supermoro the Dungeon (0, 0, D) quicksilver dragon scales 5 large rocks a +0 mace (0, 1, D) 5 large rocks (0, 4, D) a large rock (1, -4, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (1, -3, D) a +0 plate armour of poison resistance (1, -2, D) a +2 dire flail of protection (1, 0, D) a +0 flail 5 large rocks (1, 1, D) 3 large rocks (1, 2, D) a +0 flail 3 large rocks (2, -22, D) the +3 flail "Xaesu" {antimagic, +Fly rF- Int-3 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It affects your dexterity (+8). It makes you vulnerable to fire. It lets you fly. (2, -21, D) a +1 chain mail of cold resistance (2, -20, D) a phantom mirror (2, -4, D) a +0 leather armour of positive energy (2, -3, D) a fan of gales (2, -2, D) an uncursed staff of death (2, 3, D) a large rock (3, -40, D) the +7 long sword "Ehoblar" {slice, *Noise +Fly Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you fly. It may make noises in combat. (3, -38, D) a disc of storms (3, -22, D) a +2 morningstar of crushing (3, -21, D) a +0 ring mail of positive energy (3, -20, D) a manual of Transmutations (3, -4, D) the +1 scale mail of Dithmenos's Favour {+Fly} It lets you fly. (3, -3, D) an uncursed staff of poison (3, -2, D) the Incunabulum of Protection and Flight Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (4, -52, D) a +5 triple sword (unseen) (4, -51, D) a +5 lajatang (4, -50, D) 1000 sling bullets (unseen) (4, -40, D) an uncursed staff of earth (4, -22, D) a +0 flail of protection (4, -21, D) an uncursed ring of resist corrosion (4, -20, D) an uncursed ring of protection from magic (4, -4, D) a phial of floods (4, -3, D) an uncursed staff of power (4, -2, D) a box of beasts (4, 5, D) 2 large rocks (5, -52, D) a +5 quick blade (unseen) (5, -51, D) a +5 giant spiked club (unseen) (5, -50, D) a +5 bardiche (unseen) (5, -49, D) a +5 executioner's axe (unseen) (5, -47, D) a +3 large shield a +3 shield a +3 buckler (5, -46, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -40, D) an uncursed staff of wizardry (5, -39, D) a +0 dagger (5, -31, D) the +3 scimitar "Okilamec" {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. a +0 robe a cursed -3 halberd (5, -30, D) a +0 robe an uncursed staff of poison a +0 robe a +0 glaive the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 chain mail (5, -29, D) a +0 robe an uncursed amulet of magic regeneration (5, -22, D) an uncursed staff of cold (5, -21, D) an uncursed staff of fire (5, -20, D) a +3 plate armour of fire resistance (5, -4, D) the +11 long sword "Etzysuem" {elec, rC- Str+3 Int+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+9). It makes you vulnerable to cold. (5, -3, D) a +3 scale mail of magic resistance (6, -40, D) Aqomnuiz's Disquisition on the Unstable Arsonist Spells Type Level a - Spider Form Transmutation/Poison 3 b - Blade Hands Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 d - Statue Form Transmutation/Earth 6 (6, -31, D) a +0 glaive a +2 hand crossbow of flaming an uncursed amulet of regeneration (6, -30, D) a +2 antimagic executioner's axe (6, -29, D) a +0 battleaxe a cursed -1 chain mail (6, -28, D) a +1 glaive a +3 hunting sling of freezing a +0 chain mail 2 potions of blood (6, -22, D) a +2 demon blade of freezing (6, -21, D) a book of the Sky (6, -20, D) the +7 broad axe of Punishment {chop, *Contam rF++ rC+ SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. (6, -16, D) (unseen) (6, -15, D) (unseen) (6, -4, D) an uncursed ring of ice (6, -3, D) an uncursed staff of air (6, -2, D) the Guide on Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (7, -40, D) a +1 scale mail of cold resistance (7, -39, D) a +0 dagger (7, -38, D) a phial of floods (7, -31, D) a +0 dire flail a cursed -2 ring of evasion a +0 trident a +0 buckler of cold resistance (7, -30, D) the cursed +0 short sword "Giedwon" {venom, *Noise rPois MR- Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. a +0 robe (7, -29, D) a +6 dagger of venom an uncursed amulet of harm (7, -22, D) a +2 robe of magic resistance (7, -21, D) a book of Flames (7, -20, D) an uncursed staff of earth (7, -4, D) a +2 quarterstaff of draining (7, -2, D) a +4 blowgun (8, -40, D) the ring of Diofay {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. an uncursed ring of protection from magic the +1 robe "Qyta" {rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. (8, -39, D) a +0 short sword of flaming (8, -38, D) an uncursed ring of positive energy (8, -28, D) an uncursed staff of energy a +0 robe (8, -22, D) a +1 mace of draining (8, -21, D) a book of Changes (8, -20, D) an uncursed amulet of regeneration (8, -16, D) (unseen) (8, -15, D) (unseen) (8, -4, D) the +10 short sword of Extremism {drain, rF+ Int+6 Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (8, -3, D) an uncursed ring of protection from cold (8, -2, D) a book of the Tempests (9, -39, D) a +0 mace (9, -29, D) a +0 battleaxe (9, -22, D) a +4 broad axe of electrocution (9, -21, D) a phial of floods (9, -20, D) the Grimoire of Battle Magic Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Fire Conjuration/Fire 6 (9, -4, D) a +0 ring mail of fire resistance (9, -3, D) a phantom mirror (9, -2, D) the +6 scythe of Jufeasa {slice, rF+ Int-5 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+7). It protects you from fire. (10, -52, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe a +0 shield a +0 scale mail (10, -40, D) a disc of storms (10, -22, D) an uncursed staff of air (10, -21, D) a +2 spear of freezing (10, -20, D) Sif Muna's Compendium of Transformation and Hexes Spells Type Level a - Slow Hexes 2 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (10, -4, D) an uncursed ring of resist corrosion (10, -3, D) a phial of floods (10, -2, D) a sack of spiders (11, -53, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -50, D) a disc of storms (11, -49, D) an uncursed ring of flight (11, -48, D) an uncursed staff of energy a crystal ball of energy (11, -39, D) a +0 dagger (11, -38, D) a book of Battle (11, -22, D) a +2 cloak a +2 helmet of intelligence (11, -21, D) an uncursed staff of poison (11, -20, D) a +0 shield of protection (11, -4, D) an uncursed staff of cold (11, -3, D) a +0 shortbow of flaming (11, -2, D) the +4 great sword "Wonupt" {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (12, -53, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -40, D) a phantom mirror (12, -39, D) a +1 ring mail of fire resistance (12, -21, D) a +5 long sword of freezing (12, -20, D) a +2 broad axe of chopping (12, -4, D) a +0 demon whip of flaming (12, -3, D) a book of Air (12, -2, D) an uncursed staff of summoning (13, -40, D) an uncursed staff of earth (13, -38, D) a sack of spiders (13, -22, D) an uncursed ring of poison resistance (13, -21, D) a +2 leather armour of magic resistance (13, -20, D) a +6 scimitar of protection (13, -3, D) a +4 plate armour of cold resistance (13, -2, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (14, -22, D) a +2 hand axe of flaming (14, -20, D) an uncursed staff of cold (14, -4, D) an uncursed amulet of rage (14, -3, D) an uncursed ring of stealth (14, -2, D) an uncursed amulet of guardian spirit (15, -4, D) the ring "Gousos" {rElec rF+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. (15, -3, D) a phial of floods (15, -2, D) an uncursed staff of power (19, -9, D) a +1 rapier of electrocution a large rock (19, -5, D) a +0 spear (19, -4, D) a book of Transfigurations (20, -54, D) the +4 short sword of Gloom {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (20, -53, D) an uncursed ring of wizardry (20, -38, D) a book of Party Tricks (20, -37, D) Wolenal's Guide on Unholy Arts and Augmentations Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (20, -21, D) the +10 dagger "Tetukem" {flame, rPois rF+ rN+ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It protects you from fire. It protects you from poison. It protects you from negative energy. (20, -11, D) a +3 double sword of electrocution