sunhra Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 18, D:1) a +0 short sword a stone (9, 18, D:1) a stone (10, -19, D:1) 3 stones a +0 dagger (10, 19, D:1) a stone (11, 11, D:1) a cursed -3 club (11, 26, D:1) a +0 club (13, -4, D:1) a +0 hand axe (14, -4, D:1) a +0 robe (17, -19, D:1) a stone (23, 13, D:1) a +0 scale mail (24, -15, D:1) 3 stones a +0 dagger (25, 31, D:1) 22 arrows (26, -18, D:1) a stone (40, -20, D:1) a +0 dagger (41, -11, D:1) 13 stones (43, -8, D:1) a +0 shield (49, -6, D:1) a +0 leather armour (52, 21, D:1) a +0 club (56, 19, D:1) a +0 club (58, -7, D:1) 13 arrows (65, -5, D:1) a +0 club (65, 6, D:1) a +0 hunting sling Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of the Messenger {Str+3 Int+5} (3320 gold) [ring of strength] It affects your strength (+3). It affects your intelligence (+5). the cursed +0 hunting sling "Fiegont" {speed, *Slow rC+++ Str+5 Int-3} (4210 gold) Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (-3). It renders you almost immune to cold. It may slow you when you take damage. It has a curse placed upon it. the cursed +3 dagger of Sosec {flame, rF+ Str+2 Int+5} (4430 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. the +4 spear of Ywius {flame, rC- MR+ Dex+3} (3730 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (0, 0, D:2) a +0 robe (5, 18, D:2) 16 stones (8, 9, D:2) a +0 short sword (10, 11, D:2) 19 stones (12, 25, D:2) a +0 ring mail (13, 3, D:2) 24 stones (15, 11, D:2) a +0 dagger (16, 2, D:2) a +0 club (31, 0, D:2) a +0 club (32, 24, D:2) 15 stones (49, 19, D:2) 4 stones (60, 5, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) 11 stones (1, 17, D:3) a cursed -3 mace (4, 16, D:3) a cursed -1 club (5, 15, D:3) a +0 rapier (9, 15, D:3) 17 arrows (11, 32, D:3) a +0 club (12, -5, D:3) a +0 club (19, 6, D:3) a +0 hand axe a +0 leather armour (21, 15, D:3) a +0 scale mail (21, 27, D:3) a cursed -3 dagger (27, 33, D:3) the +2 leather armour of Idomutipt {rElec rCorr Int-3} It affects your intelligence (-3). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a potion of might (28, 22, D:3) a +0 ring mail (35, 25, D:3) a +0 hand axe a +0 robe a +0 short sword a +0 ring mail a +0 dagger a +0 hand axe a +0 short sword (36, 15, D:3) an uncursed ring of teleportation (39, -6, D:3) a +0 club (39, 36, D:3) a +0 club (40, -11, D:3) a +0 dagger (57, 2, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -13, D:4) a cursed -2 ring mail (7, 2, D:4) a +0 leather armour (8, 0, D:4) a +0 club (11, -21, D:4) a +0 leather armour (12, -14, D:4) a +0 dagger (15, 12, D:4) 23 stones (17, -5, D:4) 11 poisoned needles (21, 15, D:4) a +0 ring mail (22, -7, D:4) a +0 spear (23, -16, D:4) 17 stones (24, 5, D:4) a +0 robe (28, 3, D:4) a +0 giant spiked club (35, 5, D:4) a +0 arbalest