supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) 3 throwing nets a +0 quarterstaff (8, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a hell hog corpse (skeletalised by now) (59, 36, D) an uncursed staff of cold (59, 37, D) the +7 long sword of Caju {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (60, 21, D) a +1 scimitar of flaming (60, 23, D) a +3 scimitar of flaming a +1 scimitar of flaming (60, 33, D) a crocodile skeleton (60, 36, D) an uncursed staff of fire (60, 37, D) a +4 mace of crushing (61, 0, D) a +0 rapier of venom (61, 8, D) a lightning rod (4/4) (61, 16, D) an uncursed staff of conjuration (61, 26, D) an uncursed staff of poison (61, 36, D) the +2 robe of the Four Gods {Str+4} It affects your strength (+4). (61, 37, D) a sack of spiders (62, 0, D) a +3 chain mail of cold resistance (62, 2, D) a +0 leather armour (62, 8, D) a lightning rod (4/4) (62, 16, D) an uncursed staff of summoning (62, 17, D) a +1 hand crossbow of freezing (62, 26, D) a +2 leather armour of cold resistance (62, 36, D) an uncursed ring of see invisible (62, 37, D) an uncursed ring of fire (63, 2, D) the +3 plate armour of the Elven Halls {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. (63, 8, D) a +1 glaive of protection (63, 16, D) a +2 halberd of venom (63, 17, D) a book of Changes (63, 26, D) a +1 robe of resistance (63, 27, D) a +0 plate armour of magic resistance (63, 36, D) a phial of floods (63, 37, D) a +1 flail of protection (64, 16, D) a phial of floods (64, 17, D) an uncursed staff of wizardry (64, 26, D) the +8 hand crossbow of Doors {velocity, rN+++ Str-2} Any bolt fired from it inflicts extra damage. It affects your strength (-2). It renders you almost immune to negative energy. (64, 27, D) a book of Unlife (65, 26, D) a phial of floods (67, 0, D) a +0 short sword of holy wrath (68, 0, D) an uncursed ring of fire (68, 12, D) a +0 mace a +0 arbalest of freezing (69, 0, D) an uncursed staff of conjuration (69, 13, D) a +0 club (69, 36, D) a +1 ring mail of magic resistance (70, 9, D) the Volume of the Battered Realms Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Call Imp Summoning 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 (70, 13, D) a +0 morningstar (70, 21, D) a +0 trident a +0 robe (70, 22, D) a +0 war axe a +0 robe (70, 23, D) a +0 robe (70, 37, D) a lamp of fire (70, 41, D) a +6 ring of dexterity (71, 16, D) an uncursed amulet of rage (71, 17, D) the +9 staff of Wucad Mu {channel} (71, 26, D) a lamp of fire (71, 27, D) a +2 scale mail of positive energy (71, 36, D) a +1 short sword of speed (72, 9, D) an uncursed ring of ice (72, 16, D) an uncursed staff of earth (72, 17, D) an uncursed ring of positive energy (72, 26, D) a book of Maledictions (72, 27, D) a book of Minor Magic (72, 36, D) a crystal ball of energy (73, 1, D) a book of Battle (73, 16, D) a +5 long sword of holy wrath (73, 17, D) the ring "Nywniyvo" {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (73, 26, D) a +1 scale mail of positive energy (73, 27, D) a +4 hunting sling (73, 36, D) a +3 hunting sling of flaming (73, 37, D) a fan of gales (74, 42, D) an uncursed staff of earth (74, 43, D) a shapeshifter corpse a shapeshifter corpse (75, 1, D) a +1 arbalest of flaming