a cursed +0 cloak (20, -9, D) a +0 war axe a +0 arbalest of velocity a +2 chain mail of cold resistance 20 bolts (20, -5, D) a book of Clouds (20, -4, D) a Necronomicon (21, -53, D) a crystal ball of energy (21, -38, D) a book of Dreams (21, -37, D) a +1 robe of fire resistance (21, -21, D) a disc of storms (21, -10, D) 8 large rocks 2 large rocks of returning (21, -9, D) a +2 rapier of speed a +0 robe an uncursed staff of summoning a +4 shortbow of flaming a +1 leather armour of cold resistance the +9 glaive "Jellyslayer" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. a +2 robe of cold resistance a +1 scimitar of flaming a +0 great sword of electrocution a +1 ring mail of cold resistance a +4 scimitar of flaming a +2 robe of cold resistance a cursed ring of loudness (21, -6, D) a +2 scale mail of fire resistance (21, -5, D) a phantom mirror (21, -4, D) a +3 scale mail of magic resistance (22, -54, D) a +0 robe of fire resistance (22, -53, D) a fan of gales (22, -38, D) a +1 scimitar of distortion (22, -37, D) a +0 scimitar of electrocution (22, -22, D) an uncursed staff of conjuration (22, -21, D) a +2 glaive of freezing (22, -20, D) a +0 trident of distortion (22, -13, D) a +0 mace a +0 scale mail (22, -11, D) a +0 scythe a +0 robe a +0 dagger a +0 robe an uncursed ring of poison resistance (22, -6, D) a +0 leather armour (22, -5, D) a +4 rapier of protection (22, -4, D) a +2 leather armour of magic resistance (22, 0, D) a +5 rapier of draining (unseen) (23, -54, D) a +1 rod of shadows (9/9) (23, -53, D) a +5 rod of inaccuracy (13/13) (23, -38, D) a +3 vampiric long sword (23, -37, D) an uncursed staff of energy (23, -32, D) a +0 giant spiked club (23, -20, D) the +4 falchion of Uncomfortable Rashes {venom, *Drain rElec rPois Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (23, -13, D) a +4 morningstar of distortion a +0 chain mail a +2 shield of reflection (23, -12, D) a +3 dagger of distortion a +0 robe a +2 vampiric trident a +0 robe (23, -11, D) a bolt (23, -6, D) a phial of floods (23, -5, D) a +0 spear (23, -4, D) an uncursed staff of air (23, 1, D) a javelin (23, 4, D) a +0 great sword of holy wrath (unseen) (23, 5, D) a +2 spear of piercing 9 javelins a +0 leather armour a scroll of brand weapon (23, 6, D) the +6 war axe "Gouhiotso" {chop, +Inv rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It lets you turn invisible. (unseen) (24, -54, D) a +4 ring mail of fire resistance (24, -53, D) a fan of gales (24, -38, D) a +3 leather armour of poison resistance (24, -37, D) a +2 hand crossbow of velocity (24, -36, D) a +1 war axe of chopping (24, -32, D) a +0 dire flail a +0 dire flail a cursed +0 dire flail a +0 dire flail a +0 giant club (24, -31, D) 4 large rocks (still there?) 3 large rocks (still there?) (24, -30, D) a cursed -2 dire flail a +2 dire flail of holy wrath (24, -22, D) a book of the Sky (24, -20, D) a disc of storms (24, -9, D) a +3 giant club a +0 robe (24, -6, D) the Catalogue of the Voyage and Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Lesser Beckoning Translocation 3 d - Airstrike Air 4 e - Dispersal Translocation 6 (24, -5, D) the +2 leather armour "Jozxeisita" {Int+6} It affects your intelligence (+6). (24, 2, D) a +3 dire flail of holy wrath (24, 3, D) a +3 antimagic trident (unseen) (24, 4, D) 2 javelins a +0 rapier a +0 robe (24, 5, D) the +5 war axe of Sibeonur {freeze, *Slow rElec rPois Str+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. a +2 spear of pain (still there?) (24, 6, D) a +0 spear 5 steel javelins a javelin (24, 7, D) a +0 trident (still there?) a poisoned javelin (still there?) (25, -54, D) an uncursed ring of protection from fire a crystal ball of energy (25, -53, D) a +0 morningstar of draining (25, -38, D) an uncursed ring of magical power (25, -37, D) the cursed +0 scale mail of the Special Tales {rC- Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It increases your rate of regeneration. It has a curse placed upon it. (25, -36, D) an