supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 2, D) a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 shield (11, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 flail (59, 36, D) a book of the Dragon (59, 37, D) a +0 short sword of protection (60, 36, D) a +3 hand crossbow of flaming (60, 37, D) a scroll of brand weapon (61, 0, D) a book of Clouds (61, 8, D) a book of the Warp (61, 16, D) an uncursed ring of protection from fire (61, 23, D) a +0 demon whip (61, 26, D) a +7 halberd of pain (61, 36, D) a phial of floods (61, 37, D) a book of Clouds (62, 0, D) an uncursed ring of resist corrosion (62, 8, D) a +2 dagger of venom (62, 9, D) a +1 vampiric long sword (62, 16, D) a book of Spatial Translocations (62, 17, D) a +2 hunting sling of velocity (62, 26, D) a +2 lajatang of speed (62, 27, D) an uncursed ring of protection from fire (62, 36, D) a phantom mirror (62, 37, D) an uncursed staff of death (63, 0, D) the cursed +0 ring mail of Naeserip {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (63, 8, D) the +9 falchion of Law {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (63, 16, D) an uncursed staff of fire (63, 26, D) the +6 dagger "Zoliese" {antimagic, rPois rF+ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (63, 27, D) Zarph's Papyrus of Earth and Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 e - Spellforged Servitor Conjuration/Summoning 7 (63, 36, D) the +5 steam dragon scales "Suifis" {rElec} It insulates you from electricity. (63, 37, D) the Volume of Enchantment and Evil Arts Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Mana Viper Hexes/Summoning 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (64, 16, D) a book of Summonings (64, 26, D) a +1 scimitar of flaming (64, 27, D) a +2 flail of crushing (65, 26, D) the cursed +0 great sword "Bunnud" {flame, *Slow rC- MP+9 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It makes you vulnerable to cold. It affects your magic capacity (+9). It may slow you when you take damage. It has a curse placed upon it. (67, 0, D) +1 swamp dragon scales (67, 41, D) a +2 halberd of flaming a draconian skeleton (67, 42, D) a +0 mace a +0 flail a draconian skeleton (68, 0, D) an uncursed staff of conjuration (68, 12, D) a +0 long sword a +0 leather armour a +5 war axe of pain (68, 42, D) a +0 short sword a +0 flail a draconian skeleton (68, 43, D) a +0 flail (still there?) a cursed -3 flail (still there?) (69, 0, D) a book of the Earth (69, 11, D) a +0 short sword (69, 36, D) the +1 robe of Riaj {*Contam Dex+5} It affects your dexterity (+5). It causes magical contamination when unequipped. (69, 41, D) a +7 spear of venom (70, 8, D) a lamp of fire (70, 9, D) the Incunabulum of Feathery Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Song of Slaying Charms 2 d - Shroud of Golubria Charms/Translocation 2 e - Poisonous Vapours Poison/Air 2 f - Lightning Bolt Conjuration/Air 5 g - Ring of Flames Charms/Fire 7 (70, 33, D) a +0 rapier a +5 blowgun a +0 robe a +0 buckler (70, 37, D) Viuhac's Handbook of Lucky Creation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Aura of Abjuration Summoning 5 d - Shadow Creatures Summoning 6 (71, 8, D) an uncursed ring of see invisible (71, 11, D) a +0 long sword (71, 16, D) a +3 leather armour of fire resistance (71, 17, D) Nymelole's Reference Book on Flight and Calling Spells Type Level a - Call Imp Summoning 2 b - Lightning Bolt Conjuration/Air 5 c - Dragon's Call Summoning 9 (71, 26, D) a phial of floods (71, 32, D) a +0 quarterstaff a +0 robe (71, 33, D) an uncursed staff of energy a +0 robe a cursed -2 dagger a +0 robe (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +0 hand axe of freezing (72, 8, D) a book of Flames (72, 9, D) a fan of gales (72, 16, D) the +1 short sword "Timir" {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (72, 17, D) a +4 plate armour of magic resistance (72, 20, D) a +0 falchion a +0 robe a +1 morningstar of protection a +0 robe (72, 26, D) a cursed +0 buckler a +0 dagger (72, 27, D) a phial of floods (72, 30, D) a +0 short sword a +0 robe (72, 36, D) an uncursed amulet of harm (72, 37, D) a +4 ring of dexterity (73, 1, D) the +5 great sword of Voikhate {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (73, 16, D) the +11 chain mail of the Game of Life {Str+4} It affects your strength (+4). (73, 17, D) a +2 spear of piercing (73, 26, D) a +0 shortbow of velocity (73, 27, D) an uncursed ring of positive energy (73, 36, D) a +0 flail (73, 37, D) a cursed amulet of inaccuracy (75, 1, D) an uncursed ring of see invisible