supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail a +0 war axe (8, 1, D) a +5 executioner's axe (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +3 hunting sling of flaming (49, 37, D) a book of Minor Magic (50, 36, D) the amulet "Wuehytugh" {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from negative energy. (50, 37, D) a disc of storms (51, 36, D) an uncursed ring of wizardry (51, 37, D) the +1 leather armour "Qemol" {Int+2} It affects your intelligence (+2). (52, 36, D) a disc of storms (52, 37, D) the +7 sceptre of Torment (53, 36, D) a +3 ring of dexterity (53, 42, D) a hell hog corpse (54, 36, D) an uncursed staff of conjuration (59, 36, D) a +0 broad axe of venom (59, 37, D) a +1 morningstar of protection (60, 36, D) a +3 ring of evasion (60, 37, D) an uncursed staff of power (60, 39, D) a +0 dire flail (60, 40, D) a cursed +2 halberd a +0 robe (61, 0, D) an uncursed ring of flight (61, 8, D) a +2 great sword of draining (61, 16, D) a +1 pair of gloves of archery (61, 37, D) a book of Enchantments (61, 41, D) a +1 great sword of electrocution (62, 0, D) the +4 chain mail of Makhleb's Supremacy {rC+ SInv} It protects you from cold. It lets you see invisible. (62, 1, D) a +2 robe of resistance (62, 8, D) an uncursed ring of resist corrosion (62, 9, D) a fan of gales (62, 16, D) the Catalogue of Twisted Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Teleport Other Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (62, 17, D) a +3 rapier of venom (62, 27, D) a +0 dagger (62, 30, D) a +3 lajatang of pain a +0 plate armour (62, 37, D) a +1 shortbow of flaming (62, 39, D) a +0 dagger a +0 robe a cursed -2 ring of strength (62, 40, D) a cursed +1 falchion (still there?) a +0 glaive (still there?) (63, 0, D) a +1 halberd of flaming (63, 8, D) a phantom mirror (63, 16, D) a book of Ice (63, 17, D) the +7 dagger of Imminent Death {vamp, *Contam rElec rPois Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (63, 26, D) a +0 dagger (63, 30, D) an uncursed staff of air a +0 short sword a +3 hand axe of venom a +0 robe a +0 short sword a +0 plate armour (63, 31, D) a +0 short sword the +5 hunting sling of Tadeups {venom, rF+ Str-3 Int+2} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+2). It protects you from fire. a +0 plate armour (63, 36, D) a phantom mirror (63, 37, D) a +0 halberd of protection (63, 39, D) a +0 trident (64, 16, D) the +6 longbow of Royalism {flame, -Tele rElec rN+++ Int-2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. It makes you more stealthy. (64, 17, D) a +0 broad axe of flaming (64, 26, D) a +0 halberd (64, 27, D) a book of Burglary (64, 30, D) a +0 mace (64, 31, D) a +0 scimitar a +0 chain mail (65, 26, D) a Fen Folio (67, 0, D) a +3 blowgun (68, 0, D) the +5 scale mail of Riqu {*Contam rPois Dex+7} It affects your dexterity (+7). It protects you from poison. It causes magical contamination when unequipped. (69, 0, D) a +4 spear of piercing (69, 36, D) a +3 ring mail of cold resistance (70, 8, D) a +5 long sword of slicing (70, 9, D) a phantom mirror (70, 36, D) a +3 leather armour of fire resistance (70, 37, D) a +2 plate armour of fire resistance (70, 38, D) a +0 scythe of freezing a merfolk skeleton (70, 39, D) a +0 trident a throwing net (71, 13, D) 5 silver javelins (71, 16, D) the +3 mace of Tefaqon {crush, rF- MR+ Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 17, D) a book of Maledictions (71, 26, D) an uncursed staff of fire (71, 27, D) a +2 morningstar of flaming (71, 36, D) a +0 trident (71, 37, D) a +2 triple sword of flaming (71, 38, D) 4 large rocks (71, 39, D) a +0 shortbow 14 arrows a +0 trident a centaur skeleton a merfolk skeleton (71, 41, D) a +2 hand axe of electrocution an arrow (71, 42, D) a large rock (71, 43, D) 2 arrows (72, 8, D) Nocont's Disquisition on Shape Shifting and the Traveller Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Translocation 3 d - Malign Gateway Summoning/Translocation 7 (72, 9, D) a +2 hand axe of distortion (72, 16, D) a book of Cantrips (72, 17, D) an uncursed staff of wizardry (72, 26, D) the Incunabulum of Unstable Transformation Spells Type Level a - Lesser Beckoning Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (72, 27, D) a +4 vampiric great sword (72, 36, D) a +0 dagger of venom (72, 37, D) a +1 pair of gloves of archery (72, 39, D) a +0 trident a merfolk skeleton (72, 40, D) a +0 shortbow 17 arrows a centaur corpse (skeletalised by now) (73, 1, D) an uncursed staff of air (73, 16, D) the +5 hand axe "Nioraivy" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (73, 17, D) a disc of storms (73, 26, D) a lamp of fire (73, 27, D) a +1 great mace of distortion (73, 36, D) a book of the Warp (73, 37, D) a box of beasts (73, 39, D) a +0 trident (75, 1, D) a crystal ball of energy