stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (59, 36, D) a +3 ring mail of magic resistance (59, 37, D) a manual of Slings (60, 36, D) a +6 amulet of reflection (60, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (61, 1, D) a +0 dagger a +0 robe (61, 2, D) a +0 dagger a +0 robe (61, 36, D) the cursed +0 mace "Saanolepp" {elec, +Inv rN+++ Int+2 Dex-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you turn invisible. It has a curse placed upon it. (61, 37, D) a lightning rod (4/4) (62, 0, D) a +0 short sword a +10 plate armour of ponderousness (62, 8, D) a +0 pair of gloves of dexterity (62, 16, D) the cursed ring of Lexoh {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 17, D) a +0 long sword of electrocution (62, 18, D) 80 poisoned needles a +0 blowgun (62, 36, D) Leisish's Catalogue of Shape Shifting and Stolen Souls Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Agony Necromancy 4 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (62, 37, D) an uncursed staff of power (62, 43, D) a bullfrog corpse (63, 16, D) an uncursed staff of conjuration {!a} (63, 26, D) a +6 ring of strength a +4 ring of evasion (63, 36, D) an uncursed ring of wizardry (63, 37, D) a manual of Slings {!d} (64, 16, D) a +5 quick blade (64, 17, D) a +3 leather armour of magic resistance (64, 27, D) an uncursed staff of wizardry {!a} (65, 26, D) a book of Burglary (67, 0, D) the +7 chain mail of Conscience {rElec rPois} It insulates you from electricity. It protects you from poison. (68, 0, D) a +4 plate armour of magic resistance (69, 0, D) a +1 broad axe of venom (69, 36, D) a lightning rod (4/4) {!a} (70, 8, D) an uncursed staff of cold (70, 37, D) a +1 morningstar of protection (71, 8, D) the ring of Caomel {rN+ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. (71, 16, D) a +0 hunting sling of velocity (71, 17, D) an uncursed staff of wizardry {!a} (71, 26, D) the +1 robe of Baextyist {-Cast rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It prevents spellcasting. (71, 27, D) a +1 trident of venom (71, 36, D) a sack of spiders (71, 37, D) a +3 hand axe of flaming (71, 40, D) 3 chunks of flesh a ball python skeleton (71, 42, D) a water moccasin corpse (72, 8, D) a +1 ring mail of fire resistance (72, 9, D) a +2 vampiric rapier (72, 17, D) an uncursed staff of death (72, 27, D) a +1 medium shield of protection (72, 36, D) an uncursed staff of summoning the +10 dagger of a treasure trove {flame, rPois Str+2} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your strength (+2). It protects you from poison. (72, 40, D) 2 chunks of flesh an adder skeleton (72, 41, D) a +0 spear (72, 42, D) a black mamba corpse (73, 1, D) a +0 short sword a +0 leather armour a +3 leather armour of magic resistance (73, 11, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (73, 16, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (73, 26, D) a +2 scimitar of holy wrath (73, 36, D) a +2 battleaxe of chopping (73, 37, D) a +2 triple sword of slicing