supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +1 dagger (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the cursed +1 flail of Wrath {vamp, rElec MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 8, D) a +5 quarterstaff of distortion (61, 26, D) a +2 great sword of slicing (62, 0, D) a +2 leather armour of cold resistance (62, 1, D) a +3 short sword of protection (62, 5, D) a legendary deck of summoning (62, 8, D) a +6 ring of dexterity a phial of floods (62, 9, D) a cursed -3 ring of protection (62, 16, D) the amulet of Cuawaf {Inacc rF+ rC+ Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It protects you from fire. It protects you from cold. (62, 17, D) a book of Alchemy (62, 26, D) an uncursed staff of power (62, 27, D) an uncursed staff of poison (63, 0, D) a +3 scimitar of slicing (63, 16, D) the +6 scythe "Esadefea" {elec, +Fly rElec rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It lets you fly. (63, 17, D) a +2 ring of protection (63, 26, D) a box of beasts (63, 27, D) a +1 morningstar of freezing (63, 33, D) an ornate deck of summoning (64, 16, D) a phantom mirror (64, 17, D) a +3 ring of evasion (64, 26, D) a +0 broad axe of freezing (64, 27, D) an uncursed staff of death (65, 26, D) a potion of might (67, 0, D) a +4 chain mail of magic resistance (67, 22, D) +0 steam dragon scales (68, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (69, 0, D) a +0 arbalest of velocity (70, 8, D) an uncursed staff of cold (70, 9, D) a +3 leather armour of poison resistance (71, 8, D) a lamp of fire (71, 16, D) a +0 centaur barding of cold resistance (71, 17, D) a lamp of fire (71, 26, D) an uncursed ring of positive energy (71, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 8, D) a Grand Grimoire (72, 9, D) a +5 quick blade (72, 17, D) a sack of spiders (72, 22, D) a +4 great sword of freezing a +0 robe (72, 26, D) a +4 ring of slaying (72, 27, D) a +2 mace of pain (72, 33, D) 2 arrows (still there?) a throwing net (still there?) (73, 1, D) a +2 arbalest of velocity (73, 17, D) a +2 ring of intelligence (73, 26, D) an uncursed ring of wizardry (73, 27, D) the cursed +1 long sword "Biafryum" {slice, *Contam +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 32, D) a +0 trident (still there?) 2 arrows (still there?) (74, 4, D) a plain deck of summoning (74, 31, D) a +0 shortbow (unseen) (74, 33, D) 2 arrows (75, 1, D) a +5 rapier of protection (75, 31, D) a +0 trident a +0 shortbow 16 arrows (75, 32, D) a +0 shortbow a +0 shortbow 52 arrows