stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (14, 4, D) (unseen) (49, 36, D) a phial of floods (unseen) (49, 37, D) a Fen Folio (unseen) (50, 36, D) the Handbook of Destructive Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Orbs Conjuration/Hexes 3 c - Conjure Flame Conjuration/Fire 3 d - Stone Arrow Conjuration/Earth 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Bolt of Fire Conjuration/Fire 6 (unseen) (50, 37, D) an uncursed staff of power (unseen) (51, 35, D) (unseen) (51, 36, D) an uncursed amulet of regeneration (unseen) (51, 37, D) a +0 pair of boots of flying (unseen) (52, 36, D) a scroll of fog (unseen) (52, 37, D) a +1 antimagic halberd (unseen) (53, 36, D) the +3 shortbow "Fusiej" {seek, MR+ Dex+4} Its attacks will magically seek out their targets, allowing even novice users to hit as often as a master. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (unseen) (53, 37, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (unseen) (54, 36, D) a phantom mirror (unseen) (59, 36, D) an uncursed staff of summoning (unseen) (59, 37, D) an uncursed ring of wizardry (unseen) (60, 29, D) a jumping spider corpse (unseen) (60, 36, D) the +8 broad axe of Qomaunli {venom, *Drain rF+ rN++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. It greatly protects you from negative energy. It causes draining when unequipped. (unseen) (60, 37, D) a +1 robe (unseen) (61, 0, D) a +0 glaive of flaming (61, 8, D) an uncursed staff of conjuration {!a} (61, 36, D) the +0 spear "Yqistroe" {antimagic, +Inv rC- Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It makes you vulnerable to cold. It lets you turn invisible. (unseen) (61, 37, D) a +0 rapier of speed (unseen) (62, 1, D) an uncursed staff of conjuration {!a} (62, 9, D) a +2 leather armour of fire resistance (62, 17, D) a +0 halberd of protection (62, 26, D) a wand of flame (15) (62, 27, D) an uncursed staff of power (unseen) (62, 36, D) the Incunabulum of the Feathery Glacier Spells Type Level a - Swiftness Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Ice Form Ice/Transmutation 4 f - Silence Hexes/Air 5 (62, 37, D) a +2 robe of the Archmagi (unseen) (62, 39, D) a black mamba corpse (unseen) (63, 8, D) a +3 leather armour of fire resistance (63, 16, D) an uncursed staff of cold (63, 17, D) a +6 halberd of venom (63, 21, D) a hell hound corpse (63, 22, D) a hell hound corpse (63, 26, D) an uncursed amulet of magic regeneration (63, 27, D) an uncursed ring of magical power (unseen) (63, 30, D) a redback corpse (unseen) (63, 36, D) an uncursed staff of poison (unseen) (63, 37, D) the ring "Kiux" {rF+ rC+ MR- Stlth+} [ring of protection from fire] It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 16, D) the +8 halberd "Ritilolu" {chop, -Tele Str+3 Stlth+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). It prevents most forms of teleportation. It makes you more stealthy. (64, 17, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (64, 21, D) a +4 flail of draining (64, 30, D) a scorpion corpse (65, 26, D) a +5 quick blade (65, 30, D) a scorpion corpse (69, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +2 short sword of protection (69, 39, D) an orc skeleton (70, 8, D) a cursed -2 trident a merfolk corpse (skeletalised by now) (70, 9, D) a +1 leather armour of poison resistance (70, 36, D) the cursed +0 great sword of Incongruity {freeze, rC- MR+ Dex+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 37, D) a +3 falchion of freezing (70, 39, D) a +0 mace a +0 chain mail (71, 9, D) a +0 trident (71, 16, D) an uncursed staff of summoning (71, 26, D) a +2 scimitar of holy wrath (71, 27, D) a +2 hunting sling of flaming (71, 37, D) a +0 great mace of crushing (71, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 39, D) a +0 whip a +0 chain mail a +0 flail a +0 club an orc skeleton (72, 8, D) a +1 quarterstaff of speed (72, 9, D) an uncursed amulet of rage a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 16, D) an uncursed staff of power {!a} (72, 17, D) an uncursed staff of wizardry {!a} (72, 19, D) a black mamba corpse (skeletalised by now) (unseen) (72, 26, D) an uncursed ring of stealth (72, 27, D) a +6 triple sword of draining (72, 36, D) a +2 trident of flaming (72, 37, D) the cursed +0 helmet of Foolhardiness {+Blink MP+9 Dex-5} It affects your dexterity (-5). It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (72, 39, D) a +0 whip (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (72, 40, D) a +0 dagger (still there?) a cursed +0 chain mail (still there?) (73, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) an uncursed staff of poison (73, 17, D) +0 storm dragon scales (73, 27, D) 80 poisoned needles a +0 blowgun (73, 36, D) a +0 quarterstaff of crushing (unseen) (73, 37, D) the +8 whip "Tuteucwenuwn" {slash, rF+ Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). It protects you from fire. (74, 18, D) a +0 halberd a naga corpse (skeletalised by now) (74, 19, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +0 dagger a +0 robe