supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (8, 3, D) the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 28, D) a +0 giant spiked club a large rock (18, 26, D) a +2 dire flail of distortion a +0 dire flail a large rock (18, 27, D) a large rock (18, 28, D) a +0 dagger a +0 robe (18, 29, D) a +0 long sword a +0 chain mail a large rock a +2 great sword of draining a +2 chain mail of fire resistance (19, 0, D) a book of Clouds (19, 16, D) an uncursed staff of air (19, 17, D) a +1 dagger of venom (19, 24, D) a +3 spear of piercing a +0 robe an uncursed staff of power a cursed +0 robe (19, 27, D) a +0 glaive (still there?) a cursed -3 short sword (still there?) a +0 plate armour (still there?) a +0 trident (still there?) 4 steel tomahawks (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (19, 29, D) a large rock (20, 0, D) an uncursed staff of power (20, 1, D) a +0 ring mail (20, 16, D) a lightning rod (4/4) (20, 17, D) a scarf of spirit shield (20, 23, D) a +0 flail (20, 24, D) a +0 long sword a +0 chain mail a +0 dire flail a +0 chain mail (20, 28, D) a +1 rapier of draining (still there?) a +0 long sword (still there?) (21, 0, D) a +0 hand axe (21, 1, D) a +3 hand axe of electrocution (21, 16, D) a book of Fire (21, 24, D) a +0 giant club a +0 dire flail a +0 dagger of venom a +0 robe of magic resistance (21, 27, D) a cursed +0 war axe the cursed +1 hunting sling "supermoro's Death" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It has a curse placed upon it. a +0 chain mail (21, 29, D) a +0 hand axe a +1 scale mail of cold resistance (22, 1, D) a +0 great mace (22, 16, D) a book of Changes (22, 17, D) an uncursed staff of poison (22, 19, D) a +3 amulet of reflection an uncursed ring of wizardry (22, 24, D) 4 large rocks (22, 25, D) a large rock (22, 26, D) 4 large rocks (23, 0, D) a +0 war axe (23, 16, D) a +0 dagger (23, 18, D) an uncursed staff of cold (23, 20, D) 2 large rocks (23, 44, D) a +0 war axe of freezing (unseen) (24, 0, D) a lamp of fire (24, 1, D) a +2 helmet of see invisible (24, 17, D) a +0 robe (24, 18, D) a cursed amulet of inaccuracy (24, 44, D) a +0 dire flail (unseen) (25, 0, D) a +0 war axe (25, 1, D) a +0 scimitar (25, 16, D) a +0 dagger (25, 17, D) a lamp of fire (25, 18, D) a +3 leather armour of poison resistance (26, 0, D) a book of the Sky (26, 4, D) a large rock (26, 17, D) a +0 dagger (26, 44, D) a +1 robe of fire resistance a potion of blood (27, 0, D) a +0 mace (27, 1, D) a +2 robe (27, 16, D) a +3 blowgun (28, 0, D) an uncursed staff of earth (28, 12, D) a large rock (28, 16, D) a lamp of fire (28, 17, D) a phantom mirror (29, 0, D) a +0 chain mail of magic resistance (29, 1, D) the cursed +0 rapier "Liseihow" {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It has a curse placed upon it. (29, 4, D) a large rock (29, 11, D) a +0 giant club the +9 great sword of Truncation {pain, rElec rC+ rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. a +0 plate armour (29, 12, D) a +2 battleaxe of flaming a +0 chain mail a +0 glaive a +0 chain mail (29, 13, D) the +8 falchion of Gallantry {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 chain mail a +2 shield of positive energy a +0 troll leather armour an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (29, 17, D) a cursed staff of conjuration (29, 43, D) a +4 mace a cursed +0 robe a scroll of brand weapon (29, 44, D) a +0 battleaxe (unseen) (30, 10, D) a +0 glaive a +0 chain mail 5 large rocks (30, 11, D) a +0 dagger a +2 robe of magic resistance an orc corpse (skeletalised by now) (30, 12, D) a cursed -3 dire flail a +3 plate armour of cold resistance a +0 long sword a +0 plate armour the ring "Kosmuma" {+Fly rElec Int+5 Slay+5 Stlth-} [ring of flight] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It lets you fly. It makes you less stealthy. a +0 troll leather armour (30, 13, D) 2 large rocks the +2 battleaxe "Fekhluiry" {drain, +Rage rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It lets you go berserk. a +0 plate armour (31, 10, D) 2 bolts (31, 11, D) a +4 demon whip of flaming a +0 plate armour (31, 