supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 flail (17, 43, D) the +11 executioner's axe "Luas" {flame, rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from fire. (unseen) (18, 43, D) a +0 flail (unseen) (19, 1, D) a +1 antimagic whip (19, 16, D) an uncursed ring of fire (19, 17, D) a +3 ring of intelligence (19, 33, D) the +7 war axe "Beastslayer" {chop, *Slow rF++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It greatly protects you from fire. It may slow you when you take damage. (19, 44, D) +0 ice dragon scales (unseen) (20, 0, D) the +1 flail of Kupryry {holy, MR+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you see invisible. (20, 1, D) a book of Changes (20, 17, D) an uncursed staff of energy (20, 28, D) the cursed +1 shadow dragon scales of Evolution {rN+ Stlth++++} It protects you from negative energy. It makes you much more stealthy. It has a curse placed upon it. (unseen) (20, 33, D) a +1 spear of venom (21, 0, D) a phantom mirror (21, 1, D) an uncursed ring of protection from cold (21, 9, D) a +0 dagger a +0 robe an uncursed ring of resist corrosion (21, 12, D) a +0 war axe the +8 shortbow of the Hills {speed, rF+ Str+3 Int-4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. a +0 robe (21, 16, D) a phial of floods (21, 22, D) an uncursed staff of cold (21, 28, D) an uncursed ring of protection from fire (21, 33, D) a box of beasts (21, 34, D) a fan of gales (22, 8, D) an uncursed staff of fire a cursed +0 robe (22, 11, D) an uncursed staff of earth a +0 robe (22, 12, D) a +2 battleaxe a +0 plate armour (22, 16, D) a lamp of fire (unseen) (22, 17, D) a book of Necromancy (22, 33, D) a manual of Hexes (22, 34, D) an uncursed staff of earth (23, 0, D) a book of Debilitation (23, 1, D) a +6 ring of strength (23, 9, D) a +2 hand axe a +0 robe (23, 16, D) an uncursed ring of wizardry (23, 17, D) a book of Frost (23, 33, D) a +0 pair of boots of flying (23, 34, D) the cursed +1 long sword "Qooblayz" {flame, *Noise Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It may make noises in combat. It has a curse placed upon it. (24, 0, D) a +4 fustibalus of flaming (24, 1, D) an uncursed staff of air (24, 3, D) the amulet "Nidiston" {Spirit rF+ Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It protects you from fire. the ring "Ucweo" {Slay+3 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. (24, 16, D) the +7 falchion of Animal Spirits {holy, rC+ MR+ Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. (24, 17, D) a sack of spiders (24, 20, D) the ring of Eternal Harmony {+Fly rC+ MR+} [ring of flight] It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (24, 33, D) the +9 morningstar of Tenacity {crush, -Tele rPois rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (24, 34, D) a +0 chain mail of cold resistance (25, 0, D) an uncursed staff of fire (25, 1, D) a book of Debilitation (25, 16, D) an uncursed ring of resist corrosion (25, 17, D) a +5 dagger of speed (25, 18, D) a cursed -3 ring of strength (25, 33, D) the ring of the Clam {+Inv rF+ rC- AC+6} [ring of protection] It affects your AC (+6). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (25, 34, D) an uncursed amulet of the gourmand (26, 0, D) the Tome of the Blaze and Evil Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Agony Necromancy 5 (26, 1, D) a phial of floods (26, 17, D) a phantom mirror (26, 33, D) a +4 mace of protection (26, 34, D) an uncursed staff of air (27, 0, D) a +0 dagger (27, 1, D) an uncursed staff of wizardry (27, 16, D) a phantom mirror (27, 17, D) the ring "Junweod" {rPois Int+3 Dex-4 Slay+2} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (27, 