supermoro the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +0 quarterstaff 3 throwing nets (9, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 leather armour (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a river rat corpse (skeletalised by now) (61, 0, D) a lightning rod (4/4) (61, 8, D) the +2 hand axe "Ewna Ura" {chop, rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. (61, 16, D) a +1 shortbow of velocity (62, 0, D) the Guide on the Volcanoes and Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Flame Conjuration/Fire 2 d - Sticky Flame Conjuration/Fire 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Fire Conjuration/Fire 6 (62, 1, D) a +2 falchion of holy wrath (62, 5, D) an arrow (62, 8, D) an uncursed staff of cold (62, 9, D) the cursed +2 mace of Kismet {flame, Str+6 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+6). It has a curse placed upon it. (62, 16, D) an uncursed ring of poison resistance (62, 17, D) a lightning rod (4/4) (63, 1, D) a +0 rapier (63, 2, D) an arrow (63, 8, D) an uncursed staff of conjuration (63, 16, D) a +3 scimitar of electrocution (63, 17, D) Kaog Poi's Compendium of Weightlessness and the Mountains Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Iron Shot Conjuration/Earth 6 (64, -1, D) a +0 longbow a +0 dagger 10 arrows a +0 leather armour (64, 0, D) a +0 long sword a +0 chain mail (64, 1, D) 2 arrows (64, 5, D) an arrow (64, 16, D) an uncursed ring of flight (64, 17, D) a +2 flail of draining (67, 0, D) the +1 demon whip of Somewhere Else {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (69, 0, D) a fan of gales (69, 32, D) a shapeshifter corpse a shapeshifter corpse (70, 8, D) the +2 robe of Indomitability {+Fly rPois rC- Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It lets you fly. (70, 33, D) a shapeshifter corpse (71, 8, D) the ring of Yvyjiug {MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 10, D) a +2 war axe of electrocution (71, 11, D) a +0 leather armour (71, 16, D) a +2 great mace of protection (71, 17, D) a +2 quarterstaff of pain (71, 26, D) a +5 long sword of holy wrath (71, 27, D) a +2 giant spiked club (72, 8, D) a +2 hand crossbow of freezing (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +5 falchion of distortion (72, 17, D) a phial of floods (72, 20, D) a cursed +3 battleaxe a +0 robe (72, 26, D) the ring of the Turtle {rF+ rC+ MR+ Str+3 Dex-5} [ring of strength] It affects your strength (+3). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 27, D) a +3 vampiric scythe (73, 1, D) a lamp of fire (73, 10, D) a +0 leather armour (73, 11, D) a +0 flail (73, 16, D) the +1 robe "Weuqoar" {rElec} It insulates you from electricity. (73, 17, D) a +2 dagger of venom (73, 26, D) a phantom mirror (73, 27, D) a book of the Warp (75, 1, D) a +2 mace of holy wrath