strelocc Level 1 of the Dungeon (0, 1, D:1) 20 bolts (2, 11, D:1) a +0 club (3, 36, D:1) a +0 club (17, 27, D:1) a +0 club (25, 18, D:1) a +0 club (25, 28, D:1) 16 stones (27, 3, D:1) a cursed +0 mace (30, 4, D:1) a +0 short sword (35, 27, D:1) 21 sling bullets (39, 23, D:1) a +0 dagger (44, 14, D:1) 29 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a stone (6, 2, D:2) a +0 club (10, 8, D:2) a +0 hand axe (14, 16, D:2) a +0 hunting sling (15, 19, D:2) a +0 dagger (36, 16, D:2) a +0 trident (38, 24, D:2) a +0 dagger (43, 11, D:2) a +0 club (48, 16, D:2) a stone (48, 20, D:2) a +0 dagger (48, 23, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, -8, D:3) a +0 mace a +0 trident a +0 leather armour (1, -6, D:3) a +0 mace (5, -19, D:3) 21 bolts (7, -20, D:3) a +0 whip (7, -4, D:3) a +0 spear a +0 halberd a throwing net (8, -4, D:3) a cursed -1 club a +0 leather armour (15, -9, D:3) 22 bolts (15, 5, D:3) a +0 club (16, 5, D:3) a stone (17, 7, D:3) a +0 club a +0 hunting sling 11 stones (26, 8, D:3) a +0 dagger (27, -16, D:3) a +0 whip a +0 leather armour (29, -7, D:3) a cursed +0 chain mail a cursed -3 morningstar (29, -3, D:3) a +0 cloak (38, -4, D:3) a +0 long sword (44, 3, D:3) a +0 rapier (49, -13, D:3) a +0 club (53, -29, D:3) 22 stones Level 4 of the Dungeon [Shop] Empozxuw's Antique Weapon Emporium a +1 mace of protection (286 gold) a +0 long sword (94 gold) a +0 rapier (108 gold) a +1 mace of protection (286 gold) a +0 flail (94 gold) a +0 flail (94 gold) a +0 hand axe (81 gold) a cursed -1 hunting sling (2 gold) the +10 dagger "Megig" {elec, *Drain rElec rF+ Str+3} (2070 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. a +2 war axe of electrocution (558 gold) a +0 trident (94 gold) a +0 war axe (94 gold) a +0 trident of protection (167 gold) [Shop] Asuubu's Antique Weapon Boutique a +0 war axe (87 gold) a +0 dire flail (100 gold) a +0 trident (87 gold) a +0 hand crossbow (87 gold) the +5 hand axe of Callousness {pain, +Rage rC+ Int-2 SInv} (1250 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It protects you from cold. It lets you see invisible. It lets you go berserk. a +0 war axe (87 gold) a +1 trident of protection (280 gold) a +0 halberd of venom (170 gold) a +0 short sword (75 gold) [Shop] Ofobaebbi's Book Emporium a book of the Earth (910 gold) a book of Minor Magic (280 gold) a book of Battle (560 gold) a book of Minor Magic (280 gold) a book of Frost (490 gold) a book of Debilitation (560 gold) a book of Changes (350 gold) Mojo's Almanac of Earthen Poison (1212 gold) Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Iron Shot Conjuration/Earth 6 c - Shatter Earth 9 a Necronomicon (1545 gold) Sif Muna's Grimoire of the Torrid Compass (1481 gold) Spells Type Level a - Blink Translocation 2 b - Bolt of Fire Conjuration/Fire 6 c - Controlled Blink Translocation 8 a book of Callings (420 gold) (0, 0, D:4) a +0 whip (4, -10, D:4) a +4 great mace of crushing (17, 3, D:4) a +0 leather armour (28, -40, D:4) a +0 ring mail (29, 9, D:4) a book of Conjurations (40, 0, D:4) a +0 ring mail (44, -33, D:4) 19 arrows Level 5 of the Dungeon (0, 0, D:5) 17 bolts (3, -11, D:5) 26 stones (16, -24, D:5) a +1 pair of gloves (16, -20, D:5) a +0 giant spiked club (20, -31, D:5) a +3 whip (21, -20, D:5) a +0 mace (24, 3, D:5) a +0 robe (25, -17, D:5) a +0 rapier (26, -6, D:5) a +0 club (26, 11, D:5) a +0 whip a +0 club a +0 robe (27, -7, D:5) a +0 trident (27, 11, D:5) a +0 flail a gnoll skeleton (30, 1, D:5) a +0 falchion (44, 2, D:5) a +0 dagger a +0 robe a +0 club a +0 whip a +0 scale mail a +0 dagger a cursed +0 leather armour an orc skeleton (47, 15, D:5) a +0 shortbow 17 arrows (48, 10, D:5) an arrow (48, 12, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) 21 bolts the Ecumenical Temple