uncursed staff of wizardry (25, -32, D) a +1 battleaxe of freezing a +1 battleaxe of freezing a +1 battleaxe of freezing a +1 battleaxe of freezing (25, -31, D) 2 large rocks (25, -30, D) a +0 great sword of flaming (25, -29, D) a large rock (25, -21, D) an uncursed staff of air (25, -9, D) a +5 battleaxe of electrocution a +0 chain mail a potion of blood (25, -6, D) a box of beasts (25, -5, D) a +1 antimagic trident (25, -4, D) an uncursed staff of wizardry (25, 3, D) an arrow a javelin 3 poisoned javelins (25, 4, D) a +1 great sword of electrocution (unseen) (25, 5, D) 8 javelins a +0 rapier 6 steel javelins a +0 leather armour (25, 6, D) a javelin (still there?) 3 silver javelins (still there?) 5 poisoned javelins (still there?) (26, -54, D) an uncursed staff of fire (26, -53, D) the +2 dagger "Eskat" {protect, +Inv Dex-3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-3). It lets you see invisible. It lets you turn invisible. (26, -38, D) a +5 vampiric hand axe (26, -37, D) the ring of Finality {*Corrode rPois rC+++ Int-2 Dex+8} [ring of poison resistance] It affects your intelligence (-2). It affects your dexterity (+8). It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. (26, -36, D) a +2 mace of protection (26, -32, D) a +0 dire flail a +0 dire flail a +0 giant spiked club a +0 dire flail a cursed -3 dire flail a +0 dire flail a +0 great mace (26, -31, D) a +0 dire flail a cursed -3 dire flail a +2 great sword of flaming 3 large rocks (26, -30, D) a +1 great sword of flaming an uncursed amulet of guardian spirit (26, -22, D) a +0 dagger (26, -21, D) a +0 dagger (26, -20, D) an uncursed staff of air (26, -4, D) a +0 trident (26, 4, D) a +0 spear (unseen) (26, 5, D) a +1 spear of freezing (unseen) (26, 6, D) an arrow a +2 spear of piercing 18 silver javelins a +0 leather armour (26, 7, D) a +0 trident (unseen) (27, -54, D) a +3 ring of strength (27, -53, D) a +5 rapier of venom (27, -38, D) a book of Frost (27, -37, D) a +1 flail of holy wrath (27, -30, D) a large rock (27, -21, D) a +2 dagger of pain (27, -20, D) Sif Muna's Almanac of Igneous Poison Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Fire Conjuration/Fire 6 (27, -6, D) a +3 ring of evasion (27, -5, D) a phial of floods (27, -4, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (27, 4, D) a +0 spear (unseen) (27, 5, D) a poisoned javelin (still there?) a +0 vampiric demon trident (still there?) (27, 6, D) a +0 trident (unseen) (27, 7, D) a poisoned javelin (unseen) (28, -54, D) the +0 buckler of the Beekeeper {SInv} It lets you see invisible. (28, -53, D) a +3 executioner's axe of electrocution (28, -38, D) a book of the Sky (28, -37, D) an uncursed amulet of guardian spirit (28, -22, D) a fan of gales (28, -21, D) a +0 spear of flaming (28, -20, D) a +2 ring of intelligence the ring "Moefergh" {Wiz *Drain rPois rF+ Stlth+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. an uncursed ring of protection from magic (28, -5, D) a +0 trident (28, -4, D) a +3 chain mail of cold resistance (28, 4, D) a poisoned javelin (29, -54, D) a +2 antimagic war axe (29, -53, D) a +2 triple sword of slicing (29, -37, D) a +2 quarterstaff of protection (29, -22, D) a +0 dagger (29, -6, D) a +2 plate armour of fire resistance (29, -4, D) a lamp of fire (30, -54, D) a +2 spear of piercing (30, -53, D) a manual of Fire Magic (30, -37, D) a book of Air (30, -22, D) an uncursed staff of poison (30, -21, D) a +1 whip of venom (30, -6, D) an uncursed staff of fire (30, -5, D) a manual of Ice Magic (30, -4, D) a +1 leather armour of cold resistance (31, -6, D) a book of Beasts (31, -5, D) an uncursed staff of earth (31, -4, D) a fan of gales (32, -5, D) a book of the Warp (32, -4, D) a +1 demon trident of draining (33, -6, D) a +2 shortbow of flaming (33, -5, D) a cursed staff of energy (33, -4, D) an uncursed staff of death (34, -5, D) an uncursed staff of air (35, -6, D) a +3 ring mail of cold resistance (35, -5, D) the Disquisition on Evil Arts and the Escort