supermoro Level 1 of the Dungeon (4, 19, D:1) an uncursed amulet of harm (7, -5, D:1) a +0 robe (9, 12, D:1) a potion of curing (14, 20, D:1) a +0 club (19, 27, D:1) 24 arrows (29, 43, D:1) 32 sling bullets (36, 10, D:1) a +0 club (44, 3, D:1) 7 stones (47, 6, D:1) 4 stones (47, 35, D:1) a +0 hunting sling (48, 7, D:1) 3 stones (50, 44, D:1) 21 arrows (54, 20, D:1) 29 bolts (55, 32, D:1) a +0 club (58, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 9 stones (3, 4, D:2) a bat corpse (skeletalised by now) (5, 2, D:2) a +0 ring mail (14, 36, D:2) a cursed +0 club (19, 26, D:2) a bat corpse (23, 24, D:2) 9 gold pieces (24, 26, D:2) a scroll of remove curse (28, 2, D:2) a potion of invisibility (28, 8, D:2) a quokka corpse (skeletalised by now) (34, 13, D:2) a +0 robe a potion of heal wounds (34, 48, D:2) a royal jelly (36, 10, D:2) a +0 dagger (38, 17, D:2) a +0 robe (41, 33, D:2) a +0 club (44, 41, D:2) a +5 hand axe of venom a +0 scale mail the human corpse of Terence (46, 45, D:2) 25 bolts (49, 33, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, 35, D:2) a bread ration