stripedtigrrr the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) (unseen) (5, 11, D) (unseen) (7, 6, D) 4 scrolls of amnesia (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of power {!a} (11, -1, D) (unseen) (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (14, 10, D) (unseen) (61, 1, D) a +0 club a draconian skeleton (61, 2, D) a +0 club a draconian corpse (62, 1, D) a +0 mace a +0 war axe a draconian corpse (62, 9, D) a +7 falchion of flaming (67, 0, D) a +0 dagger (68, -1, D) a +0 shortbow an uncursed staff of earth 137 arrows a +0 leather armour (68, 0, D) a +0 pair of gloves of strength (70, 8, D) a scorpion corpse (70, 9, D) a +2 arbalest of velocity (71, 8, D) 80 poisoned needles a +0 blowgun (71, 16, D) a book of Cantrips (71, 17, D) a book of Unlife (72, 8, D) a scorpion corpse (72, 9, D) a +3 hand crossbow (72, 16, D) an uncursed staff of poison (72, 17, D) the cursed +0 chain mail "Uptuck" {+Inv} It lets you turn invisible. It has a curse placed upon it. (72, 20, D) a +0 shortbow 165 arrows a centaur corpse (73, 16, D) a phial of floods (73, 17, D) an uncursed staff of death (75, 1, D) a +7 falchion of draining (unseen)