Spells Type Level a - Corpse Rot Necromancy 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Simulacrum Ice/Necromancy 6 (36, -54, D) a +0 dire flail (36, -40, D) a +0 falchion of holy wrath (36, -39, D) an uncursed staff of cold (37, -54, D) a book of Changes (37, -40, D) a +2 vampiric falchion (37, -39, D) an uncursed staff of energy (37, -26, D) a book of Dreams (37, -25, D) a +0 centaur barding of flying (38, -54, D) an uncursed staff of wizardry (38, -40, D) a lamp of fire (38, -29, D) a +2 scythe of distortion a +0 chain mail (38, -26, D) a disc of storms (38, -25, D) the cursed +1 ring mail of Rahic {rPois Int+4 Slay+5} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It has a curse placed upon it. (39, -54, D) a +2 short sword of draining (39, -53, D) a +0 shortbow of velocity (39, -49, D) a +0 war axe (39, -48, D) a +0 dire flail (39, -47, D) a cursed +0 dire flail a +0 flail a +0 short sword (39, -40, D) Plog's Volume of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Inner Flame Hexes/Fire 3 f - Bolt of Magma Conjuration/Fire/Earth 5 (39, -36, D) the ring of the Fiend {MP+9 Dex+7} [ring of magical power] It affects your dexterity (+7). It affects your magic capacity (+9). the ring "Zikyhan" {Ice rElec SInv Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a +5 ring of protection (39, -30, D) a +0 scimitar a +0 robe a +0 dagger a +0 robe (39, -29, D) a +0 battleaxe a +0 robe an uncursed staff of wizardry a +0 robe an uncursed amulet of the gourmand 2 potions of blood (39, -26, D) a fan of gales (39, -25, D) the +0 ring mail of Joth {rF- rC+ Regen+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It increases your rate of regeneration. (39, -15, D) a +2 scimitar a +3 scale mail of positive energy (39, -6, D) the +2 ring mail of the Princess {Str+2} It affects your strength (+2). (39, -5, D) the +5 hand crossbow "Waycvidgh" {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (39, -4, D) an uncursed staff of conjuration (40, -54, D) a box of beasts (40, -53, D) a cursed staff of earth (40, -49, D) a +0 mace a +0 battleaxe a +0 short sword a +0 glaive (40, -47, D) a +0 dire flail (40, -39, D) a book of Death (40, -30, D) a +0 robe (40, -25, D) a +5 war axe of flaming (40, -17, D) a +5 dagger of electrocution a +0 robe (40, -6, D) an uncursed ring of flight (40, -5, D) a phial of floods (40, -4, D) the +1 mace of Analysis {flame, rPois rF+ Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (41, -54, D) the +6 scale mail of the Maze {rPois MP-9 Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (-9). (41, -53, D) the ring of Morality {Fire rElec rN+ Dex+4} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (41, -49, D) a +2 dire flail a +0 hand axe (41, -48, D) a +0 short sword a +6 shortbow of velocity a +0 cloak (41, -47, D) a +2 war axe of electrocution (41, -40, D) a phantom mirror (41, -39, D) a Young Poisoner's Handbook (41, -31, D) a +0 dagger a cursed +0 robe (41, -30, D) a +0 battleaxe a +0 chain mail a potion of blood (41, -29, D) a cursed +5 morningstar a +0 robe (41, -26, D) a +1 scale mail of positive energy (41, -25, D) the cursed +1 trident of Greed {speed, rElec rPois Int-5 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (41, -17, D) a +0 robe (41, -16, D) a +3 great mace of protection a +0 chain mail an uncursed ring of see invisible (41, -6, D) the +2 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (41, -5, D) a +2 pair of gloves (41, -4, D) a book of Air (42, -54, D) a +0 flail (42, -53, D) a lamp of fire (42, -39, D) an uncursed ring of positive energy (42, -26, D) a manual of Hexes (42, -25, D) a +1 morningstar of holy wrath (42, -19, D) a +0 war axe a +1 ring mail of poison resistance (42, -17, D) a +2 battleaxe a +0 plate armour (42, -6, D) a box of beasts (42, -5, D) an uncursed staff of earth (43, -54, D) a book of Party Tricks (43, -53, D) an amulet "Tikhabb" {+Rage rElec Dex+2} [amulet of rage] It affects your dexterity (+2). It insulates you from electricity. It