stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of power (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (61, 0, D) a +4 scale mail of poison resistance (61, 8, D) the Grimoire of Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Flaming Arrows Charms/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Fire Storm Conjuration/Fire 9 (62, 0, D) a +1 cloak of magic resistance (62, 1, D) an uncursed staff of power (62, 8, D) a +3 leather armour of cold resistance (62, 9, D) a +0 club (63, 0, D) the +5 spear "Dragonslayer" {drain, rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. (63, 8, D) the amulet of Itsas {Reflect Fragile +Inv rElec SH+5} [amulet of reflection] It shields you and reflects attacks. It insulates you from electricity. It lets you turn invisible. It will be destroyed if unequipped. It affects your SH (+5). (67, 0, D) a +0 dagger a +0 robe (68, 0, D) a +0 dagger a +0 robe (69, 0, D) 80 poisoned needles a +0 blowgun a +0 whip the +6 chain mail of the Meadowlark {-Cast +Inv MR+++ Dex-2} It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents spellcasting. (70, 9, D) a +1 great mace of protection (70, 12, D) a black bear skeleton (71, 8, D) a +2 leather armour of poison resistance (71, 12, D) a black bear skeleton a wolf corpse (71, 16, D) a +6 spear of venom (71, 17, D) a +2 dagger of speed (72, 8, D) a +4 trident of venom (72, 9, D) a +3 hunting sling of velocity (72, 16, D) an uncursed ring of flight (72, 17, D) an uncursed staff of earth (73, 1, D) a +5 war axe of freezing (73, 16, D) a +2 cloak of poison resistance (73, 17, D) an uncursed staff of cold (73, 20, D) a +0 broad axe a naga corpse (75, 1, D) a +0 long sword a +0 chain mail a +0 hand axe of flaming an elf skeleton