supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits (unseen) (7, 6, D) a scroll of holy word (8, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +1 scythe of Departure {freeze, Fragile rElec Dex+6 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 4, D) a +0 giant club a +0 giant spiked club (61, 0, D) a cursed ring of loudness (61, 3, D) a +0 giant club (61, 4, D) a +0 giant spiked club (61, 11, D) +0 steam dragon scales (62, 0, D) a book of Unlife an uncursed ring of fire (62, 1, D) an uncursed staff of death (62, 4, D) a +0 dire flail a +0 giant club (62, 8, D) a +2 broad axe of chopping (62, 9, D) a +0 quarterstaff of protection (63, 0, D) the +7 bardiche of Lorr {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (63, 8, D) the cursed +2 hand axe "Feyho" {chop, rF- rC++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. It has a curse placed upon it. (63, 13, D) Sif Muna's Tome of Boosts Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 g - Deflect Missiles Charms/Air 6 h - Ring of Flames Charms/Fire 7 (67, 0, D) a phial of floods (68, 0, D) a cursed -3 ring of intelligence (69, 0, D) a +0 arbalest 23 bolts (69, 1, D) a bolt (69, 11, D) a +0 short sword (unseen) (69, 13, D) a +0 dagger a +0 robe (70, 8, D) a crystal ball of energy (70, 9, D) a +0 large shield of fire resistance (71, 16, D) a +3 ring of slaying (71, 17, D) an uncursed staff of energy (71, 18, D) a +0 robe (71, 19, D) a +0 flail a +0 leather armour a +0 mace a +0 leather armour (71, 26, D) the ring "Suehet" {rElec rC+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (71, 27, D) an uncursed staff of energy (72, 8, D) 3 potions of berserk rage an uncursed staff of power (72, 9, D) the +4 ring mail "Gaqodeam" {rElec rPois} It insulates you from electricity. It protects you from poison. (72, 17, D) an uncursed ring of resist corrosion (72, 19, D) a +0 dagger a +0 robe an orc skeleton (72, 22, D) a +2 short sword of venom a +0 ring mail a +0 mace a +0 chain mail (72, 26, D) a book of Alchemy (72, 27, D) an uncursed staff of poison (73, 1, D) a +2 fustibalus of freezing (73, 16, D) an uncursed staff of poison (73, 17, D) a crystal ball of energy (73, 22, D) a +0 dagger (73, 26, D) a +0 chain mail of poison resistance (73, 27, D) a book of Transfigurations (75, 1, D) a cursed staff of fire