lets you go berserk. a +8 rod of ignition (12/12) (43, -39, D) a crystal ball of energy (43, -26, D) a book of Unlife (43, -17, D) a +0 great sword a +0 robe (43, -6, D) an uncursed ring of protection from magic (43, -5, D) the +8 spear "Ceukaudgh" {speed, rElec MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. (43, -4, D) an uncursed ring of protection from magic (44, -40, D) a book of the Warp (44, -26, D) a +0 robe (44, -25, D) an uncursed ring of protection from cold (44, -6, D) a +1 hunting sling of flaming (44, -5, D) an uncursed staff of conjuration (45, -26, D) a box of beasts (45, -6, D) Nog Mejy's Almanac of Lethal Ignition Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Conjure Flame Conjuration/Fire 3 d - Ring of Flames Charms/Fire 7 (45, -5, D) a Young Poisoner's Handbook (45, -3, D) an uncursed staff of death (46, -6, D) a +3 broad axe of flaming (46, -5, D) a +2 long sword of slicing (46, -4, D) a fan of gales (46, -3, D) a phantom mirror (46, 0, D) a +4 ring mail of magic resistance (47, -6, D) an uncursed staff of poison (47, -5, D) a manual of Armour an uncursed ring of wizardry (47, -4, D) an uncursed amulet of magic regeneration (47, -3, D) the ring "Taxya" {rElec Int+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It insulates you from electricity. It makes you more stealthy. (48, -6, D) a +1 arbalest of flaming (48, -5, D) a book of Death (48, -4, D) the +7 dagger of the Spinneret {flame, +Blink Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you blink. (48, -3, D) a book of Clouds (48, 1, D) an uncursed staff of wizardry (49, -6, D) a +0 mace of venom (49, -5, D) a book of Party Tricks (49, -4, D) a cursed staff of poison (49, -3, D) a +2 great mace of protection (50, -42, D) an uncursed staff of cold (50, -30, D) an uncursed staff of death (50, -17, D) a +0 dagger of venom (50, -6, D) an uncursed ring of flight (50, -5, D) an uncursed staff of air (50, -4, D) an uncursed amulet of magic regeneration (51, -54, D) a manual of Necromancy (51, -41, D) a book of Death (51, -30, D) an uncursed staff of poison (51, -29, D) a +3 dagger of venom (51, -18, D) a +3 plate armour of cold resistance (51, -6, D) a +1 quarterstaff of speed (51, -5, D) a manual of Invocations (51, -4, D) a sack of spiders (52, -47, D) a +0 robe a +0 short sword a +1 broad axe the cursed +3 shortbow "Qahomp" {freeze, +Inv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you turn invisible. It has a curse placed upon it. a +0 plate armour (52, -46, D) a +0 dagger a +0 robe (52, -42, D) a fan of gales (52, -41, D) a +2 arbalest of freezing (52, -30, D) an uncursed staff of poison (52, -29, D) a +2 ring mail of fire resistance (52, -18, D) an uncursed staff of conjuration (52, -6, D) a +1 dire flail of protection (52, -5, D) an uncursed ring of protection from cold (52, -4, D) a book of Maledictions (53, -54, D) a +4 lightning rod (10/10) a +8 rod of ignition (14/14) a +6 rod of shadows (9/9) 5 bread rations a +5 rod of shadows (11/11) a +5 ring of intelligence an uncursed ring of stealth (53, -53, D) a book of Conjurations (53, -47, D) a +0 dagger a +0 robe the +9 staff of Wucad Mu {channel} a +0 robe (53, -42, D) a +3 ring of intelligence (53, -41, D) a sack of spiders (53, -37, D) a +0 flail (53, -30, D) an uncursed staff of power (53, -29, D) an uncursed ring of protection from magic (53, -25, D) (unseen) (53, -18, D) a +3 trident of freezing (53, -17, D) the +0 plate armour of Hytub {+Blink} It lets you blink. (53, -6, D) an uncursed staff of cold (53, -5, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (53, -4, D) a +4 scythe of slicing (54, -54, D) a fan of gales (54, -48, D) a +0 halberd (54, -47, D) a +2 robe of cold resistance (54, -42, D) the Papyrus of Frigorific Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Summon Hydra Summoning 7 (54, -41, D) a +3 falchion of draining (54, -29, D) the +8 mace of Distraction {elec, +Fly Str+4 Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (-3). It