12, D) the +4 spear of Jamoi {pain, +Inv rF+ Str+3 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (-5). It protects you from fire. It lets you turn invisible. a +0 chain mail a +2 great sword of protection a +0 plate armour a +2 war axe of venom a +0 arbalest 11 bolts a +0 chain mail (31, 13, D) a +0 mace a +3 chain mail (33, 8, D) a +0 leather armour a +0 longbow 31 arrows a +2 great sword a +2 plate armour of positive energy (33, 23, D) a +0 trident a +0 robe (33, 24, D) a +0 flail (33, 35, D) a large rock a +1 dagger of venom a +0 robe (33, 36, D) a +1 trident of venom a throwing net the +3 leather armour "Qanixaish" {rF+ rC+ rN+} It protects you from fire. It protects you from cold. It protects you from negative energy. 6 steel javelins 6 large rocks a +1 short sword of draining a +0 chain mail of magic resistance a +4 rapier of electrocution a +2 pair of gloves a +0 whip of freezing a +2 robe of cold resistance a +0 dagger of chaos a +2 robe of magic resistance (33, 37, D) a +5 eveningstar a +3 chain mail of magic resistance (34, 10, D) a +0 short sword a +2 buckler (34, 18, D) a +3 flail (unseen) (34, 22, D) a +0 rapier a +0 ring mail (34, 23, D) the cursed +0 flail "Joufocrotun" {flame, rPois rF- Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. a +0 trident (34, 25, D) a +0 dire flail (34, 28, D) an uncursed ring of see invisible (34, 34, D) a +1 longbow of flaming 21 arrows a +1 centaur barding (34, 35, D) a large rock (34, 37, D) a steel javelin a +0 short sword a +0 chain mail (35, 0, D) a book of Death (35, 10, D) a +1 dagger of venom a +0 rapier a +0 rapier a +0 leather armour a +0 long sword the +6 chain mail of the Swan {-Cast Str+4 Int+3 Dex+5} It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+5). It prevents spellcasting. a +0 long sword a +0 ring mail (35, 14, D) a +3 chain mail of poison resistance (35, 15, D) a cursed ring of magical power (35, 20, D) a cursed -1 trident the cursed +1 robe of Action {rElec rF- MR+++} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (35, 23, D) a +5 scythe of slicing (35, 28, D) a box of beasts (35, 29, D) a cursed ring of loudness (36, 0, D) an uncursed staff of cold (36, 1, D) an uncursed staff of cold (36, 9, D) a +0 long sword a +0 chain mail (36, 10, D) a +0 scimitar a +0 long sword a +0 leather armour (36, 14, D) a book of the Sky (36, 29, D) a +1 plate armour of cold resistance (36, 34, D) a +0 bardiche of protection a +0 leather armour an arrow (37, 1, D) the amulet "Liuxaett" {rF+ Regen+} [amulet of regeneration] It protects you from fire. It increases your rate of regeneration. (37, 8, D) a +2 halberd of freezing (37, 11, D) a +0 rapier (37, 14, D) a lightning rod (4/4) (37, 15, D) a +2 chain mail of cold resistance (37, 29, D) a cursed -5 ring of evasion (37, 34, D) a +2 quarterstaff of chaos a +0 cloak (38, 0, D) Sif Muna's Reference Book on Lightness and the Escort Spells Type Level a - Call Canine Familiar Summoning 3 b - Lightning Bolt Conjuration/Air 5 c - Summon Forest Summoning/Translocation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (38, 1, D) the cursed +0 pair of boots of Ireov {rF+ Int-5 Slay+2} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It has a curse placed upon it. the ring of Brilliance {Fire +Fly rN+++ MR- Str-3} [ring of fire] It enhances your fire magic. It affects your strength (-3). It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you fly. (38, 10, D) a +0 dagger a +3 glaive of flaming (38, 14, D) an uncursed staff of air (38, 15, D) the Volume of Feathery Heat Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (38, 28, D) a box of beasts (38, 29, D) a +1 war axe of flaming (38, 38, D) a +0 blowgun (unseen) (39, 0, D) a cursed +3 ring of strength (39, 1, D) an uncursed staff of cold (39, 14, D) a +2 ring of protection (39, 15, D) a manual of Throwing (39, 28, D) an uncursed staff of summoning (39, 29, D) a +1 rapier of flaming (39, 31, D) an arrow (40, 0, D) a book of Transfigurations (40, 1, D) an arrow (40, 14, D) an uncursed staff of air (40, 15, D) a +3 dagger of draining (40, 28, D) a +2 hand axe of freezing (40, 29, D) a crystal ball of energy (41, 0, D) an uncursed staff of conjuration (41, 15, D) the Almanac of Destructive Weightlessness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Searing Ray Conjuration 2 d - Summon Lightning Spire Summoning/Air 4 e - Venom Bolt Conjuration/Poison 5 f - Freezing Cloud Conjuration/Ice/Air 6 (41, 28, D) a +0 ring mail (41, 29, D) a +0 dagger (42, 1, D) a book of Alchemy (42, 14, D) a book of Minor Magic (42, 15, D) an uncursed ring of magical power (42, 28, D) the +5 scimitar "Suhimuyk" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (42, 29, D) Oteonaw's Papyrus of Transmutation and Translocation Spells Type Level a - Passwall Transmutation/Earth 2 b - Teleport Other Translocation 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (43, 15, D) the +0 pair of gloves "Yfomacea" {Dex+5 Slay-5} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). (43, 28, D) the ring of the Endless Expanse {rC- AC+6 Str+4 Int+2} [ring of protection] It affects your AC (+6). It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. (43, 29, D) the +11 short sword of Nofujidgh {antimagic, Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). (44, 28, D) the cursed +1 hand crossbow of Havoc {velocity, *Slow rC+ Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. It may slow you when you take damage. It has a curse placed upon it. (47, 7, D) a +0 long sword a +0 chain mail a large rock (47, 8, D) a +0 long sword a +4 plate armour 3 large rocks (48, 8, D) a +0 great sword (unseen) (48, 9, D) the cursed +1 morningstar "Beastslayer" {flame, *Noise rElec rN+ Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour a +3 war axe a +0 chain mail (48, 44, D) +0 ice dragon scales (49, 0, D) the cursed +1 ring mail of Olipowa {rElec} It insulates you from electricity. It has a curse placed upon it. (49, 1, D) a +2 scale mail of cold resistance (49, 9, D) a +0 arbalest 17 bolts (49, 12, D) a cursed amulet of inaccuracy (49, 36, D) an uncursed ring of wizardry (49, 37, D) a +0 large shield of resistance (50, 1, D) a large rock (unseen) (50, 13, D) a +1 flail of protection (50, 24, D) a +1 scythe of protection (50, 25, D) a +2 battleaxe of venom (50, 36, D) a sack of spiders (50, 37, D) a book of Misfortune (51, 1, D) a +0 war axe (51, 12, D) a +3 trident of piercing (51, 13, D) the +4 hand crossbow "Gomn" {penet, MR- Int+7 Dex+2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+7). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (51, 24, D) a book of Transfigurations (51, 25, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 36, D) the ring "Veidef" {Int+5 Dex+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It affects your dexterity (+5). It makes you more stealthy. (51, 37, D) a book of Beasts (52, 12, D) a sack of spiders (52, 13, D) a +1 short sword of venom (52, 24, D) a +1 hunting sling of flaming (52, 25, D) +1 shadow dragon scales (52, 36, D) a +3 amulet of reflection (52, 37, D) a book of Maledictions (53, 0, D) a lightning rod (4/4) (53, 1, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (53, 12, D) a +2 scale mail of cold resistance (53, 24, D) a Necronomicon (53, 25, D) a book of Summonings (53, 36, D) a fan of gales (53, 37, D) a +6 ring of strength (54, 0, D) a book of Summonings (54, 1, D) an uncursed ring of stealth (54, 12, D) a book of the Warp (54, 24, D) the cursed +0 leather armour of Starshine {*Corrode rPois rF+} It protects you from fire. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (54, 25, D) a +2 halberd of chopping (54, 36, D) a +2 chain mail of fire resistance (55, 0, D) a sack of spiders (55, 1, D) the +6 plate armour "Cimm" {*Slow rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from acid and corrosion. It may slow you when you take damage. a +3 ring of dexterity (55, 12, D) a phantom mirror (55, 13, D) a book of Clouds (55, 24, D) a +2 hunting sling of velocity (59, 22, D) a +0 short sword a +0 robe a +0 buckler (59, 32, D) +0 acid dragon scales (59, 36, D) an uncursed ring of positive energy (59, 37, D) a +3 hunting sling of freezing (60, 22, D) a +3 short sword