18, D) an uncursed ring of resist corrosion (27, 33, D) an uncursed ring of poison resistance (27, 34, D) a +1 morningstar of holy wrath (28, 0, D) a +0 dagger (28, 1, D) a phantom mirror (28, 16, D) a +5 lajatang of speed (28, 17, D) a book of Annihilations (28, 33, D) a +2 ring of strength (29, 0, D) an uncursed staff of death (29, 33, D) a crystal ball of energy (34, 28, D) an uncursed staff of power (35, 0, D) a lightning rod (4/4) (35, 14, D) a +0 shortbow of freezing (35, 28, D) a +1 dagger of venom (35, 29, D) Qiwnig's Papyrus of Flying Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Summon Lightning Spire Summoning/Air 4 d - Excruciating Wounds Charms/Necromancy 5 e - Conjure Ball Lightning Conjuration/Air 6 (36, 0, D) an uncursed ring of ice (36, 1, D) a +2 morningstar of protection (36, 14, D) the +5 mace of the Mind {freeze, *Slow rElec rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. (36, 15, D) a +1 scale mail of fire resistance (36, 28, D) a +2 plate armour of magic resistance (36, 29, D) a +1 rapier of venom (37, 0, D) an uncursed staff of conjuration (37, 1, D) a sack of spiders (37, 14, D) a phantom mirror (37, 15, D) a phial of floods (37, 28, D) an uncursed amulet of rage (37, 29, D) the ring of the Crushed Eyes {AC+3 Int+4} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). (37, 36, D) a +0 trident a +0 large shield (37, 37, D) a +0 spear a +2 long sword of holy wrath (38, 1, D) a sack of spiders (38, 28, D) a manual of Conjurations (38, 29, D) a book of Flames (38, 36, D) a +0 short sword (39, 0, D) a +2 hand crossbow of flaming (39, 1, D) a +4 hunting sling of freezing (39, 14, D) a +6 vampiric great sword (39, 15, D) a +3 leather armour of fire resistance (39, 28, D) a book of Misfortune (39, 29, D) a +0 spear (39, 36, D) a +0 club a +0 robe (39, 37, D) a +0 long sword of holy wrath a +0 robe a +2 hand axe of freezing a +0 robe (39, 38, D) a +0 halberd an uncursed ring of flight (40, 1, D) a fan of gales (40, 3, D) the ring "Hautsa Dukurgh" {Slay+2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (40, 14, D) a +3 scale mail of positive energy (40, 15, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (40, 28, D) an uncursed staff of wizardry (40, 29, D) a fan of gales (41, 0, D) a +2 ring mail of cold resistance (41, 1, D) a lamp of fire (41, 14, D) a book of Annihilations (41, 15, D) an uncursed staff of death (41, 22, D) a bolt 3 arrows (41, 28, D) an uncursed staff of fire (41, 29, D) a +2 mace of holy wrath (42, 0, D) a +0 glaive of freezing (42, 1, D) a book of Summonings (42, 15, D) a +1 chain mail of poison resistance (42, 23, D) a +0 shortbow (unseen) (42, 24, D) a +0 shortbow (unseen) (42, 25, D) a +2 rapier of draining (unseen) (42, 29, D) a +0 troll leather armour (43, 14, D) a crystal ball of energy (43, 15, D) the ring of Toefoju {*Contam rElec rF++ rC+} [ring of protection from cold] It greatly protects you from fire. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (43, 19, D) an arrow (unseen) (43, 20, D) 6 large rocks (43, 24, D) a bolt a large rock 7 arrows (43, 28, D) a +0 flail (43, 29, D) the +4 ring mail of the Sparrow {-Cast +Blink +Fly Int-4} It affects your intelligence (-4). It lets you fly. It lets you blink. It prevents spellcasting. (44, 19, D) a +0 arbalest (unseen) (44, 20, D) 4 large rocks a +0 longbow 29 arrows a +0 leather armour an uncursed ring of see invisible (44, 21, D) 3 large rocks 4 arrows a +0 arbalest 11 bolts (44, 23, D) 2 large rocks (still there?) a bolt (still there?) (44, 24, D) a +0 shortbow (still there?) an arrow (still there?) (44, 28, D) a +1 longbow of velocity (45, 20, D) a +0 arbalest a +0 arbalest 