lets you fly. (54, -27, D) a +6 ring of strength the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (54, -18, D) a disc of storms (54, -17, D) a +2 short sword of protection (54, -6, D) the +10 quarterstaff of Bekhlei {pain, +Fly Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It lets you fly. (54, -5, D) a crystal ball of energy (54, -4, D) a +4 amulet of reflection (55, -54, D) a sack of spiders (55, -42, D) an uncursed ring of wizardry (55, -41, D) a +2 chain mail of magic resistance (55, -30, D) an uncursed staff of cold (55, -29, D) an uncursed amulet of magic regeneration (55, -18, D) an uncursed staff of air (55, -6, D) a +1 shield of poison resistance (55, -5, D) a +1 shortbow of flaming (55, -4, D) a crystal ball of energy (56, -42, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (56, -41, D) a +3 leather armour of fire resistance (56, -30, D) the cursed +0 storm dragon scales of the Assorted Tales {rElec MR++ Stlth+} It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (59, -7, D) a box of beasts (59, -6, D) a +0 shortbow of freezing (59, -5, D) a +1 spear of freezing (60, -18, D) a book of Conjurations (60, -12, D) a +0 blowgun (unseen) (60, -7, D) a +2 leather armour of fire resistance (60, -6, D) the +4 hand axe "Pannoix" {protect, *Rage *Noise rF+++ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It renders you almost immune to fire. It may make noises in combat. It may make you go berserk in combat. (60, -5, D) a sack of spiders (61, -18, D) a +3 scale mail of fire resistance (61, -17, D) a box of beasts (61, -13, D) a +0 quarterstaff (unseen) (61, -5, D) a +6 whip of freezing (62, -46, D) an uncursed staff of cold (62, -38, D) a +2 halberd of venom (62, -28, D) a +1 hunting sling of velocity (62, -17, D) a phial of floods (62, -14, D) a curare-tipped needle (62, -13, D) a +0 dagger a +0 robe a +0 troll leather armour {Purgy} a +0 short sword a +3 leather armour (62, -12, D) 2 curare-tipped needles (62, -6, D) an uncursed staff of conjuration (62, -5, D) a book of Alchemy (63, -54, D) an uncursed staff of wizardry (63, -53, D) a fan of gales (63, -46, D) a book of Transfigurations (63, -38, D) +2 ice dragon scales (63, -37, D) the +6 quarterstaff of Ediekhla {freeze, rN+ MR+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (63, -28, D) the cursed +0 hunting sling of the Land of Plenty {freeze, *Slow Int+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (63, -27, D) a Fen Folio (63, -18, D) the Tome of Harmful Transmigration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (63, -17, D) the cursed +0 morningstar of Perversion {antimagic, rF+ rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It greatly protects you from cold. It has a curse placed upon it. (63, -13, D) a +0 rapier a +0 leather armour (63, -7, D) a box of beasts (63, -6, D) the cursed +0 spear "Orb Guardian's Curse" {pierce, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. (63, -5, D) a +2 short sword of draining (64, -54, D) a book of Fire (64, -46, D) a +2 short sword of venom (64, -38, D) a +2 flail of crushing (64, -37, D) quicksilver dragon scales (64, -28, D) a +0 dagger of protection (64, -27, D) the cursed +1 plate armour of the Forgotten Planets {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (64, -18, D) a book of the Dragon (64, -17, D) a curare-tipped needle a sling bullet a +7 spear of venom (64, -7, D) the +9 broad axe of Checks and Balances {flame, rPois rC+ MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (64, -6, D) a lamp of fire (64, -5, D) a +3 rapier of freezing (64, -4, D) the cursed +0 scythe of Autumn {flame, Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (64, 1, D) a +2 demon trident of venom a +1 plate armour of magic resistance (65, -38, D) a +1 leather armour of cold resistance (65, -37, D) a +2 lajatang of speed (65, -28, D) a +0 scimitar of freezing (65, -27, D) a +1 flail of protection (65, -19, D) a curare-tipped needle (65, -7, D) the cursed +1 dire