subsebi Level 1 of the Dungeon (-36, 2, D:1) a +0 robe (-26, 5, D:1) 24 arrows (-7, 9, D:1) 8 bolts (3, 9, D:1) a +0 leather armour (0, 10, D:1) a cursed +0 club (-24, 13, D:1) a +0 short sword (-24, 15, D:1) a +0 club (-24, 21, D:1) a +0 club (14, 29, D:1) 26 bolts (22, 46, D:1) a +0 dagger (-11, 47, D:1) a +0 scale mail (20, 49, D:1) a potion of degeneration Level 2 of the Dungeon (27, 2, D:2) a +0 club (24, 4, D:2) a +0 short sword of venom (41, 4, D:2) a +0 club (15, 6, D:2) a +0 hunting sling (37, 28, D:2) 11 arrows (28, 33, D:2) a +0 ring mail a +2 leather armour (5, 34, D:2) a +0 dagger (6, 34, D:2) a +0 flail of venom a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (1, 2, D:3) a +0 chain mail (4, 5, D:3) a +0 ring mail (6, 5, D:3) a +0 whip a +0 trident (6, 6, D:3) a cursed +0 chain mail a +0 whip a +0 ring mail (7, 6, D:3) a +0 flail a +0 leather armour (-1, 13, D:3) a +0 club (-6, 19, D:3) a +1 dagger of venom (27, 22, D:3) a +0 dagger (0, 49, D:3) a potion of degeneration (5, 49, D:3) a +0 robe (-1, 52, D:3) 18 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, 6, D:4) a +0 club (7, 6, D:4) a +0 flail (6, 7, D:4) a +0 short sword (3, 8, D:4) a +0 dagger (-2, 19, D:4) a +0 robe (-19, 23, D:4) a +0 mace a +0 scale mail (-28, 29, D:4) a +1 dagger of venom (2, 29, D:4) a potion of lignification (-13, 32, D:4) 20 arrows Level 5 of the Dungeon [Shop] Quno's Antique Weapon Emporium a +0 halberd (92 gold) a +0 spear (69 gold) a +0 hand crossbow (80 gold) a +0 battleaxe (149 gold) a +0 club (23 gold) a +0 quarterstaff (92 gold) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} (2401 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 great sword of holy wrath (149 gold) a +0 war axe (80 gold) the +4 arbalest of Gozag's Generosity {flame, *Contam +Blink MR+ Dex+3} (218 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. (0, 0, D:5) a +0 leather armour (-18, 15, D:5) a +0 robe (15, 16, D:5) a +0 war axe (-3, 30, D:5) 32 sling bullets (-35, 33, D:5) 10 poisoned needles (-13, 33, D:5) a +0 dagger (-3, 47, D:5) a +0 short sword a cursed +0 ring mail an orc corpse (skeletalised by now) (-42, 59, D:5) an adder corpse (skeletalised by now) the Ecumenical Temple