supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a fan of gales (36, 0, D) a +0 mace of draining (36, 1, D) an uncursed staff of conjuration (37, 0, D) the ring "Kid Inau" {MR+ Str+7 Dex+4} [ring of protection from magic] It affects your strength (+7). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (37, 1, D) an uncursed ring of stealth (38, 0, D) a +0 battleaxe of electrocution (38, 1, D) a +0 bardiche of freezing (39, 0, D) the +9 battleaxe of Discretion {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (39, 1, D) a +2 quarterstaff of crushing (40, 0, D) a crystal ball of energy (40, 1, D) a +1 quarterstaff of draining (41, 0, D) a book of Misfortune (41, 1, D) an uncursed staff of earth (42, 0, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (42, 1, D) the ring "Casyipse" {*Contam *Corrode +Blink MP+9 Dex+8} [ring of magical power] It affects your dexterity (+8). It affects your magic capacity (+9). It lets you blink. It causes magical contamination when unequipped. It may corrode you when you take damage. (49, 12, D) the Volume of Feathery Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Silence Hexes/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (49, 24, D) a book of Party Tricks (49, 36, D) an uncursed staff of fire (49, 37, D) a book of the Tempests (50, 0, D) a +3 falchion of flaming (50, 1, D) a +2 halberd of venom (50, 6, D) an uncursed staff of fire (50, 12, D) an uncursed ring of resist corrosion (50, 13, D) a +3 chain mail of cold resistance (50, 24, D) a +2 vampiric halberd (50, 25, D) a box of beasts (50, 32, D) the +0 hat of Boredom {rN++ Str-2 Dex+8 Slay-3} It affects your strength (-2). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from negative energy. (50, 33, D) a +2 antimagic hand axe a +0 animal skin a cursed -2 ring of evasion (50, 36, D) a +4 antimagic long sword (51, 0, D) a lamp of fire (51, 1, D) the +8 rapier of Doom {pierce, rPois Str-4 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+7). It protects you from poison. (51, 6, D) a +2 scimitar of flaming (51, 12, D) an uncursed ring of ice (51, 13, D) Fimoqai's Compendium of Aerial Malediction Spells Type Level a - Confusing Touch Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 (51, 24, D) a box of beasts (51, 25, D) a book of Necromancy (51, 31, D) a +0 rapier a cursed +0 animal skin a +0 robe (51, 32, D) a +0 quarterstaff a +0 robe a +0 robe (51, 33, D) a +0 quarterstaff a +0 robe a +0 robe (51, 36, D) an uncursed amulet of rage (51, 37, D) a +1 morningstar of holy wrath (52, 0, D) an uncursed staff of energy (52, 1, D) a +3 ring mail of positive energy (52, 7, D) a +0 whip of electrocution a +0 robe (52, 12, D) an uncursed staff of wizardry (52, 13, D) a +3 short sword of distortion (52, 18, D) a demonic crawler corpse (52, 24, D) a +2 quarterstaff of protection (52, 25, D) an uncursed staff of wizardry (52, 37, D) a manual of Air Magic (53, 0, D) a box of beasts (53, 1, D) a sack of spiders (53, 12, D) a +3 ring of dexterity (53, 13, D) a +1 centaur barding of stealth (53, 17, D) a hornet corpse (53, 19, D) a jumping spider corpse (53, 24, D) a fan of gales (53, 25, D) a box of beasts (53, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (54, 0, D) a +0 plate armour of poison resistance (54, 1, D) a +4 battleaxe of draining (54, 12, D) a +0 short sword of venom (54, 13, D) a +0 robe of magic resistance (54, 25, D) a +2 centaur barding of cold resistance (54, 36, D) a disc of storms (55, 1, D) a +5 shortbow (55, 12, D) an uncursed ring of stealth (55, 13, D) a cursed staff of power (55, 24, D) Foabeo's Almanac of Dark Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Death Channel Necromancy 6 (59, 36, D) a +1 hand crossbow of