stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +2 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of power (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (61, 0, D) the +1 broad axe of Hegoll {freeze, *Contam Str+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+4). It causes magical contamination when unequipped. (61, 2, D) the +11 broad axe of Giocucla {freeze, *Rage rC+ rN+ Dex+3} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It may make you go berserk in combat. (61, 8, D) a +1 vampiric hand axe {!w} (62, 0, D) a +3 leather armour of fire resistance (62, 1, D) a +3 scimitar of pain (62, 9, D) an uncursed staff of air (62, 11, D) a black bear skeleton (62, 12, D) a wolf skeleton (67, 0, D) a +2 robe of magic resistance a scorpion corpse (68, 1, D) a scorpion corpse (69, 10, D) a shapeshifter corpse (70, 8, D) the +3 scale mail of Agoraphobia {rC+ rN+++ MR- Stlth+} It protects you from cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 9, D) the +2 cloak of the Thief {+Fog +Inv Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (70, 10, D) a shapeshifter corpse a shapeshifter corpse (71, 8, D) a +1 hand crossbow of freezing a shapeshifter corpse (71, 16, D) a book of Ice (71, 17, D) a book of Beasts (71, 26, D) a +4 scale mail of fire resistance (71, 27, D) a +0 plate armour of poison resistance (72, 9, D) a +4 short sword of venom (72, 16, D) a box of beasts (72, 17, D) a +5 ring of dexterity (72, 22, D) a +0 longbow a +0 dagger 137 arrows a +0 leather armour (72, 26, D) a fan of gales (2/2) (72, 27, D) a lightning rod (4/4) (73, 1, D) a sack of spiders (73, 16, D) a potion of might (73, 17, D) the cursed ring "Suas" {rPois rC- MR+ AC-3 Str+3} [ring of protection] It affects your AC (-3). It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 26, D) the ring "Joow" {rF+ MR+ EV+4 Str+2 Dex+4} [ring of evasion] It affects your evasion (+4). It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (73, 27, D) a +1 halberd of venom (74, 23, D) a +0 rapier an elf corpse (75, 1, D) an uncursed staff of death