supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 1, D) a +0 animal skin a +0 hand axe (7, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of death (59, 37, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (60, 36, D) a book of Fire (60, 37, D) a +0 mace of holy wrath (61, 0, D) a cursed ring of loudness (61, 8, D) a sack of spiders (61, 10, D) a +0 dagger a +0 shortbow of velocity (61, 26, D) an uncursed amulet of rage (61, 36, D) an uncursed staff of cold (61, 37, D) the cursed +0 plate armour of the Postmodern Tables {MR+ Str-5 Stlth+} It affects your strength (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 0, D) an uncursed staff of air (62, 3, D) a +0 war axe (62, 8, D) a book of Air (62, 9, D) a +3 ring mail of magic resistance (62, 17, D) a crystal ball of energy (62, 26, D) an uncursed staff of earth (62, 29, D) 5 large rocks (62, 30, D) a +0 shortbow 23 arrows (62, 36, D) a +0 short sword (62, 37, D) a book of the Sky (63, 0, D) a cursed ring of loudness (63, 3, D) a +0 hand axe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (63, 11, D) a +0 club a +0 chain mail (63, 16, D) a +0 plate armour of magic resistance (63, 17, D) the +6 hunting sling "Beastslayer" {velocity, +Blink} Any stone fired from it inflicts extra damage. It lets you blink. (63, 21, D) a scorpion corpse (63, 26, D) an uncursed ring of fire (63, 27, D) a +0 trident (63, 29, D) a +0 trident 3 tomahawks (63, 31, D) a tomahawk (63, 33, D) a tomahawk an arrow (63, 36, D) a +2 leather armour of cold resistance (63, 37, D) an uncursed staff of poison (64, 3, D) a +0 dire flail (64, 16, D) a +1 ring of protection an uncursed ring of protection from magic (64, 27, D) the cursed +0 ring mail of Duty {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. (64, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (64, 30, D) a +3 hand axe of freezing a cursed staff of conjuration a +0 shortbow 22 arrows a centaur skeleton (64, 33, D) a large rock (65, 21, D) a tarantella corpse (still there?) a redback corpse (still there?) (65, 26, D) the ring "Eguleurph" {rPois EV+2} [ring of evasion] It affects your evasion (+2). It protects you from poison. a lightning rod (4/4) (65, 30, D) a +0 trident 5 tomahawks (67, 0, D) a book of Power (69, 0, D) an uncursed staff of fire (69, 36, D) a crystal ball of energy (70, 8, D) a +3 dagger of flaming (70, 13, D) the +5 war axe of Sloth {antimagic, +Blink rF+ Str-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It protects you from fire. It lets you blink. (70, 36, D) a +0 spear (70, 37, D) a +2 battleaxe of chopping (70, 40, D) a +0 rapier a +0 robe (71, 8, D) a +9 giant club (71, 16, D) a +1 long sword of holy wrath (71, 17, D) a +2 leather armour of positive energy (71, 26, D) a +6 ring of strength (71, 27, D) the cursed +1 hunting sling "Laral" {flame, rF+ rC- rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (71, 36, D) a book of Dreams (71, 37, D) an uncursed staff of power (71, 40, D) a +0 spear a hornet corpse (71, 41, D) a +2 antimagic lajatang (72, 8, D) a book of Transfigurations (72, 9, D) a +3 leather armour of magic resistance (72, 16, D) a +0 demon trident of venom (72, 17, D) a book of Callings (72, 26, D) a cursed ring of loudness (72, 27, D) the +4 hand axe "Ymaiptur" {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. (72, 31, D) a +4 antimagic broad axe (72, 36, D) a +2 crystal plate armour (72, 37, D) a +3 war axe of freezing (72, 40, D) a +0 rapier a +0 robe (72, 41, D) the +6 morningstar of Floods {crush, rF+ rC+ MP-9 Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It protects you from cold. It affects your magic capacity (-9). a +0 buckler a +0 short sword a +0 robe a hornet corpse a spriggan corpse (73, 1, D) the +6 dagger of Bupiv {elec, Fragile Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It will be destroyed if unequipped. (73, 16, D) a +2 ring mail of cold resistance (73, 17, D) a +3 leather armour of positive energy (73, 26, D) a +5 blowgun (73, 27, D) a +1 quarterstaff of draining (73, 36, D) Juroneidd's Grimoire of Poison and Dislocation Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Venom Bolt Conjuration/Poison 5 d - Summon Forest Summoning/Translocation 5 e - Disjunction Translocation 8 Trog disapproves of the use of such an item. (73, 37, D) a box of beasts (74, 2, D) a cursed +4 halberd a +0 robe (75, 1, D) a book of Minor Magic (75, 17, D) the +7 halberd "Jellybane" {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy.