supermoro the Dungeon (0, 0, D) a +0 robe (unseen) (0, 1, D) a +2 scythe of protection (unseen) (0, 2, D) a +0 halberd (unseen) (0, 30, D) an uncursed staff of power (1, 0, D) a +0 battleaxe a +0 mace of holy wrath (1, 2, D) a +2 glaive of venom a +0 robe a +2 vampiric trident a +0 robe (1, 30, D) an uncursed staff of poison (1, 31, D) a +3 hand crossbow of freezing (2, 1, D) a cursed staff of poison (unseen) (2, 2, D) a +2 short sword of draining a +0 robe (2, 12, D) a phial of floods (2, 13, D) a crystal ball of energy (2, 14, D) a +0 long sword (2, 18, D) a +0 long sword a +0 long sword a cursed +0 leather armour a +2 short sword of venom a +2 mace of holy wrath a +0 leather armour 26 arrows a +0 longbow (2, 19, D) a +5 hand axe of flaming a +0 leather armour a +0 rapier a +0 leather armour a +0 rapier 3 javelins of penetration (2, 20, D) an arrow (2, 30, D) an uncursed staff of wizardry (2, 32, D) a book of Maledictions (2, 33, D) an uncursed staff of fire (unseen) (3, -6, D) an uncursed ring of protection from magic (3, -5, D) a +4 blowgun (3, -4, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (3, 12, D) a +0 short sword (3, 13, D) a disc of storms (3, 14, D) an uncursed ring of flight (3, 16, D) a cursed -3 long sword a cursed +0 chain mail (3, 17, D) a +2 trident of piercing (3, 18, D) a +0 long sword a +0 longbow 37 arrows a +0 leather armour a +0 short sword a +0 rapier a +0 rapier a +0 leather armour an uncursed amulet of the gourmand a +0 leather armour a +2 war axe of distortion a +5 great sword of holy wrath (3, 19, D) a +1 broad axe of flaming a +1 hand axe of electrocution a +0 short sword a +0 leather armour a +0 short sword 14 arrows (3, 20, D) an arrow a +0 dagger a +0 chain mail (3, 22, D) a +0 longbow (unseen) (3, 30, D) a disc of storms (3, 31, D) a book of Transfigurations (4, -18, D) a +5 triple sword (unseen) (4, -17, D) a +5 lajatang (4, -16, D) 1000 sling bullets (unseen) (4, -5, D) a +2 arbalest of velocity (4, -4, D) an uncursed staff of air (4, 13, D) a Young Poisoner's Handbook (4, 14, D) a +0 short sword (4, 17, D) an arrow (4, 18, D) a +0 long sword a +0 ring mail a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour a +0 long sword a +0 ring mail 19 arrows a +0 long sword a +0 buckler a +1 falchion of holy wrath a +0 short sword a +0 short sword a +1 leather armour of cold resistance (4, 19, D) a +0 short sword a +0 short sword a +0 short sword a +0 leather armour (4, 20, D) a +0 longbow a +0 dagger a +0 leather armour a +1 long sword of slicing a +3 dire flail of protection a +0 leather armour a +0 longbow 59 arrows a +0 scale mail of poison resistance (4, 31, D) a +3 scale mail of fire resistance (5, -18, D) a +5 quick blade (unseen) (5, -17, D) a +5 giant spiked club (unseen) (5, -16, D) a +5 bardiche (unseen) (5, -15, D) a +5 executioner's axe (unseen) (5, -13, D) a +3 large shield (unseen) (5, -12, D) a +5 crystal plate armour (unseen) (5, -6, D) a fan of gales (5, -5, D) the cursed +0 hunting sling of Doom {velocity, rF+ Int+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (5, -4, D) the ring of Gluttony {rPois MR- EV+1 Str+4} [ring of evasion] It affects your evasion (+1). It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (5, 12, D) a sack of spiders (5, 13, D) a phial of floods (5, 14, D) a +0 dagger (5, 16, D) a +0 short sword a +0 ring mail (5, 20, D) a +4 glaive of freezing a +0 leather armour (5, 30, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (5, 31, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (unseen) (6, -6, D) a +5 glaive of venom (6, -5, D) an uncursed amulet of harm (6, -4, D) the +3 leather armour of Feasting {MR+ Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (6, 12, D) a book of the Earth (6, 13, D) a +4 chain mail of cold resistance (6, 14, D) the ring "Ajemir" {+Fly rElec Str+3 Dex-2} [ring of strength] It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. It lets you fly. (6, 18, D) a +0 long sword (6, 20, D) a +1 flail of protection (6, 30, D) a +2 shortbow of velocity (6, 31, D) a cursed staff of wizardry (6, 32, D) a +4 war axe of electrocution (7, -6, D) the ring "Kirocvu" {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (7, -5, D) a +0 halberd (7, 12, D) a +0 leather armour (7, 13, D) a +0 rapier (7, 14, D) a +0 long sword (7, 16, D) the +9 broad axe of the Six Wars {drain, +Rage Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It lets you go berserk. (7, 19, D) a +0 dagger (7, 31, D) a +3 plate armour of cold resistance (7, 32, D) a book of Necromancy (8, -6, D) a +3 mace of draining (8, -5, D) a +4 short sword of venom (8, -4, D) a +0 spear of piercing (8, 12, D) a book of Death (8, 13, D) an uncursed staff of power (8, 30, D) an uncursed staff of cold (8, 31, D) an uncursed ring of see invisible (8, 32, D) an uncursed staff of wizardry (8, 38, D) the ring of the Dropbear {rC- MR+++ Str+4 Int+4 Dex+2} [ring of dexterity] It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (9, -5, D) a +4 plate armour of magic resistance (9, -4, D) a +0 whip (9, 13, D) the +9 glaive of Jihioter {venom, MP+9 Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your magic capacity (+9). (9, 15, D) an uncursed ring of magical power the amulet "Byjoll" {Harm *Drain rC+ Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It protects you from cold. It causes draining when unequipped. an uncursed ring of wizardry the ring of the Salamander {rC+ EV+3 Str+2} [ring of evasion] It affects your evasion (+3). It affects your strength (+2). It protects you from cold. the amulet "Foimp" {Gourm *Slow rF+ Int+7 Dex-2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+7). It affects your dexterity (-2). It protects you from fire. It may slow you when you take damage. the ring of Optimism {rPois rN+ Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It protects you from negative energy. the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). an uncursed ring of fire the ring of Ryzarphum {+Inv +Fly rPois Slay+2} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It lets you turn invisible. It lets you fly. (9, 30, D) a book of the Dragon (9, 31, D) the +3 helmet of Beogh's Supremacy {+Inv rN++ MR- rCorr} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. (9, 32, D) an uncursed staff of conjuration (10, -6, D) a book of Minor Magic (10, -4, D) Sif Muna's Incunabulum of Ice and Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 f - Cigotuvi's Embrace Necromancy 5 (10, 12, D) a +0 short sword (10, 13, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (10, 30, D) a +6 mace of holy wrath (10, 31, D) the ring of Haligaca {rCorr rC+ Stlth+} [ring of resist corrosion] It protects you from cold. It makes you more stealthy. (10, 32, D) a +0 halberd of venom (11, -19, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -16, D) a disc of storms (11, -15, D) an uncursed ring of flight (11, -14, D) an uncursed staff of energy a crystal ball of energy (11, -12, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, -6, D) a +0 spear (11, -5, D) an uncursed staff of fire (11, -4, D) a +2 longbow of flaming (11, 12, D) a fan of gales (11, 30, D) the Incunabulum of Dislocated Flight Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Gell's Gravitas Hexes/Translocation 3 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (11, 31, D) a book of Battle (11, 32, D) an uncursed staff of cold (12, -19, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 scythe of Exquisite Death {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -17, D) a +0 war axe a +0 shield a +0 scale mail (12, -6, D) an uncursed ring of poison resistance (12, -5, D) an uncursed staff of death (12, -4, D) the +5 scale mail of Wedex {*Corrode rN+ Str+6 Int+4} It affects your strength (+6). It affects your intelligence (+4). It protects you from negative energy. It may corrode you when you take damage. (12, 12, D) a +0 plate armour of cold resistance (12, 13, D) a +0 dagger (12, 14, D) a fan of gales (12, 31, D) a cursed staff of earth (12, 32, D) the ring "Miat Mups" {rPois rF+ MR+ MP-9} [ring of protection from fire] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (13, -6, D) a crystal ball of energy (13, -5, D) a lamp of fire (13, 12, D) an uncursed ring of positive energy (13, 14, D) a +2 pair of boots of stealth (13, 30, D) an uncursed ring of positive energy (13, 31, D) the +5 flail "Lisimogh" {venom, Dex+5 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+5). It lets you see invisible. (13, 32, D) an uncursed staff of poison (14, 13, D) an uncursed staff of conjuration (14, 14, D) a +0 scimitar (14, 30, D) an uncursed staff of death (14, 31, D) an uncursed staff of earth (15, 30, D) a phial of floods (15, 31, D) a phantom mirror (15, 32, D) a book of Alchemy (18, 2, D) an arrow (18, 3, D) a javelin (19, -1, D) a +4 spear of freezing 12 javelins a +0 leather armour (19, 0, D) a +2 shortbow of freezing a +0 longbow a +0 leather armour the +7 shortbow of Triumph {velocity, rPois MR+ Int-4 Dex+5} Any arrow fired from it inflicts extra damage. It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. 72 arrows (19, 1, D) a +0 arbalest 19 bolts (19, 2, D) a +0 longbow a +0 leather armour a bolt a large rock a javelin 37 arrows (19, 3, D) 2 large rocks 6 arrows (19, 4, D) a bolt 2 large rocks a javelin 4 arrows (19, 28, D) a cursed amulet of inaccuracy (19, 29, D) a +5 vampiric glaive (19, 30, D) a +1 arbalest of flaming (19, 39, D) a +0 spear (unseen) (20, -20, D) an uncursed ring of resist corrosion (20, -19, D) a +0 long sword of slicing (20, -4, D) a Necronomicon (20, -3, D) the ring of Suhotta {rPois rN+ MP-9 Int+3 SInv} [ring of positive energy] It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. (20, -1, D) 3 javelins a +0 shortbow 18 arrows an uncursed amulet of the gourmand (20, 0, D) an uncursed staff of cold a +0 arbalest 20 bolts (20, 1, D) a bolt a +1 shield of positive energy 2 large rocks 5 javelins 31 arrows (20, 2, D) a +0 shortbow 20 arrows (20, 5, D) a large rock 2 arrows (20, 12, D) a phial of floods (20, 13, D) a +0 ring mail of cold resistance (20, 29, D) the Collected Works on Fiery Stones Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 (20, 30, D) a book of Air (20, 40, D) an uncursed staff of power a +0 robe a cursed +0 war axe a +0 animal skin a +0 robe a +0 hand axe a +0 animal skin a +0 flail a +0 animal skin a +0 war axe a cursed +0 animal skin (20, 41, D) the +2 long sword of the Enemy {flame, *Contam *Rage rPois Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from poison. It may make you go berserk in combat. It causes magical contamination when unequipped. a +0 robe a +0 quarterstaff a +0 robe a +5 quick blade a +3 blowgun a +2 robe of the Archmagi a +0 buckler a +2 vampiric demon whip a +0 robe a +0 buckler a +0 robe an uncursed staff of conjuration a +0 robe a +4 flail of crushing a +1 robe of the Archmagi a +0 buckler a +1 flail of crushing a +0 robe (20, 42, D) a +0 fustibalus a +0 quarterstaff 10 sling bullets a +0 quarterstaff a +0 robe