supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 shield a +0 long sword (59, 21, D) a +1 glaive of chopping a throwing net (59, 22, D) an arrow a hippogriff skeleton (59, 23, D) an arrow 2 tomahawks (60, 21, D) 4 large rocks an uncursed staff of air a +0 shortbow 14 arrows (60, 23, D) a +4 long sword of flaming (61, 0, D) a +2 plate armour of poison resistance (61, 1, D) a cursed -2 trident 6 tomahawks (61, 2, D) a +0 battleaxe of electrocution 4 tomahawks (61, 8, D) a book of Annihilations (61, 20, D) a +0 trident a tomahawk (61, 21, D) a +0 shortbow 16 arrows (61, 23, D) a tomahawk an arrow (61, 26, D) a +1 ring mail of poison resistance (62, 0, D) a sack of spiders (62, 1, D) a +0 trident (62, 2, D) a +0 trident a throwing net (62, 4, D) 2 tomahawks (62, 17, D) a +0 trident of piercing (62, 26, D) a book of Unlife (62, 27, D) a book of Misfortune (63, 0, D) Zaemie's Compendium of Creative Black Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Summon Demon Summoning 5 (63, 1, D) a +2 vampiric trident (63, 13, D) a +6 ring of strength a +1 ring of evasion (63, 16, D) a +0 trident (63, 17, D) an uncursed amulet of rage (63, 26, D) a crystal ball of energy (63, 27, D) a book of the Warp (64, 12, D) a hell hound corpse (skeletalised by now) (64, 16, D) a book of Air (64, 17, D) a +2 executioner's axe of freezing (64, 26, D) a +2 spear of freezing (64, 27, D) the Reference Book on Congealing Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (65, 26, D) a +9 plate armour of ponderousness (67, 0, D) a +2 scimitar of slicing (67, 4, D) a +0 giant club a +0 giant club (69, 4, D) a +0 troll leather armour (69, 30, D) a +0 short sword a +0 short sword a +0 scale mail (69, 31, D) a +0 short sword a +0 ring mail (70, 8, D) an uncursed staff of earth (70, 9, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (70, 12, D) a water moccasin corpse (skeletalised by now) (70, 13, D) a water moccasin corpse (skeletalised by now) (70, 30, D) a +0 dagger (70, 32, D) a +0 rapier (71, 8, D) a book of Beasts (71, 16, D) a fan of gales (71, 17, D) a book of Dreams (71, 26, D) the Grimoire of Ghastly Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Vampiric Draining Necromancy 3 e - Metabolic Englaciation Hexes/Ice 5 f - Freezing Cloud Conjuration/Ice/Air 6 (71, 27, D) an uncursed ring of stealth (71, 30, D) a +0 rapier a +0 ring mail (72, 9, D) an uncursed amulet of faith a +2 eveningstar of holy wrath (72, 16, D) an uncursed ring of wizardry (72, 17, D) a +5 mace of holy wrath (72, 27, D) the +10 hunting sling of Compassion {flame, *Drain rN+ Int-4 Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+7). It protects you from negative energy. It causes draining when unequipped. (73, 1, D) an uncursed staff of power (73, 16, D) a fan of gales (73, 26, D) a crystal ball of energy (73, 27, D) Dacuuf's Compendium of the Trout Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (74, 21, D) a +0 spear a +0 robe (75, 1, D) a +1 trident of protection