of holy wrath a +0 robe (60, 23, D) a +0 rapier a +0 robe (60, 31, D) +0 acid dragon scales (60, 36, D) a book of Death (60, 37, D) an uncursed amulet of regeneration (61, 0, D) the +1 plate armour "Ymoa" {MR+} It affects your resistance to hostile enchantments. (61, 3, D) a +4 short sword of venom a cursed +0 robe a +0 buckler (61, 8, D) an uncursed staff of air (61, 10, D) a cursed +0 spear a +0 robe (61, 16, D) the +8 dagger of Ymemubasch {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. (61, 26, D) an uncursed staff of earth (61, 36, D) a lamp of fire (61, 37, D) an uncursed staff of death (62, 0, D) a +0 hunting sling of velocity (62, 1, D) a +0 short sword (62, 8, D) a phial of floods (62, 9, D) a +2 plate armour of fire resistance (62, 16, D) the +9 battleaxe "Arcanum" {chop, *Slow +Inv Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It lets you turn invisible. It may slow you when you take damage. (62, 17, D) a +4 amulet of reflection (62, 26, D) a +2 ring of strength (62, 27, D) the cursed +1 ring mail of the Thinker {rC+ rN+ Str-3} It affects your strength (-3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 30, D) +0 steam dragon scales (62, 36, D) a +1 war axe of flaming (62, 37, D) a +0 shortbow of freezing (63, 0, D) a cursed +1 giant spiked club (63, 8, D) a +1 ring mail of poison resistance (63, 10, D) a +5 dire flail a +0 robe (63, 16, D) a +0 short sword (63, 17, D) a book of Air (63, 27, D) the amulet "Aloriat" {RegenMP rF+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from fire. (63, 36, D) the cursed ring "Rixtix" {+Blink MP-9 AC-2 SInv} [ring of protection] It affects your AC (-2). It affects your magic capacity (-9). It lets you see invisible. It lets you blink. It has a curse placed upon it. (64, 16, D) the ring of Light {rPois AC+3} [ring of protection] It affects your AC (+3). It protects you from poison. (64, 17, D) a book of Unlife (64, 26, D) the amulet of Relativism {Inacc rElec Int+2 Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. (64, 27, D) a phial of floods (65, 26, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (67, 0, D) Telogo's Almanac of the Sinister Glacier Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 (68, 0, D) a +6 ring of strength an uncursed staff of poison (69, 36, D) a book of Geomancy (70, 8, D) a Young Poisoner's Handbook (70, 9, D) a +3 plate armour of magic resistance (70, 13, D) a +0 giant club (70, 36, D) an uncursed ring of protection from fire (70, 37, D) a crystal ball of energy (71, 8, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (71, 16, D) the +7 short sword of Understanding {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (71, 17, D) the ring "Dongoro" {*Corrode +Fly rF+ rC+++ Str-2} [ring of protection from fire] It affects your strength (-2). It protects you from fire. It renders you almost immune to cold. It lets you fly. It may corrode you when you take damage. (71, 26, D) a +3 great sword of holy wrath (71, 27, D) a book of Annihilations (71, 36, D) the +6 spear of Vemypn {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (71, 37, D) a +0 troll leather armour (72, 8, D) the cursed ring of Solur {rF- rN+ AC-2 Str+6} [ring of protection] It affects your AC (-2). It affects your strength (+6). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (72, 9, D) a +4 morningstar of crushing (72, 16, D) the +2 scale mail of the Learner {*Corrode rElec rC+ Int+3 SInv} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (72, 17, D) a +5 ring of evasion (72, 22, D) a +0 short sword a +0 robe (72, 26, D) a +0 falchion of holy wrath (72, 27, D) a crystal ball of energy (72, 36, D) a +0 short sword of draining (72, 37, D) a +2 dagger of flaming (73, 3, D) a +0 giant club a +0 giant club (73, 16, D) a book of Frost (73, 27, D) a +8 halberd of freezing (73, 36, D) an uncursed staff of conjuration (73, 37, D) an uncursed ring of protection from magic (75, 1, D) the Catalogue of Unholy Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Agony Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Spellforged Servitor Conjuration/Summoning 7