Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d (webtiles) character file. 5 supermoro the Caller (level 1, -3/21 HPs) Began as a Vampire Summoner on July 27, 2017. Splashed by a jelly's acid (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:48 (91 turns). supermoro the Caller (Vampire Summoner) Turns: 91, Time: 00:00:49 Health: -3/21 AC: -2 Str: 12 XL: 1 Next: 66% Magic: 2/4 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + j - +0 short sword rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, corroded, very quick A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons j - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of blood d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Skills: + Level 0.6 Fighting + Level 2.5 Dodging - Level 3.0 Stealth * Level 2.6 Spellcasting * Level 4.6 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Your bat's corpse disappears in a puff of smoke! There is an open door to the Dungeon here. There isn't anything here! You close the door. You hear a slurping noise. The jelly eats the door! You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly barely misses you. You hit the jelly. Your hands burn! Your bite misses the jelly. The jelly is moderately wounded. The jelly closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jelly barely misses you. You puncture the jelly! Your hands burn! The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! The acid burns! You die... ▓O▓ ▓'▓ ▓.▓ ▓O▓ ▓w▓ ▓.▓ ▓.▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see an ogre, a worm and a jelly. Vanquished Creatures (collateral kills) An ooze (D) A bat (D) A giant cockroach (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | supermoro the Vampire Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 78 | D | Noticed an ogre 78 | D | Noticed a jelly 91 | D | Splashed by a jelly's acid Action || total -------------------------++------- Melee: Short sword || 3 Cast: Summon Small Mamm || 8 Use: Potion || 1 Dodge: Dodged || 3