a +3 mace of crushing a +0 robe an uncursed staff of wizardry a +0 robe (21, -20, D) an uncursed staff of wizardry (21, -19, D) a +1 hunting sling of freezing (21, -4, D) a +1 pair of gloves of dexterity (21, -3, D) a +0 shortbow (21, -2, D) 2 large rocks (21, -1, D) the +4 triple sword of Perfectionism {flame, rN+ Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. a +0 arbalest 18 bolts (21, 0, D) a +2 morningstar of protection 12 javelins a +0 leather armour a +0 shortbow 10 arrows 4 large rocks (21, 1, D) a javelin a +0 longbow 56 arrows a +0 leather armour a +2 arbalest of flaming 14 bolts (21, 2, D) a +0 shortbow 21 arrows (21, 12, D) the cursed +0 hand crossbow of Fatigue {freeze, *Drain rElec rC+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (21, 13, D) a +6 spear of flaming (21, 24, D) a +1 battleaxe of distortion a +1 battleaxe of freezing an uncursed amulet of harm (21, 29, D) a book of Changes (21, 30, D) a +3 shortbow of flaming (21, 40, D) a sling bullet a +0 rapier a +0 animal skin a +1 flail of venom a +0 animal skin a +7 war axe of venom a +0 robe a +2 buckler of poison resistance a +0 quarterstaff a +0 animal skin a +0 robe (21, 41, D) 3 sling bullets a +1 pair of boots of running a +3 hand axe (22, -20, D) a +1 quarterstaff of protection (22, -19, D) a +3 amulet of reflection (22, -4, D) a +1 hand crossbow of flaming (22, -3, D) a +3 spear of distortion (22, -1, D) a +0 shortbow an uncursed staff of earth 10 arrows the +3 dagger of Yfauk {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). a +0 arbalest 14 bolts (22, 0, D) a +3 rapier of draining a +0 arbalest 21 bolts a +0 shortbow 3 arrows (22, 1, D) a +3 spear of piercing 13 javelins a +0 leather armour an arrow (22, 2, D) a +1 spear of piercing 12 javelins a +0 leather armour (22, 3, D) an arrow (22, 12, D) a +4 ring of protection (22, 13, D) the +4 hand crossbow of Change {elec, +Blink rElec rC+ Str-3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It protects you from cold. It insulates you from electricity. It lets you blink. (22, 14, D) a sack of spiders (22, 21, D) a +0 giant club (22, 23, D) the +0 plate armour "Vuroipn" {*Slow rPois Int+6 Slay+3} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It may slow you when you take damage. 4 large rocks the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (22, 24, D) 6 large rocks a +0 battleaxe of freezing a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail (22, 29, D) a fan of gales (22, 30, D) a sack of spiders (22, 40, D) a sling bullet a +0 flail a +0 animal skin a cursed +0 rapier a +0 animal skin a +0 hand axe a +0 animal skin a +0 hand axe a +0 animal skin a +0 antimagic quarterstaff a +0 animal skin a +0 flail a +0 animal skin an uncursed staff of poison a +0 robe a +6 quick blade a +0 robe a +0 buckler (23, -19, D) a book of Fire (23, -4, D) the Guide on Icy Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 f - Dispel Undead Necromancy 5 (23, -3, D) a manual of Fire Magic (23, 13, D) a disc of storms (23, 21, D) a +1 dire flail of draining a +0 dire flail (23, 22, D) a +0 dire flail a +0 dire flail a +2 great sword of flaming an uncursed ring of resist corrosion a +3 great sword of flaming a +0 battleaxe of freezing (23, 23, D) a +2 great sword of flaming a +0 giant spiked club the +10 morningstar "Gunozxud" {venom, Fragile Dex+9} It poisons the flesh of those it strikes. It affects your dexterity (+9). It will be destroyed if unequipped. a +0 giant club a +0 giant spiked club (23, 24, D) a +0 dire flail a +0 dire flail a +2 great sword of flaming 4 large rocks (23, 25, D) 2 large rocks (unseen) (23, 28, D) a +0 helmet of intelligence (23, 29, D) Giaq's