flail of Guithim {distort, rC++ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It greatly protects you from cold. It has a curse placed upon it. (65, -6, D) a phantom mirror (65, -4, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (66, -28, D) a +1 dagger of electrocution (66, -19, D) a curare-tipped needle (66, -18, D) a curare-tipped needle (66, -7, D) a +2 trident of venom (66, -5, D) a cursed staff of air (66, -4, D) an uncursed staff of fire (66, 6, D) a hell hound corpse (skeletalised by now) (67, -6, D) an uncursed staff of death (67, -5, D) a book of Maledictions (67, -4, D) a manual of Translocations (67, -3, D) an uncursed staff of earth (67, 0, D) a cursed +3 great sword a +0 robe (67, 1, D) a hell hog skeleton (68, -54, D) a phantom mirror (68, -7, D) an uncursed staff of fire (68, -6, D) a +3 leather armour of cold resistance (68, -5, D) a +2 chain mail of fire resistance (68, -4, D) the cursed +1 rapier "Ginkuk" {pierce, rElec Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (68, -1, D) a +0 trident (68, 0, D) a +2 vampiric scythe (68, 5, D) a hell hound corpse (skeletalised by now) (69, -7, D) an uncursed staff of air (69, -6, D) an uncursed staff of wizardry (69, -5, D) an uncursed staff of cold (69, -4, D) the ring "Wisuilir" {rC+ rN+ Int+4 SInv Stlth+} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (70, -18, D) a +0 arbalest of flaming (70, -7, D) an uncursed staff of power (70, -6, D) a phantom mirror (70, -5, D) a lamp of fire (70, -4, D) an uncursed staff of fire (71, -46, D) a book of Conjurations (71, -45, D) a book of Spatial Translocations (71, -17, D) a lamp of fire (71, -7, D) a +3 war axe of freezing (71, -6, D) a book of Frost (71, -5, D) an uncursed staff of wizardry (72, -46, D) the cursed +0 ring mail of the Carpenter {rF+} It protects you from fire. It has a curse placed upon it. (72, -45, D) the ring of the Forgotten Cities {rC- MR+ Str+4 Int+3} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a cursed ring of stealth (72, -38, D) a disc of storms (72, -37, D) a book of the Earth (72, -28, D) a +2 broad axe of chopping (72, -27, D) a cursed staff of air (72, -18, D) a lamp of fire (72, -7, D) an uncursed staff of air (72, -5, D) the ring of Foxirr {rPois rF+ MR- Int+4 SInv} [ring of intelligence] It affects your intelligence (+4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (73, -46, D) a +2 scale mail of magic resistance (73, -45, D) a +1 antimagic battleaxe (73, -38, D) a disc of storms (73, -37, D) an uncursed staff of earth (73, -35, D) a +4 trident a +0 robe (73, -28, D) the cursed +3 morningstar of the Abyss {flame, rF+ rC+ Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from cold. It has a curse placed upon it. (73, -27, D) a book of the Warp (73, -18, D) a book of Transfigurations (73, -17, D) a +3 ring of intelligence (73, -7, D) a lamp of fire (73, -6, D) a +2 rapier of speed (73, -5, D) an uncursed staff of death (74, -52, D) the +9 staff of Olgreb {rPois} It protects you from poison. (74, -37, D) a +0 bardiche of distortion (74, -35, D) a cursed +0 hand axe a +0 robe (74, -28, D) a +3 plate armour of magic resistance (74, -27, D) an uncursed staff of cold (74, -18, D) a +3 flail of crushing (74, -17, D) an uncursed staff of death (74, -7, D) a +2 war axe of freezing (74, -6, D) a +5 ring of dexterity a cursed ring of wizardry (74, -5, D) the Guide on Evil Secrets and Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (75, -7, D) a phial of floods (75, -6, D) the ring of Wolubbimo {+Fly Str-4 Dex+4 Stlth-} [ring of loudness] It affects your strength (-4). It affects your dexterity (+4). It lets you fly. It makes you less stealthy. (75, -5, D) a +1 vampiric morningstar (76, -53, D) a +4 long sword of holy wrath (76, -7, D) a crystal ball of energy (76, -6, D) a +3 blowgun (76, -5, D) the +2 shield "Tocemij" {*Slow +Blink Dex-3 Stlth+} It affects your dexterity (-3). It lets you blink. It may slow you when you take damage. It makes you more stealthy.