sunhra Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 22, D:1) a +0 whip (9, 18, D:1) 13 stones (13, 32, D:1) a +0 leather armour (17, 8, D:1) a +0 club (26, 31, D:1) a cursed +0 leather armour (28, 19, D:1) a +0 club (28, 37, D:1) a cursed -2 club 23 sling bullets (32, 10, D:1) a +0 club (37, 0, D:1) a +0 club (45, 29, D:1) a +0 whip (47, 2, D:1) a +0 club (47, 32, D:1) 3 stones (51, 9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip of draining (2, -45, D:2) a +0 club (10, -46, D:2) a +0 club (11, -27, D:2) a +0 hand axe (11, -22, D:2) 32 sling bullets (12, -31, D:2) a +0 robe (12, -23, D:2) a +2 hand axe of electrocution (12, -2, D:2) a +0 spear (13, -47, D:2) 26 stones (15, -41, D:2) 13 stones (27, -24, D:2) a +0 spear (29, -24, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -28, D:3) a +2 hand axe of freezing (5, -28, D:3) a +0 flail (5, -27, D:3) a +0 leather armour of cold resistance (6, -28, D:3) a +2 flail of protection (6, 21, D:3) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 animal skin a +0 trident (8, -28, D:3) a +0 leather armour (8, -26, D:3) a +0 blowgun 3 poisoned needles (10, -27, D:3) a +0 leather armour a +0 club (10, -26, D:3) 3 poisoned needles (10, 8, D:3) 19 stones a +0 hunting sling (13, -25, D:3) a +0 chain mail (22, -27, D:3) 13 stones a +0 whip a +0 leather armour (25, -23, D:3) a +0 scale mail a +0 mace a +0 war axe (28, -19, D:3) a +0 whip (30, -22, D:3) a +0 scale mail a +0 short sword (31, -34, D:3) a stone (33, -20, D:3) a +0 hand axe (34, -32, D:3) 3 stones a +0 dagger (37, 9, D:3) 3 stones (38, -7, D:3) 4 large rocks (38, -4, D:3) a +0 short sword (38, 4, D:3) a +0 dagger (38, 9, D:3) a stone (39, 9, D:3) a +0 long sword a stone (40, -23, D:3) 14 stones (40, 9, D:3) 18 stones a +0 hunting sling (43, -18, D:3) a +0 robe a +0 dagger a +0 dagger (46, -8, D:3) a +0 club (51, -10, D:3) a +0 flail (53, -1, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (9, 13, D:4) a +0 chain mail (10, 2, D:4) a +0 ring mail (10, 25, D:4) a +0 rapier (14, -14, D:4) a +0 club (15, -8, D:4) a +0 dagger a +0 chain mail (27, 3, D:4) a +0 spear (29, 2, D:4) a +0 spear (42, 26, D:4) 21 bolts (46, 1, D:4) a +0 whip (46, 6, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (2, -6, D:5) 12 stones (9, 28, D:5) 25 sling bullets (12, -11, D:5) 15 stones (14, 30, D:5) a +0 halberd (15, 29, D:5) a +0 club 21 stones a gnoll corpse (skeletalised by now) an adder corpse (skeletalised by now) (21, 12, D:5) a +0 falchion (21, 28, D:5) a +0 flail (22, 27, D:5) a +0 whip (27, 34, D:5) a +0 spear (31, 20, D:5) a +0 robe a +1 dagger (31, 27, D:5) 20 arrows (33, 19, D:5) a +0 trident (33, 20, D:5) a +0 leather armour a +0 flail (40, 3, D:5) a +0 scale mail (53, 4, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 flail (2, -3, D:6) 19 stones (2, 3, D:6) a +0 quarterstaff (3, 2, D:6) 18 stones (3, 3, D:6) the +5 long sword of Tupoes {freeze, *Drain Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It causes draining when unequipped. (5, -10, D:6) 29 arrows (8, -14, D:6) a +0 helmet (11, 8, D:6) a +0 hunting sling (20, 1, D:6) a +0 falchion (20, 6, D:6) 19 gold pieces (22, -12, D:6) a +0 ring mail (24, -7, D:6) +0 ice dragon scales (28, -10, D:6) a +0 chain mail (28, -6, D:6) a bullfrog corpse (28, 21, D:6) a scroll of remove curse (30, 14, D:6) a +0 dagger (unseen) (30, 16, D:6) a +2 short sword of electrocution (unseen) (30, 21, D:6) a scroll of amnesia (32, 18, D:6) 24 stones 10 sling bullets (37, -6, D:6) a worker ant corpse (39, 20, D:6) 13 gold pieces the Ecumenical Temple