Compendium of the Poisonous Birds Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (23, 38, D) a sling bullet (23, 39, D) 2 sling bullets (24, -20, D) the ring of Ytsaqif {rN+ Int+3 Dex+5 Stlth-} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from negative energy. It makes you less stealthy. (24, -19, D) the +10 trident "Cekki" {vamp, MP+9 Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your magic capacity (+9). (24, -3, D) a phial of floods (24, -2, D) a +2 robe of positive energy (24, 12, D) a disc of storms (24, 13, D) a +1 battleaxe of freezing (24, 14, D) a book of Changes (24, 21, D) a +0 giant club (24, 22, D) 3 large rocks (24, 24, D) a large rock (24, 38, D) a sling bullet (24, 39, D) a +0 rapier of holy wrath a +0 robe (25, -20, D) the Tome of Mutagenic Poison Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Olgreb's Toxic Radiance Poison 4 e - Petrify Transmutation/Earth 4 (25, -19, D) a +4 blowgun (25, -3, D) a fan of gales (25, 12, D) a +1 spear of piercing (25, 13, D) an uncursed ring of see invisible (25, 14, D) an uncursed staff of summoning (25, 25, D) a large rock (25, 30, D) a +3 ring mail of poison resistance (25, 38, D) a sling bullet (25, 39, D) a sling bullet (26, -19, D) the ring of Zahoy {Ice rPois Str-3 Dex+8 Slay-6} [ring of ice] It enhances your ice magic. It affects your strength (-3). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (26, 12, D) an uncursed staff of cold (26, 13, D) an uncursed staff of wizardry (26, 29, D) the +6 ring mail of a labyrinth {MR+ Str+2 SInv} It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (26, 38, D) a sling bullet (27, -20, D) a +1 dagger of electrocution (27, -19, D) a +2 great mace of draining (27, -4, D) a +3 dagger of venom (27, 12, D) a +1 battleaxe of freezing (27, 13, D) a crystal ball of energy (27, 14, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (27, 28, D) an uncursed ring of fire an uncursed ring of protection from fire the ring "Nomeb" {*Slow +Blink Str+4 Dex+9 SInv} [ring of strength] It affects your strength (+4). It affects your dexterity (+9). It lets you see invisible. It lets you blink. It may slow you when you take damage. a lamp of fire (27, 29, D) a disc of storms (27, 30, D) a box of beasts (27, 37, D) a sling bullet (27, 38, D) a +0 fustibalus (unseen) (28, -20, D) a crystal ball of energy (28, -19, D) a +2 flail of protection (28, -3, D) a phantom mirror (28, 13, D) a +3 scale mail of fire resistance (28, 14, D) a +2 great sword of protection (28, 28, D) a fan of gales (28, 30, D) an uncursed staff of wizardry (29, -20, D) The Intricacies of the Arcane Arts Spells Type Level a - Shatter Earth 9 (29, -4, D) the Volume of Aerial Malediction Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Gell's Gravitas Hexes/Translocation 3 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (29, 12, D) a +2 falchion of electrocution (29, 13, D) a cursed staff of power (29, 28, D) a +0 robe (29, 29, D) a +1 plate armour of magic resistance (29, 30, D) an uncursed staff of conjuration (30, -20, D) a book of Maledictions (30, -19, D) a +3 ring of strength (30, -3, D) a +0 short sword of speed (30, 12, D) an uncursed staff of energy (30, 13, D) an uncursed ring of ice (30, 29, D) the Guide on Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Blade Hands Transmutation 5 e - Dragon Form Transmutation 7 (30, 30, D) an uncursed staff of wizardry (31, 29, D) a +2 chain mail of fire resistance (31, 30, D) an uncursed staff of fire (32, 28, D) a +2 troll leather armour (32, 29, D) a +0 quarterstaff (32, 30, D) an uncursed staff of power (33, 28, D) a +2 morningstar of draining (33, 29, D) a phantom mirror (33, 30, D) a