supermoro the Dungeon (0, 0, D) a +0 troll leather armour 3 large rocks a cursed +0 shortbow 22 arrows (0, 1, D) 2 poisoned tomahawks a large rock (0, 5, D) a +0 shortbow 13 arrows (0, 6, D) a +0 war axe a +0 chain mail (0, 7, D) a +0 dire flail (0, 10, D) a +0 plate armour (0, 11, D) a +0 pair of gloves (0, 12, D) an arrow (0, 13, D) 3 throwing nets a +0 long sword the +4 quarterstaff "Goblinbane" {speed, *Rage rElec MR+ SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. a +2 halberd of venom a +2 morningstar of protection the +1 broad axe of Xaskunot {protect, *Noise rElec rN++ Stlth+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It greatly protects you from negative energy. It may make noises in combat. It makes you more stealthy. a +2 rapier of draining (0, 14, D) an uncursed staff of energy (0, 47, D) a +0 dagger a cursed +0 dagger a cursed +0 robe (0, 51, D) a +0 club 2 stones (0, 52, D) a +0 club a +0 club (0, 53, D) a stone (0, 57, D) a stone (2, 0, D) a +1 dagger of chaos a +2 robe of cold resistance (4, 37, D) a porcupine corpse (still there?) a black mamba corpse (still there?) (4, 44, D) a +0 morningstar of flaming (4, 46, D) a potion of mutation (4, 47, D) a potion of mutation