) a +0 scale mail (20, 10, D:10) a +0 chain mail a +0 scimitar (21, 14, D:10) a +0 hand axe of freezing (25, 19, D:10) a +0 kite shield (25, 29, D:10) a scroll of noise (29, 26, D:10) a +0 giant club (41, 21, D:10) 17 bolts (44, 25, D:10) a +0 chain mail a +0 long sword (45, 25, D:10) a +0 robe a +0 dagger a +2 dagger of holy wrath a cursed +0 robe (53, 19, D:10) 16 bolts Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scythe (4, 0, Lair:1) a basilisk corpse (5, 0, Lair:1) a yak corpse (6, 0, Lair:1) a yak skeleton (8, 20, Lair:1) a porcupine corpse (13, -3, Lair:1) a water moccasin corpse (16, 18, Lair:1) a komodo dragon skeleton (17, -1, Lair:1) 13 gold pieces (19, 7, Lair:1) 17 gold pieces (22, 24, Lair:1) a +0 plate armour (23, 25, Lair:1) a bullfrog corpse (37, 16, Lair:1) a ration (40, 9, Lair:1) an uncursed ring of protection from cold (41, 24, Lair:1) a scroll of immolation (48, 9, Lair:1) a +0 battleaxe