stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (59, 36, D) a lamp of fire (59, 37, D) a +3 chain mail of cold resistance (60, 37, D) a +2 halberd of protection (60, 42, D) a +0 giant spiked club (61, 0, D) a book of Unlife (61, 16, D) an uncursed staff of wizardry {!a} (61, 26, D) a +3 buckler (61, 36, D) a book of Conjurations (61, 37, D) a +4 short sword of protection (61, 42, D) a +0 troll leather armour a troll corpse (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +1 trident of venom (62, 3, D) (unseen) (62, 8, D) a +1 mace of protection (62, 9, D) a +0 mace a +0 robe a +0 scimitar an uncursed staff of cold (62, 16, D) the +4 halberd of Fear {drain, *Drain rC++ Str+8 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It affects your intelligence (-5). It greatly protects you from cold. It causes draining when unequipped. (62, 17, D) a book of the Earth (62, 23, D) a cane toad corpse (skeletalised by now) (62, 27, D) a +2 morningstar of crushing (62, 36, D) a +3 scale mail of poison resistance (62, 37, D) a book of the Sky (63, 0, D) the Reference Book on the Helpful Rocks Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (63, 8, D) a +3 leather armour of magic resistance (63, 21, D) a cane toad corpse (skeletalised by now) (63, 26, D) an uncursed staff of wizardry {!a} (63, 36, D) a +0 pair of gloves of strength (63, 37, D) a lamp of fire (64, 16, D) an uncursed staff of poison a wolf corpse (skeletalised by now) (64, 17, D) an uncursed ring of fire (64, 26, D) an uncursed staff of air (64, 27, D) a +1 halberd of venom (64, 42, D) a cursed -1 giant club an ogre corpse (65, 26, D) a +3 plate armour of fire resistance (67, 0, D) a lamp of fire (69, 0, D) a +3 scale mail of poison resistance (69, 36, D) +1 ice dragon scales (70, 9, D) an uncursed staff of wizardry {!a} (70, 30, D) a hell hog corpse (skeletalised by now) (70, 37, D) an uncursed staff of death (71, 22, D) a hell hound corpse (skeletalised by now) (71, 26, D) a +3 arbalest of freezing (71, 27, D) an uncursed staff of death (71, 36, D) a +1 mace of draining (71, 37, D) 80 poisoned needles a +0 blowgun (71, 42, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a spriggan corpse a spriggan corpse (71, 43, D) a wolf skeleton (72, 8, D) an uncursed staff of poison (72, 9, D) the cursed +0 crystal plate armour of the Zebra {rElec rF+ Str+4} It affects your strength (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (72, 21, D) the ring "Caaddan" {Ice MP-9 Dex+3 Slay+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (-9). (72, 26, D) a lightning rod (4/4) {!a} (72, 36, D) a +1 whip of flaming (72, 42, D) a +0 rapier of electrocution a +0 robe (72, 43, D) a wolf skeleton (73, 1, D) a +0 long sword of slicing an uncursed staff of power {!a} (73, 17, D) a +3 great sword of distortion {!w} (73, 22, D) an uncursed staff of poison (73, 26, D) the +7 halberd of the Hierophant {chop, *Contam Str+4 Dex+7} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It affects your dexterity (+7). It causes magical contamination when unequipped. (73, 36, D) a +6 shortbow of velocity (73, 42, D) a black bear skeleton (73, 43, D) a +0 short sword a +0 robe (75, 1, D) a +3 vampiric hand axe {!w} an uncursed ring of flight