stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (49, 37, D) a +1 battleaxe of flaming (50, 37, D) a book of the Earth (51, 37, D) a +0 hand axe of chopping (52, 37, D) a phial of floods (53, 37, D) an uncursed staff of earth (57, 40, D) a +2 dire flail a +0 robe (57, 41, D) a +0 dagger a +0 robe (58, 41, D) a cursed +0 hand axe a +0 robe a +0 dagger a +0 robe a human corpse (59, 37, D) a +1 ring mail of poison resistance (59, 41, D) a +6 broad axe of distortion {!w} (59, 43, D) a +0 dagger a +0 robe (60, 36, D) the ring of Walicsat {-Tele rElec rC+ Int+3 Dex+5} [ring of insulation] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (60, 37, D) the +9 broad axe of Cataclysm {chop, Str+3} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). (61, 8, D) a +2 cloak of magic resistance (61, 16, D) a +3 ring of evasion (61, 26, D) a +8 war axe of freezing (61, 30, D) a +0 battleaxe (61, 36, D) a lamp of fire (61, 37, D) a +2 scale mail of positive energy (62, 1, D) a +5 mace of protection (62, 8, D) a +2 trident of venom (62, 16, D) an uncursed staff of cold (62, 17, D) the ring of Gozag's Outrage {Ice MR- Int+2 Dex+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 19, D) a +0 dagger a +0 robe (62, 26, D) an uncursed staff of conjuration (62, 27, D) an uncursed staff of death (62, 36, D) a +1 glaive of venom (63, 8, D) a +1 long sword of slicing (63, 16, D) a +3 hand crossbow of velocity (63, 17, D) the +7 flail "Ulawnime" {crush, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. (63, 26, D) the cursed +0 scale mail of Sloth {rN+ rCorr Int-4} It affects your intelligence (-4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 30, D) a black mamba corpse (63, 36, D) a +6 long sword of protection (63, 37, D) an uncursed staff of fire (64, 26, D) a lightning rod (4/4) (64, 27, D) an uncursed staff of fire (64, 29, D) a +0 glaive a +0 robe a naga corpse (64, 30, D) a +0 robe a naga corpse (64, 31, D) a ball python skeleton (65, 26, D) a +5 blowgun (67, 0, D) a +0 dagger a fan of gales (2/2) (68, 0, D) a +0 flail a phial of floods (69, 0, D) a +0 dagger a +0 robe an uncursed staff of air (69, 36, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (70, 8, D) a +0 mace a cursed +0 scale mail a +2 robe of magic recovery a very ugly thing corpse (skeletalised by now) (70, 9, D) a +2 glaive of freezing a +1 scale mail of cold resistance (70, 31, D) a river rat corpse (skeletalised by now) (70, 36, D) a +1 robe (70, 37, D) an uncursed staff of conjuration (71, 8, D) a +3 quick blade (71, 16, D) a +2 scythe of slicing (71, 17, D) a Necronomicon (71, 26, D) the ring of the Catfish {Fire *Drain rPois Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. the +7 trident "Sinojifi" {protect, rC+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It protects you from cold. (71, 27, D) a +1 dagger of venom (71, 37, D) a book of the Sky (72, 9, D) a +3 whip of flaming (72, 27, D) a +1 robe (72, 31, D) a cane toad corpse (skeletalised by now) (72, 36, D) a +3 ring of strength (72, 37, D) an uncursed ring of magical power (73, 17, D) a +2 robe of positive energy (73, 26, D) 80 poisoned needles a +0 blowgun (73, 27, D) an uncursed staff of air (73, 36, D) a box of beasts (73, 37, D) a cursed +6 ring of evasion (75, 1, D) a +1 helmet of see invisible