supermoro the Dungeon (0, 0, D) a +0 long sword (2, 0, D) a +4 scimitar of flaming a +0 hand axe a tomahawk (3, 0, D) a +1 dagger of draining a +0 leather armour (4, 0, D) a tomahawk 4 tomahawks of returning (9, 0, D) a tomahawk (16, 0, D) a +0 falchion a +4 quarterstaff of speed a +2 halberd of freezing a +2 dire flail of protection a +1 broad axe of chopping the +2 rapier of Xorupox {antimagic, rElec rPois MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (17, 0, D) an uncursed staff of energy (18, 0, D) 2 scrolls of amnesia (19, 0, D) a +0 giant spiked club (20, 0, D) a cursed +0 giant club a +0 giant club (29, -4, D) a catoblepas corpse (still there?) a death yak corpse (still there?) a yak skeleton (still there?) (30, -4, D) a +2 scimitar of slicing a spiny frog skeleton a hydra skeleton (31, -4, D) a +3 great mace of venom (39, -4, D) a hydra corpse (41, -4, D) a +0 animal skin (47, 0, D) a +0 dagger a +0 robe (51, -4, D) a potion of mutation (53, -4, D) a potion of mutation (55, 0, D) a +0 club (56, 0, D) a +0 dagger