27 bolts (45, 21, D) a +0 arbalest a +0 arbalest 48 bolts (45, 22, D) 3 large rocks 6 arrows (45, 23, D) a large rock a +0 longbow 12 arrows a +0 leather armour (45, 24, D) 2 large rocks (unseen) (48, 20, D) +0 fire dragon scales (48, 21, D) +0 steam dragon scales (48, 32, D) a cursed +0 dagger a +0 robe a +0 great sword the cursed +3 hunting sling "Jyural" {velocity, Str+9 Int+2} Any stone fired from it inflicts extra damage. It affects your strength (+9). It affects your intelligence (+2). It has a curse placed upon it. a +0 chain mail (49, 0, D) a +4 arbalest of freezing (49, 1, D) a +0 rapier of venom (49, 12, D) the cursed +3 dagger of Equivalence {pierce, *Drain rElec Int+2 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (49, 21, D) +0 acid dragon scales (49, 24, D) a fan of gales (49, 33, D) an uncursed staff of conjuration a +1 troll leather armour a +0 dagger of electrocution a +0 robe a +0 battleaxe a +0 plate armour (49, 36, D) a +1 flail of protection (50, 0, D) a +4 dire flail of draining (50, 1, D) a +0 war axe of venom (50, 12, D) an uncursed amulet of harm (50, 14, D) a +3 amulet of reflection the amulet of the Priest {+Rage rF+ Slay+4} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It lets you go berserk. the ring of Pephelea {Str+5 Dex+3} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+3). an uncursed ring of magical power a +6 ring of strength the amulet "Eliackam" {Harm *Drain +Fly rElec MR+} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. (50, 24, D) a +5 arbalest of flaming (50, 33, D) a +0 war axe a +0 robe (50, 37, D) an uncursed ring of fire (51, 1, D) Sif Muna's Collected Works on Enthralling Ice Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Ice Form Ice/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 (51, 13, D) the cursed +0 helmet of Duty {rPois rF+ Slay-4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (51, 24, D) a +5 dagger of venom (51, 36, D) a Young Poisoner's Handbook (51, 37, D) a crystal ball of energy (52, 0, D) a book of Callings (52, 1, D) a +4 chain mail of positive energy (52, 12, D) the +9 staff of Olgreb {rPois} It protects you from poison. (52, 25, D) an uncursed staff of cold (52, 37, D) a +1 arbalest of freezing (53, 0, D) an uncursed staff of conjuration (53, 1, D) a book of Misfortune (53, 25, D) a +0 dagger (53, 36, D) an uncursed staff of fire (53, 37, D) an uncursed staff of death (54, 0, D) the ring "Zaiwkiad" {rC+ Str+6} [ring of protection from cold] It affects your strength (+6). It protects you from cold. (54, 1, D) an uncursed staff of poison (54, 12, D) a +2 dagger of venom (54, 13, D) the Almanac of the Poisonous Compass Spells Type Level a - Apportation Translocation 1 b - Poisonous Vapours Poison/Air 2 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Disjunction Translocation 8 (54, 25, D) a +5 dagger of speed (55, 0, D) the cursed +1 hand crossbow of Noileon {flame, rF+ rC++ Int-2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from fire. It greatly protects you from cold. It lets you see invisible. It has a curse placed upon it. (55, 1, D) an uncursed staff of summoning (55, 12, D) a cursed -3 ring of slaying (55, 13, D) a lightning rod (4/4) (55, 24, D) a box of beasts (58, 44, D) a +1 long sword of holy wrath (59, 21, D) a large rock (unseen) (59, 22, D) 4 large rocks (unseen) (59, 32, D) 3 large rocks a +0 giant spiked club a cursed +0 giant spiked club a cursed -2 giant spiked club a +0 giant club (59, 33, D) a large rock (59, 36, D) a +4 scimitar of protection (60, 33, D) a +0 giant club a +0 giant club (60, 36, D) a +4 morningstar of venom (60, 37, D) a +2 short sword of speed (61, 