stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (61, 0, D) a +1 flail of protection (61, 16, D) an uncursed ring of wizardry (61, 21, D) a +0 shortbow 146 arrows a centaur corpse (62, 0, D) an uncursed staff of poison (62, 1, D) a +5 ring of dexterity (62, 9, D) a +0 long sword a +0 shortbow 157 arrows (62, 11, D) a +2 mace of crushing (62, 16, D) an uncursed ring of magical power (62, 17, D) a scroll of fog (62, 22, D) a +0 shortbow 191 arrows (63, 0, D) a +2 hunting sling of flaming (63, 8, D) the +1 leather armour of Fortitude {+Inv Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It lets you turn invisible. (63, 9, D) a +0 dagger a +0 shortbow 173 arrows a +0 leather armour (63, 16, D) a lightning rod (4/4) (63, 17, D) the +5 rapier of Ceffuuq {vamp, Str+4 Int-3 Dex+8 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+8). It lets you see invisible. (64, 8, D) a +0 short sword (64, 16, D) a +2 shortbow of flaming (64, 17, D) a +3 ring of protection (64, 21, D) a +1 trident of protection (70, 8, D) a +2 hunting sling of flaming (70, 9, D) Sif Muna's Almanac of Glacial Clay Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Petrify Transmutation/Earth 4 f - Bolt of Cold Conjuration/Ice 6 (71, 8, D) a +6 ring of evasion (71, 17, D) a +2 hunting sling of flaming (71, 26, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (71, 27, D) a fan of gales (2/2) (72, 8, D) a +5 hand crossbow of freezing (72, 9, D) a book of Summonings (72, 16, D) a +2 quarterstaff of holy wrath (72, 17, D) a +0 cloak of invisibility (72, 26, D) the +6 Scorpio {venom, beckon} It poisons the ammo it fires. (72, 27, D) a lamp of fire (73, 1, D) a +2 leather armour of fire resistance (73, 16, D) an uncursed staff of power {!a} (73, 17, D) an uncursed staff of poison (73, 26, D) an uncursed staff of poison (73, 27, D) a box of beasts (74, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe