supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 shield (7, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (8, 1, D) a +0 scale mail a +0 long sword (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the Reference Book on Creation Spells Type Level a - Recall Summoning/Translocation 3 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Malign Gateway Summoning/Translocation 7 (61, 4, D) a necrophage corpse (skeletalised by now) (61, 8, D) the +7 battleaxe of Zuv Izo {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (62, 0, D) the Grimoire of Boosting Venom Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Repel Missiles Charms/Air 2 d - Regeneration Charms/Necromancy 3 e - Ozocubu's Armour Charms/Ice 3 f - Ignite Poison Fire/Transmutation/Poison 3 (62, 4, D) a necrophage corpse (skeletalised by now) (62, 9, D) a book of Unlife (63, 0, D) a book of Cantrips (63, 8, D) a fan of gales (67, 0, D) the cursed +3 hunting sling "Vitz" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (68, 0, D) a book of Air (69, 0, D) an uncursed staff of air (70, 8, D) a crystal ball of energy (70, 9, D) an uncursed staff of wizardry (70, 11, D) a +0 glaive (71, 8, D) a box of beasts (71, 12, D) a ball python skeleton a water moccasin corpse (71, 16, D) a box of beasts (71, 17, D) a book of Conjurations (71, 23, D) a +0 dagger (unseen) (72, 8, D) a +4 chain mail of magic resistance (72, 9, D) a +2 whip of electrocution (72, 16, D) the +5 fire dragon scales of Inquiry {rF++ rC- rCorr} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from acid and corrosion. (72, 17, D) a lamp of fire (72, 22, D) a +0 short sword (unseen) (73, 1, D) the Guide on Mutagenic Contamination Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Venom Bolt Conjuration/Poison 5 d - Statue Form Transmutation/Earth 6 (73, 16, D) a disc of storms (73, 17, D) a +0 short sword