stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +2 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (59, 37, D) a book of the Warp (60, 37, D) the ring "Peigen" {rPois rF+++ rN+ Int+3 Slay-3} [ring of positive energy] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. (61, 0, D) a lightning rod (4/4) {!a} (61, 2, D) a +0 flail (61, 8, D) the +6 Scorpio {venom, beckon} It poisons the ammo it fires. (61, 16, D) an uncursed staff of wizardry (61, 26, D) the ring of Vausom {AC+5 Int+2} [ring of protection] It affects your AC (+5). It affects your intelligence (+2). (61, 37, D) a +0 whip of venom (62, 0, D) the +1 leather armour "Hurchid" {+Blink rPois rF+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. It lets you blink. (62, 2, D) a +0 short sword (62, 8, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of summoning (62, 10, D) a +0 arbalest a yaktaur skeleton (62, 17, D) a +4 blowgun (62, 26, D) a +3 battleaxe of electrocution (62, 27, D) an uncursed staff of power (62, 37, D) a +3 leather armour of magic resistance (63, 0, D) a +2 plate armour of fire resistance (63, 3, D) a +0 dagger a +2 robe of the Archmagi (63, 9, D) a +0 arbalest (63, 16, D) a +0 short sword (63, 17, D) an uncursed staff of death (63, 22, D) a +4 short sword of draining (63, 26, D) a +2 battleaxe of venom (63, 27, D) an uncursed staff of death (63, 37, D) a book of Misfortune (64, 7, D) a +0 arbalest (64, 9, D) a +0 arbalest (64, 16, D) a +3 leather armour of poison resistance (64, 17, D) a +2 dagger of venom (64, 22, D) a +1 long sword of slicing (64, 26, D) a +0 falchion of protection (64, 27, D) the Papyrus of Talismans Spells Type Level a - Song of Slaying Charms 2 b - Flaming Arrows Charms/Fire 2 c - Piercing Shot Charms 5 (65, 26, D) an uncursed staff of summoning (68, 0, D) a fan of gales (2/2) (69, 0, D) a +0 longbow of freezing (69, 36, D) a +2 hunting sling of flaming (70, 9, D) the ring of Iduown {*Slow +Fly MP+9 Str+2 Dex+3} [ring of flight] It affects your strength (+2). It affects your dexterity (+3). It affects your magic capacity (+9). It lets you fly. It may slow you when you take damage. (71, 16, D) a +0 blowgun (71, 17, D) a +4 scale mail of cold resistance (71, 27, D) the +1 pair of boots of Disaster {*Contam rF- rN+++ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (71, 36, D) the +4 mace of the Turnip {speed, rPois rN+ Str+3 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. (71, 37, D) an uncursed staff of conjuration {!a} (71, 40, D) a water moccasin corpse (71, 41, D) a water moccasin corpse (72, 8, D) a +5 trident of piercing (72, 16, D) a cursed -6 ring of strength (72, 19, D) a +0 morningstar (72, 25, D) a +5 dagger (72, 27, D) a phial of floods (72, 28, D) a +0 trident (72, 29, D) a +1 trident of protection (72, 36, D) 80 poisoned needles a +6 blowgun (72, 40, D) a +0 hand axe a +0 robe a naga corpse (72, 41, D) a +0 war axe a +0 robe a naga corpse (73, 1, D) a +0 long sword a book of Beasts (73, 3, D) a +3 glaive of venom (73, 17, D) a +0 battleaxe of flaming (73, 28, D) a +0 shortbow 118 arrows a centaur skeleton (73, 36, D) a +1 plate armour of cold resistance (73, 37, D) the +7 chain mail "Etoig" {Dex+3} It affects your dexterity (+3). (73, 41, D) a +0 scimitar a ball python corpse a water moccasin corpse (75, 31, D) a +0 trident a merfolk skeleton