stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance 7 potions of magic a +0 animal skin a +6 ring of intelligence (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (33, 5, D) +0 shadow dragon scales a shadow dragon corpse (33, 6, D) a +3 war axe of electrocution a +1 antimagic hand axe (35, 0, D) a cursed -5 ring of strength (35, 14, D) the +4 plate armour of Noeraump {MR+ Dex+2 Stlth+} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 29, D) 4 potions of haste (36, 0, D) a +2 short sword of electrocution (36, 1, D) a +0 great mace of protection (36, 14, D) an uncursed staff of conjuration (36, 15, D) an uncursed amulet of the acrobat (36, 29, D) an uncursed amulet of the acrobat (37, 1, D) a book of Debilitation (37, 14, D) a +1 ring mail of cold resistance (37, 15, D) a +2 scale mail of cold resistance (37, 29, D) a book of Ice (38, 0, D) an uncursed ring of see invisible (38, 1, D) the +7 scimitar of Eprank {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (38, 14, D) the amulet "Tuomm" {Inacc rC++ Str-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-4). It greatly protects you from cold. (38, 15, D) an uncursed staff of summoning (38, 29, D) an uncursed staff of fire (39, 0, D) a book of Summonings (39, 14, D) a +2 dagger of draining (39, 15, D) a +1 buckler of protection (39, 20, D) a +5 antimagic hand axe (still there?) a +5 antimagic hand axe (still there?) a +6 quick blade (still there?) (39, 29, D) 4 scrolls of enchant weapon (40, 0, D) a book of Conjurations (40, 1, D) an uncursed staff of wizardry (40, 14, D) a +2 scythe of venom (40, 15, D) a +0 morningstar of pain (40, 29, D) a sack of spiders (41, 1, D) the cursed +0 mace "Spider's Undoing" {drain, MR+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (41, 14, D) a +3 war axe of chopping (42, 0, D) a +1 short sword of speed (42, 15, D) a lightning rod (4/4) (43, 14, D) an uncursed staff of conjuration (43, 15, D) a book of Flames (47, 29, D) a +0 dagger a cursed +0 robe (48, 37, D) a +5 crystal plate armour the +5 scale mail "Ygheal" {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. (49, 9, D) a +1 antimagic spear (unseen) (49, 12, D) the +10 battleaxe "Vearysor" {antimagic, +Rage Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It lets you go berserk. the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (49, 24, D) an uncursed ring of fire (50, 0, D) an uncursed staff of fire (50, 1, D) a +0 chain mail of magic resistance (50, 8, D) a +3 arbalest of flaming a +3 antimagic war axe a +5 quarterstaff of holy wrath (50, 13, D) a fan of gales (50, 24, D) a book of Summonings (50, 25, D) a +5 shortbow of velocity (50, 37, D) a +4 plate armour of magic resistance (50, 41, D) the +8 morningstar of Karma {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. a +0 robe a +0 dagger a +0 robe (50, 43, D) a +0 robe (51, 1, D) an uncursed staff of conjuration (51, 7, D) a +0 robe (unseen) (51, 9, D) an uncursed staff of cold (unseen) (51, 12, D) a +1 falchion of electrocution (51, 24, D) the cursed +3 hand crossbow "Wiynwal" {penet, rF+ Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (51, 25, D) a lamp of fire (51, 27, D) a +2 quarterstaff of chaos (unseen) (51, 37, D) a +0 ring mail of fire resistance (51, 41, D) a +0 dagger a +2 robe of magic resistance (51, 43, D) a +1 antimagic executioner's axe the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +8 demon blade "Leech" {vamp, rN+ AC-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-5). It protects you from negative energy. a +0 war axe a +0 chain mail (51, 44, D) a +1 broad axe of freezing a +2 shortbow of velocity a +4 longbow of flaming (52, 0, D) an uncursed staff of power (52, 1, D) an uncursed staff of summoning (52, 12, D) an uncursed staff of air (52, 13, D) an uncursed ring of poison resistance (52, 20, D) a +6 quarterstaff of crushing (52, 24, D) the Grimoire of Bewitching Dislocation Spells Type Level a - Corona Hexes 1 b - Apportation Translocation 