0, D) a +2 robe (61, 8, D) a +0 mace (61, 11, D) a +0 war axe (61, 16, D) the ring of the Fool {rC+ SInv Stlth+} [ring of stealth] It protects you from cold. It lets you see invisible. It makes you more stealthy. (61, 22, D) a +0 trident (61, 26, D) a phial of floods (61, 32, D) a +0 giant spiked club (61, 33, D) a +0 giant spiked club a +0 giant spiked club (61, 36, D) a +2 plate armour of poison resistance (61, 37, D) a sack of spiders (62, 1, D) a +1 triple crossbow of freezing (62, 8, D) a +6 ring of strength (62, 9, D) a cursed amulet of inaccuracy (62, 11, D) a +1 great mace of protection (62, 16, D) a large rock a +2 shortbow of freezing (62, 17, D) a book of Cantrips (62, 22, D) 3 large rocks (62, 26, D) the ring "Raocirch" {rPois rC+ Str-3 Dex+3 Stlth-} [ring of loudness] It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It makes you less stealthy. (62, 27, D) an uncursed ring of ice (62, 36, D) the +7 fustibalus of Nawureuff {freeze, rN+ Str+2 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-4). It protects you from negative energy. (62, 37, D) an uncursed staff of fire (63, 0, D) a +0 spear of piercing (63, 8, D) the ring of Xaheses {Ice Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (63, 11, D) a +0 war axe (63, 16, D) a +0 vampiric morningstar (63, 17, D) a +3 rapier of speed (63, 26, D) a +4 battleaxe of electrocution (63, 28, D) 5 large rocks (63, 36, D) a +1 hunting sling of freezing (63, 37, D) a +4 flail of protection (64, 16, D) the +7 dagger of Uffed {venom, Fragile rF+ rC+ rN++} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It will be destroyed if unequipped. (64, 26, D) an uncursed staff of wizardry (64, 27, D) the +6 dagger of Purpose {flame, rPois rC+ Str+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (65, 16, D) an arrow (65, 26, D) a +2 chain mail of magic resistance (67, 0, D) a crystal ball of energy (68, 0, D) a sack of spiders (68, 11, D) the +10 flail of Action {flame, *Contam rElec rN++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (68, 12, D) a +0 mace (68, 41, D) a +0 broad axe (69, 0, D) an uncursed staff of air (69, 12, D) a cursed -1 whip (69, 13, D) a +0 falchion (unseen) (69, 15, D) a large rock (70, 8, D) a +0 club (70, 9, D) a +0 ring mail of magic resistance (70, 17, D) a large rock (70, 20, D) a +0 shortbow a +3 rapier of speed 13 arrows (70, 36, D) a book of Dreams (70, 37, D) an uncursed staff of summoning (71, 16, D) an arrow a +2 ring mail of poison resistance (71, 19, D) 2 large rocks a cursed +0 trident 4 tomahawks (71, 20, D) a +0 trident (71, 26, D) an uncursed staff of summoning (71, 27, D) the Handbook of the Ghastly Oath Spells Type Level a - Confusing Touch Hexes 1 b - Pain Necromancy 1 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Spectral Weapon Hexes/Charms 3 f - Control Undead Necromancy 4 g - Dispel Undead Necromancy 5 (71, 36, D) a +3 hand crossbow of flaming (71, 37, D) a book of the Sky (72, 8, D) a +0 dagger (72, 16, D) a cursed staff of poison (72, 17, D) a tomahawk a book of Frost (72, 18, D) a +0 trident (72, 19, D) a +0 trident a throwing net (72, 23, D) a tomahawk (72, 26, D) a +1 flail of crushing (72, 27, D) a +1 lajatang of pain (72, 36, D) a crystal ball of energy (72, 37, D) a +3 long sword of electrocution (73, 16, D) a +2 robe (73, 17, D) the +9 staff of Wucad Mu {channel} (73, 26, D) a manual of Necromancy (73, 27, D) the Almanac of Supportive Dislocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Gell's Gravitas Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (73, 36, D) a +2 robe of magic resistance (73, 37, D) an uncursed ring of positive energy (75, 1, D) a sack of spiders