velocity (59, 37, D) a +3 antimagic spear (60, 36, D) a +4 flail of protection (60, 37, D) the ring "Cobucoi" {*Drain rF+ Str+4 Int+4 SInv} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It causes draining when unequipped. (60, 42, D) a +0 scimitar a +0 shield (61, 8, D) an uncursed staff of death (61, 16, D) a +2 shortbow of velocity (61, 36, D) a book of Battle (61, 37, D) a +2 plate armour of cold resistance (61, 43, D) the +5 hand axe of Wozoi {chop, rF+ MR- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. a +5 executioner's axe (62, 0, D) a +1 scale mail of magic resistance (62, 1, D) a book of Power (62, 3, D) a cursed staff of energy (62, 8, D) a +2 scale mail of magic resistance (62, 9, D) a box of beasts (62, 16, D) an uncursed staff of poison (62, 17, D) a +0 ring mail of fire resistance (62, 21, D) a +0 spear (62, 27, D) the +7 flail of Duty {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (62, 33, D) a +0 hand axe of draining (unseen) (62, 36, D) the Papyrus of Dusty Companions Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Call Canine Familiar Summoning 3 e - Summon Ice Beast Ice/Summoning 4 f - Summon Forest Summoning/Translocation 5 (62, 42, D) a +0 mace a +0 robe (63, 8, D) an uncursed staff of power (63, 16, D) the +2 robe "Zoykh" {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (63, 17, D) a +0 spear (63, 22, D) a +0 quarterstaff of draining (63, 36, D) a +1 long sword of holy wrath (63, 37, D) a +2 dagger of holy wrath (64, 16, D) a fan of gales (64, 17, D) an uncursed ring of protection from fire (64, 26, D) a phantom mirror (64, 27, D) a book of Callings (64, 33, D) the +7 whip "Ira Tul" {flame, *Slow rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It may slow you when you take damage. an uncursed ring of see invisible (65, 26, D) a book of Minor Magic (67, 0, D) a phantom mirror (68, 0, D) an uncursed amulet of faith (70, 8, D) a +0 hand axe (70, 9, D) an uncursed staff of air (70, 10, D) a +2 halberd of venom (70, 11, D) a +0 hand axe a +0 chain mail (70, 36, D) a +0 short sword of electrocution (70, 37, D) the +7 rapier of True Grit {freeze, +Rage rPois MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (71, 8, D) a book of Beasts (71, 11, D) a +0 dagger (71, 16, D) a +0 cloak of poison resistance (71, 17, D) an uncursed ring of protection from cold (71, 21, D) a +0 dagger (unseen) (71, 26, D) the +11 spear "Nacvih" {freeze, Fragile rF+ rN++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. (71, 27, D) a +1 chain mail of positive energy (71, 37, D) the +1 ring mail of Insecurity {Int+4} It affects your intelligence (+4). (71, 41, D) a cursed +0 scimitar a +0 robe (72, 8, D) a +0 whip (72, 9, D) the ring "Suff" {rElec rPois rF- rC+} [ring of poison resistance] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (72, 11, D) a +2 morningstar of protection (72, 12, D) a +0 whip (72, 16, D) a +2 robe of resistance (72, 17, D) a +5 halberd of distortion (72, 19, D) a +4 spear a +0 buckler (72, 27, D) a sack of spiders (72, 36, D) a +2 great sword of draining (72, 37, D) a book of Maledictions (73, 1, D) Boxu's Handbook of Unstable Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 g - Summon Forest Summoning/Translocation 5 (73, 3, D) a +0 mace of draining (73, 16, D) the +7 double sword of Uquoghu {flame, Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). (73, 17, D) a manual of Shields (73, 26, D) Okuch's Incunabulum of Unstable Enhancements Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Regeneration Charms/Necromancy 3 d - Statue Form Transmutation/Earth 6 (73, 27, D) an uncursed staff of summoning (73, 36, D) an uncursed amulet of faith (73, 37, D) an uncursed staff of power (74, 3, D) a +4 flail