box of beasts (34, -15, D) +0 storm dragon scales (unseen) (34, -14, D) a +8 shortbow (34, -2, D) a cursed -1 war axe a +0 chain mail a +0 bardiche a +0 plate armour (34, -1, D) a bolt 3 large rocks a +3 plate armour of magic resistance (34, 0, D) a +1 great mace of crushing a +0 chain mail a large rock (34, 1, D) a large rock (34, 14, D) a +6 quarterstaff a +3 spear of freezing a +0 robe (34, 15, D) a +1 battleaxe of electrocution a +3 short sword of venom a +0 robe a +0 animal skin a +2 antimagic flail a +0 buckler a cursed +0 robe a +0 robe a +0 animal skin a +2 antimagic rapier (34, 16, D) a +2 war axe of freezing a stone (34, 28, D) a +1 quarterstaff of protection (34, 29, D) a +0 quarterstaff (34, 30, D) an uncursed staff of energy (35, -15, D) a +1 robe of magic resistance (still there?) an uncursed staff of summoning (still there?) (35, -14, D) a +0 robe an uncursed staff of fire (35, -13, D) +0 storm dragon scales (unseen) (35, -3, D) 2 large rocks (35, -2, D) a +0 arbalest 23 bolts a +3 great mace of protection a +0 plate armour a +0 war axe a +0 plate armour a +1 dire flail a +0 plate armour 4 large rocks (35, -1, D) a +0 war axe the cursed +1 hunting sling of Kismet {venom, +Blink rPois rC- MR+} It poisons the ammo it fires. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. a +0 chain mail 4 large rocks a +0 war axe a +0 plate armour a +1 great sword of slicing a +0 plate armour a +1 war axe a +0 chain mail (35, 0, D) a +1 dagger of electrocution a +0 arbalest 19 bolts a +0 battleaxe the +5 scale mail of the Vacuum {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (35, 8, D) a book of Cantrips (35, 14, D) a +0 quarterstaff a +0 robe a +0 trident of flaming (35, 15, D) a cursed -2 quarterstaff a cursed +0 robe a +0 animal skin 21 stones a +0 quarterstaff a +0 hunting sling a +0 robe a +0 animal skin a +0 rapier a +3 flail of crushing a +5 vampiric short sword (35, 29, D) a +0 broad axe (35, 30, D) the Incunabulum of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Cold Conjuration/Ice 6 (36, -20, D) a +2 scale mail of positive energy (36, -14, D) a +0 robe (36, -6, D) a crystal ball of energy (36, -5, D) an uncursed staff of poison (36, 0, D) a +0 glaive a +0 plate armour (36, 8, D) a +0 spear (36, 9, D) a +0 long sword of holy wrath (37, -20, D) the Compendium of Warped Unholy Rituals Spells Type Level a - Apportation Translocation 1 b - Sublimation of Blood Necromancy 2 c - Cigotuvi's Embrace Necromancy 5 d - Disjunction Translocation 8 (37, -19, D) a +5 hunting sling of velocity (37, -6, D) a manual of Necromancy (37, -5, D) a +3 short sword of flaming (38, -20, D) the ring of Fuphywu {rPois Str+4 Dex+3} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). It protects you from poison. (38, -6, D) an uncursed staff of energy (38, -5, D) a disc of storms (38, 9, D) an uncursed ring of resist corrosion (39, -19, D) a book of Cantrips (39, -6, D) a +0 plate armour (39, -5, D) a cursed -4 ring of dexterity (39, 8, D) the +2 helmet of a sewer {+Blink} It lets you blink. (39, 9, D) a +0 demon whip of electrocution (40, -20, D) the +7 hand crossbow of Goicluf {freeze, rF+ Str+2 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. (40, -19, D) a +3 ring mail of poison resistance (40, -6, D) a manual of Maces & Flails (40, -5, D) a +2 robe of magic resistance (40, 8, D) a +0 buckler the +0 short sword "Mumumi" {holy, rF+ rC- Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (40, 9, D) a Grand Grimoire (41, -20, D) a +0 shield of protection (41, -19, D) an uncursed ring of see invisible (41, 8, D) a +0 spear (41, 9, D) a +0 quarterstaff (42, -20, D) the Disquisition on Creation and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Ring of Flames Charms/Fire 7 e - Summon Hydra Summoning 7 (42, -6, D) a book of Battle (42, -5, D) a book of the Warp (43, -20, D) the cursed +0 scale mail of the Shore {Int+6 Dex+8} It affects your intelligence (+6). It affects your dexterity (+8). It has a curse placed upon it. (43, -19, D) a +0 robe (43, -6, D) an uncursed staff of summoning (43, 8, D) a phial of floods (43, 9, D) a disc of storms (44, -6, D) the cursed +1 scale mail "Yguopok" {rElec rF- Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (44, -5, D) an uncursed staff of wizardry (44, 8, D) a +0 spear (44, 9, D) a phantom mirror (45, 8, D) an uncursed ring of resist corrosion (49, 40, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (49, 41, D) a ghoul corpse (50, -20, D) a book of the Dragon (50, -19, D) an uncursed staff of poison (50, -8, D) the Volume of Displaced Necromancy Spells Type Level a - Blink Translocation 2 b - Control Undead Necromancy 4 c - Death Channel Necromancy 6 d - Controlled Blink Translocation 8 (50, 4, D) a +0 robe (50, 6, D) a cursed -3 battleaxe (unseen) (50, 16, D) the +5 quarterstaff "Cirhiyrph" {crush, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (50, 17, D) an uncursed staff of conjuration (50, 40, D) a +4 rod of ignition (14/14) (unseen) (51, -20, D) an uncursed staff of poison (51, -19, D) a disc of storms (51, -8, D) a +1 pair of boots of flying (51, -7, D) the cursed +0 robe of Unreason {rF+} It protects you from fire. It has a curse placed upon it. (51, 4, D) an uncursed staff of power (51, 5, D) a +7 great sword of holy wrath (51, 16, D) a +2 giant club (51, 17, D) +1 steam dragon scales (51, 40, D) a shadow dragon corpse (52, -20, D) a disc of storms (52, -19, D) Dusauph's Volume of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Airstrike Air 4 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (52, -13, D) a +1 spear of venom (52, -8, D) the +3 ring mail of Toxusmia {Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). (52, -7, D) a phantom mirror (52, 6, D) a +0 battleaxe (unseen) (52, 7, D) a +0 trident (52, 16, D) the +1 ring mail "Kenoify" {rPois Dex+7 Slay-2} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. (52, 17, D) a book of Debilitation (53, -20, D) a +2 hand crossbow of freezing (53, -19, D) a +1 rapier of venom (53, -8, D) a cursed ring of loudness (53, -7, D) a +0 double sword of pain (53, 4, D) an uncursed staff of fire (53, 5, D) a +2 falchion of electrocution (53, 10, D) the +13 crystal plate armour of Panentheism {*Contam rPois rF+++ Str+3} It affects your strength (+3). It renders you almost immune to fire. It protects you from poison. It causes magical contamination when unequipped. (53, 17, D) a +2 robe of fire resistance (54, -20, D) a +2 robe of magic resistance (54, -19, D) a +3 chain mail of cold resistance (54, -7, D) a +1 battleaxe of chopping (54, 4, D) a +2 fustibalus of freezing (54, 5, D) an uncursed staff of summoning (54, 7, D) a +0 demon trident of electrocution (54, 16, D) an uncursed staff of fire (54, 17, D) a book of Summonings (55, -20, D) a fan of gales (55, -19, D) a +2 scale mail of poison resistance (55, -8, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (55, -7, D) a +1 vampiric long sword (55, 4, D) a phial of floods (55, 5, D) the ring of Cixzif {rPois Str-2 Dex+3 Slay+4 Stlth+} [ring of dexterity] It affects your strength (-2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It makes you more stealthy. (55, 16, D) a +2 hunting sling of velocity (56, -20, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (56, -8, D) an uncursed staff of air (56, -7, D) a +2 leather armour of positive energy (56, 4, D) an uncursed ring of stealth (60, 16, D) a +0 trident (61, 16, D) a +0 trident (61, 19, D) the ring of Creativity {rPois rN+ Str+2 Int+2} [ring of positive energy] It affects your strength (+2). It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. (61, 21, D) a +0 demon trident of venom the +7 arbalest of Plunder {flame, rElec rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. a +0 leather armour (61, 22, D) a +1 flail of holy wrath a +0 robe (61, 24, D) a javelin of penetration (62, -20, D) a +2 robe of resistance (62, -12, D) a +3 leather armour of fire resistance (62, -4, D) the +8 long sword "Feim" {slice, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (62, 6, D) a book of the Tempests (62, 17, D) a box of beasts (62, 21, D) a +3 spear of venom 9 javelins of penetration a +0 leather armour (62, 22, D) a +1 rapier of draining a +1 leather armour of poison resistance (62, 23, D) a +0 mace of venom (63, -20, D) a +3 chain mail of fire resistance (63, -19, D) a +5 amulet of reflection (63, -12, D) a lamp of fire (63, -11, D) a +4 plate armour of poison resistance (63, -4, D) a +7 triple crossbow of freezing (63, -3, D) a sack of spiders (63, 6, D) a fan of gales (63, 7, D) a +6 ring of strength (63, 16, D) a book of Power (63, 19, D) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (64, -20, D) a sack of spiders (64, -12, D) a book of Conjurations (64, -4, D) a +2 rapier of venom (64, 7, D) an uncursed ring of resist corrosion (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of power (65, -4, D) the +6 great sword of Blind Justice {chaos, rF++ Stlth+} Each time it hits an enemy it has a different, random effect. It greatly protects you from fire. It makes you more stealthy. (65, -3, D) a +3 leather armour of fire resistance (65, 6, D) an uncursed staff of summoning (65, 7, D) a +0 vampiric hand axe (65, 12, D) a +0 quarterstaff of draining (unseen) (65, 24, D) 5 javelins of penetration (66, 6, D) a fan of gales (68, -19, D) a +6 ring of strength (69, -20, D) +2 fire dragon scales (70, -20, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (70, 16, D) a +3 plate armour of positive energy (71, -12, D) the Volume of Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (71, -11, D) a +2 ring mail of fire resistance (71, 16, D) a +0 hand axe (71, 17, D) the Reference Book on Venomous Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 (72, -12, D) an uncursed staff of earth (72, -4, D) an uncursed ring of protection from cold (72, -3, D) an uncursed amulet of guardian spirit (72, -1, D) an uncursed staff of poison (unseen) (72, 6, D) a +5 great sword of electrocution (72, 7, D) a +0 longbow of flaming (72, 16, D) a book of Callings (72, 17, D) a +1 chain mail of cold resistance (72, 21, D) a +2 bardiche of chopping (73, -12, D) a +2 ring of intelligence (73, -11, D) an uncursed staff of power (73, -4, D) a disc of storms (73, -3, D) an uncursed staff of death (73, -1, D) 2 large rocks a +0 shortbow 8 arrows (73, 0, D) a +2 broad axe of flaming 4 large rocks (73, 1, D) an arrow (73, 2, D) a large rock (73, 3, D) 3 large rocks (still there?) 2 large rocks (still there?) an arrow (still there?) (73, 6, D) the +7 great sword of Calamity {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (73, 7, D) an uncursed staff of poison (73, 16, D) an uncursed amulet of rage (73, 17, D) a +4 short sword of protection (74, -19, D) the +3 hand axe "Orocargh" {vamp, rElec rPois MP+9 Str-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (74, -3, D) a +1 bardiche of pain (74, -1, D) 3 large rocks (unseen) (74, 7, D) a +1 scale mail of cold resistance (74, 17, D) an uncursed amulet of guardian spirit