stripedtigrrr the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 11, D) (unseen) (4, 2, D) a +2 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 6, D) 4 scrolls of amnesia (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (11, 11, D) (unseen) (13, 11, D) (unseen) (61, 0, D) a +0 falchion of freezing (61, 4, D) a +0 long sword a +0 leather armour (61, 8, D) a +2 amulet of reflection (61, 9, D) a water moccasin corpse (skeletalised by now) (61, 16, D) an uncursed ring of flight (61, 26, D) the cursed amulet of Ennaukk {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It has a curse placed upon it. (62, 1, D) a lightning rod (4/4) {!a} (62, 9, D) a +0 dire flail a +5 blowgun (62, 16, D) the amulet "Avuhesas" {Faith +Inv rPois rC- rN+} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It lets you turn invisible. (62, 17, D) a +1 hand crossbow of flaming (62, 26, D) a fan of gales (2/2) (62, 27, D) an uncursed staff of earth (63, 3, D) a +0 long sword a +0 leather armour (63, 4, D) a +0 chain mail (63, 8, D) a +5 dagger a +0 blowgun (63, 16, D) a +1 fustibalus of flaming (63, 26, D) the +4 giant spiked club of Trauma {flame, Stlth+} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It makes you more stealthy. (63, 27, D) a +4 short sword of holy wrath (64, 1, D) a +0 long sword (64, 16, D) a +2 short sword of protection (64, 26, D) the ring of Fun {Fire rElec MP+9 Slay-5 Stlth+} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (64, 27, D) a +2 hand crossbow of velocity (65, 26, D) Advanced Wizardry Spells Type Level a - Death Channel Charms/Necromancy 6 b - Bolt of Fire Conjuration/Fire 6 c - Darkness Hexes 6 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 f - Shadow Creatures Summoning 6 (67, 0, D) a +3 trident of protection (67, 1, D) a +0 short sword a +0 robe a cursed -1 buckler (68, 0, D) +0 ice dragon scales (68, 1, D) a +0 short sword a +0 robe (69, 1, D) a +0 dagger a +0 robe (69, 11, D) a +0 trident a merfolk skeleton (70, 9, D) a +0 trident (71, 8, D) a +5 quick blade (71, 11, D) a +0 trident an uncursed amulet of the gourmand a +3 battleaxe of chopping a merfolk skeleton a merfolk skeleton (71, 16, D) a +0 rapier (71, 17, D) a +2 hand axe of venom (71, 22, D) a wolf skeleton (71, 26, D) a +1 leather armour of fire resistance (72, 16, D) a +0 pair of boots of flying (72, 17, D) an uncursed staff of air (72, 22, D) a +0 dagger a +0 robe a +0 buckler of reflection a spriggan skeleton (72, 26, D) a +4 hand axe of flaming (72, 31, D) a +0 great mace (still there?) a +0 plate armour (still there?) (73, 1, D) a +1 battleaxe of chopping (73, 22, D) 80 poisoned needles a +0 robe a +0 buckler of reflection a black bear skeleton (73, 26, D) a +6 giant club (73, 27, D) a phial of floods (73, 29, D) a +0 arbalest a +2 bardiche of protection 172 bolts a yaktaur corpse (74, 9, D) a +0 trident a merfolk skeleton (74, 10, D) a +0 trident the cursed +0 hunting sling of Atriamoc {freeze, rC+++ MR- Dex+4} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. 134 poisoned tomahawks