supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 6, D) a +0 long sword (61, 0, D) a +2 plate armour of cold resistance (61, 8, D) an uncursed staff of summoning (61, 10, D) a +0 short sword a cursed +0 leather armour (61, 11, D) the ring "Weylyusa" {*Contam +Blink Int+3 Dex+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+3). It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. (62, 0, D) a +4 executioner's axe of electrocution (62, 1, D) a +4 scimitar of protection (62, 8, D) a +1 dire flail of holy wrath (62, 9, D) a +2 ring mail of magic resistance (63, 0, D) the +5 ring mail of Gravitas {rPois rC+ MP+9 Int-3} It affects your intelligence (-3). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (66, 1, D) a +0 arbalest 11 bolts (66, 2, D) 5 arrows (66, 3, D) a bolt 2 arrows (67, 0, D) a +3 scale mail of poison resistance (67, 1, D) a +0 shortbow 15 arrows (67, 2, D) a +0 shortbow (67, 4, D) 2 arrows (68, 5, D) a bolt 3 arrows (69, 0, D) a Grand Grimoire (70, 8, D) a +0 dagger (70, 9, D) a +0 fustibalus of velocity (70, 12, D) a +0 hand axe (unseen) (70, 13, D) a +0 dagger (71, 8, D) an uncursed staff of conjuration (72, 8, D) a +0 long sword (72, 9, D) a +1 morningstar of protection (73, 1, D) a +0 hand axe of chopping (75, 1, D) a +6 rapier of venom