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Spectral Weapon Hexes/Charms 3 Trog disapproves of the use of such an item. (52, 25, D) a +1 hunting sling of freezing (52, 36, D) a +0 dagger (52, 37, D) a book of Flames (52, 41, D) a +0 halberd (53, 1, D) an uncursed staff of power (53, 12, D) a +1 scimitar of slicing (53, 13, D) a cursed ring of attention (53, 24, D) a Necronomicon (53, 25, D) the Compendium of the Supportive Glacier Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 5 c - Bolt of Cold Conjuration/Ice 6 d - Icicle Burst Conjuration/Ice 7 Trog disapproves of the use of such an item. (54, 0, D) a book of Air (54, 1, D) a +2 leather armour of magic resistance (54, 12, D) a +1 plate armour of cold resistance (54, 13, D) a +5 ring of intelligence (54, 25, D) an uncursed staff of power (54, 36, D) a +1 hand crossbow of flaming (55, 0, D) a book of Alchemy (55, 1, D) a +4 war axe of freezing a +2 scimitar of electrocution (55, 12, D) an uncursed staff of air (55, 24, D) a +2 hand axe of chopping (59, 36, D) a +3 short sword of electrocution (59, 37, D) an uncursed staff of poison (60, 36, D) a cursed staff of air (60, 37, D) a +4 dagger of holy wrath (61, 0, D) an uncursed ring of flight (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) an uncursed staff of wizardry (61, 36, D) the cursed +0 buckler of Insurance {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (61, 37, D) a +2 dagger of electrocution (61, 42, D) a +5 broad axe of chopping (61, 44, D) a +5 executioner's axe (62, 10, D) a +0 trident (62, 16, D) a book of Death (62, 22, D) a +3 scimitar of flaming (62, 27, D) an uncursed ring of flight (62, 30, D) a +0 long sword (62, 36, D) a +1 antimagic halberd (62, 37, D) an uncursed staff of death (63, 15, D) a +3 ring mail of cold resistance a +1 ring mail of fire resistance (63, 16, D) a +2 scimitar of holy wrath (63, 17, D) an uncursed staff of wizardry (63, 21, D) a +3 scimitar of flaming a +3 scimitar of flaming (63, 22, D) a +3 antimagic war axe (63, 26, D) a +2 shortbow of freezing (63, 27, D) a +0 short sword (63, 31, D) a +0 short sword (63, 32, D) a +3 antimagic war axe a +0 dire flail a +0 leather armour (63, 36, D) an uncursed staff of cold (63, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 9, D) a cursed -1 trident a +3 shortbow of velocity 92 tomahawks (64, 17, D) an uncursed staff of conjuration (64, 22, D) a +4 scimitar of flaming (64, 26, D) a +3 ring mail of fire resistance (64, 29, D) a +0 long sword (64, 31, D) a +0 scimitar (unseen) (65, 29, D) a +0 longbow 166 arrows a +0 leather armour (65, 31, D) a +0 short sword (unseen) (67, 0, D) a +0 quarterstaff of crushing (67, 4, D) a +3 flail of protection a +0 robe (68, 0, D) a +0 rapier (68, 4, D) a +0 rapier a +0 robe (69, 36, D) an uncursed staff of death (70, 9, D) a +4 mace of crushing (70, 36, D) a +3 chain mail of poison resistance (70, 37, D) an uncursed amulet of faith (70, 43, D) a +5 hunting sling (71, 20, D) a cursed -1 club (71, 26, D) a +3 dire flail of draining (71, 27, D) a +5 hand axe of flaming (71, 36, D) a wand of disintegration (7) (71, 37, D) a lamp of fire (72, 9, D) a +0 long sword of protection (72, 16, D) a +2 robe (72, 26, D) a cursed ring of fire (72, 27, D) an uncursed staff of earth (72, 36, D) a phial of floods (72, 37, D) an uncursed ring of positive energy (73, 1, D) the Reference Book on Doomed Beguiling Spells Type Level a - Corona Hexes 1 b - Sublimation of Blood Necromancy 2 c - Inner Flame Hexes/Fire 3 d - Death Channel Charms/Necromancy 6 e - Necromutation Transmutation/Necromancy 8 Trog disapproves of the use of such an item. (73, 16, D) a +0 dagger (73, 17, D) a book of Power (73, 19, D) a +0 long sword a cursed -1 chain mail a +0 chain mail (73, 20, D) a +0 mace a +0 ring mail a +1 antimagic scimitar a +0 robe of positive energy (73, 26, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +6 ring of dexterity (still there?) (73, 37, D) a +1 robe (74, 20, D) a +0 dagger (75, 1, D) a +3 ring mail of cold resistance