strelocc Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -43, D:1) a +0 dagger (15, -36, D:1) a +0 robe (15, 4, D:1) a +0 dagger (19, 1, D:1) a +0 helmet (20, -14, D:1) 17 stones (26, 6, D:1) a +0 leather armour (33, -24, D:1) a +0 mace (39, -39, D:1) a stone (43, -40, D:1) a stone (43, -39, D:1) a stone (44, -39, D:1) a stone (44, -12, D:1) a +0 short sword (55, -22, D:1) 22 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 17 stones (0, 28, D:2) a +0 dagger (4, 1, D:2) a +0 dagger (4, 20, D:2) a +0 short sword (7, 8, D:2) a +0 club (9, 0, D:2) 20 stones (10, 22, D:2) 22 stones (11, 29, D:2) a +0 club (16, 26, D:2) 21 stones (20, 28, D:2) 16 poisoned needles (30, 19, D:2) a +0 dagger (36, -3, D:2) 7 curare-tipped needles (40, 10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 3 tomahawks (24, 8, D:3) a +0 whip (25, -16, D:3) a +0 dagger (26, -22, D:3) a +0 leather armour (41, -29, D:3) a +0 club Level 4 of the Dungeon [Shop] Naluhy's Antique Weapon Emporium a +0 rapier (104 gold) a +0 great sword (169 gold) a +1 flail of protection (291 gold) a +0 hunting sling (39 gold) the +5 quarterstaff of Disarray {freeze, *Contam +Rage rN++ Stlth+} (1310 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It lets you go berserk. It causes magical contamination when unequipped. It makes you more stealthy. a +0 trident (91 gold) a +0 flail (91 gold) a +0 dagger (52 gold) a +0 vampiric great sword (559 gold) a +0 war axe (91 gold) [Shop] Ebrokkirr's Antique Armour Emporium a +0 buckler (112 gold) a +2 robe of magic resistance (442 gold) a +0 scale mail (100 gold) a cursed +0 leather armour (2 gold) a +0 pair of boots (112 gold) a +0 leather armour (50 gold) a cursed +0 ring mail (75 gold) a +0 scale mail (100 gold) a +0 chain mail (112 gold) a +0 robe (17 gold) [Shop] Egyt's Weapon Shoppe 15 bolts (36 gold) a +2 dagger of draining (187 gold) a +0 hand axe (36 gold) 9 stones (10 gold) a +1 falchion of holy wrath (148 gold) a +0 mace (36 gold) 7 poisoned needles (33 gold) a +1 dagger of venom (112 gold) a +0 spear (36 gold) the cursed +2 glaive "Cifroan" {flame, rPois} (358 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It has a curse placed upon it. [Shop] Lodeibuf's Antique Weapon Emporium the cursed +1 war axe "Joud Puo" {pain, MR+ Dex+4} (887 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow (84 gold) a +0 great sword (182 gold) the +3 rapier "Azifec" {flame, -Tele rPois rC++ MR+} (1425 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 spear (84 gold) a +0 flail (98 gold) a +5 scimitar of electrocution (1036 gold) a +0 whip (70 gold) a +1 glaive of freezing (523 gold) the +8 Wrath of Trog {antimagic, *Rage} (2240 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 blowgun (70 gold) a +0 shortbow of flaming (207 gold) (0, 0, D:4) a +0 dagger (8, -43, D:4) 10 gold pieces (9, -41, D:4) an arrow (11, -44, D:4) an arrow (12, -46, D:4) an arrow (27, -30, D:4) a cursed +0 war axe (27, -7, D:4) 21 sling bullets (44, 7, D:4) a +0 whip (45, 1, D:4) a throwing net (47, -7, D:4) a +0 leather armour a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (11, -11, D:5) a +0 falchion (14, 23, D:5) 28 stones (28, 4, D:5) a +0 dagger (34, 19, D:5) a +0 robe (35, 11, D:5) a +0 giant spiked club (40, 6, D:5) 20 stones (42, 20, D:5) 24 stones (43, 20, D:5) a +0 mace (46, 15, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (21, 32, D:6) a +0 shortbow (31, 25, D:6) a +0 chain mail a +0 leather armour a +0 chain mail (63, -1, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (10, 18, D:7) a +2 ring mail of poison resistance (24, 0, D:7) a +0 large shield (26, 25, D:7) a +0 animal skin (27, 1, D:7) a +0 falchion (27, 28, D:7) 16 stones (33, 2, D:7) a +0 short sword (33, 3, D:7) a +0 dagger (33, 4, D:7) a +2 short sword of electrocution (34, 3, D:7) 4 stones (34, 22, D:7) an uncursed staff of death (35, 3, D:7) a stone (36, 0, D:7) a stone Level 8 of the Dungeon (3, 52, D:8) 2 potions of degeneration (4, 31, D:8) 10 stones (15, 41, D:8) a +0 whip of freezing a +0 robe (18, 42, D:8) a +0 rapier (34, 60, D:8) a +0 halberd (39, 18, D:8) a +0 falchion (39, 59, D:8) a +0 cloak (56, 26, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) the +5 dagger of Gallantry {freeze, rC- rN+++ MP-9 Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (-9). (7, -9, D:9) a +0 robe a +2 great sword of slicing (8, -21, D:9) 16 stones (11, -3, D:9) a +0 leather armour a +0 dagger (11, 2, D:9) a +0 rapier (18, -5, D:9) 18 stones (18, 15, D:9) 18 stones (20, 30, D:9) 21 stones (25, -10, D:9) a +1 mace a +0 robe a +3 mace a +0 robe (26, 27, D:9) 21 stones (30, 3, D:9) 25 stones (49, 9, D:9) 20 bolts Level 10 of the Dungeon (0, 0, D:10) a +0 cloak (13, -25, D:10) an uncursed staff of cold (20, -14, D:10) 24 stones (25, -6, D:10) 5 poisoned needles (27, -17, D:10) 15 stones (44, -40, D:10) a +0 leather armour (50, -31, D:10) 16 sling bullets (53, -45, D:10) 13 stones (57, -39, D:10) a +0 arbalest (57, -38, D:10) a +0 long sword a +0 robe (58, -38, D:10) a cursed +0 battleaxe a cursed +0 robe (62, -38, D:10) a +0 morningstar a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe a +0 ring mail an orc corpse (0, 1, D:11) a throwing net (0, 5, D:11) a +1 dagger of draining a cursed +0 robe (0, 6, D:11) a +0 dagger (0, 7, D:11) a +0 dagger a +0 robe (0, 12, D:11) a +0 pair of gloves (1, 1, D:11) a +0 club a +0 flail a +0 plate armour an orc corpse the Ecumenical Temple