subsebi Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 6, D:1) a +0 ring mail (3, 18, D:1) a +0 dagger (5, 17, D:1) a cursed -1 club (12, 5, D:1) a +0 dagger (21, 6, D:1) 27 sling bullets (32, 25, D:1) a +0 scale mail (35, 26, D:1) 14 bolts (37, 3, D:1) a +0 hunting sling of flaming (38, 44, D:1) a +0 club (45, 10, D:1) a cursed -2 robe (45, 36, D:1) a +0 dagger (51, 3, D:1) 2 curare-tipped needles (52, 44, D:1) a +0 club (53, 3, D:1) 23 sling bullets (54, 28, D:1) a +0 club (57, 34, D:1) 26 bolts (63, 7, D:1) 16 arrows (63, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club (3, 30, D:2) a +2 quarterstaff of chaos (4, -4, D:2) a +0 spear (9, 0, D:2) a +0 robe (11, 30, D:2) a +0 dagger a +0 robe (13, 2, D:2) a +0 robe (15, -10, D:2) a +0 dagger (28, 37, D:2) a +0 scythe a +0 robe (37, 31, D:2) 18 arrows (39, 23, D:2) 17 arrows (44, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (10, -13, D:3) a +0 dagger (12, -15, D:3) a +0 robe (17, -8, D:3) a kobold corpse (skeletalised by now) (19, 6, D:3) a +0 club (29, 4, D:3) 10 bolts (31, 12, D:3) a +0 dagger Level 4 of the Dungeon (5, 11, D:4) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (9, 0, D:4) a +0 falchion (11, 14, D:4) a +0 leather armour