supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 shield (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe a +0 scale mail the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) the +8 whip of Experimentation {flame, rF++ MR++ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. (49, 37, D) the +0 short sword "Etubig" {pierce, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. (49, 43, D) a +0 dagger a +0 robe (50, 13, D) a +2 whip of pain (50, 24, D) the +1 pair of boots of the True Pharaoh {rCorr Str-5 SInv} It affects your strength (-5). It lets you see invisible. It protects you from acid and corrosion. (50, 25, D) a +0 dagger (50, 36, D) a sack of spiders (50, 37, D) a +0 robe (50, 42, D) a +3 falchion of flaming a +0 chain mail a potion of blood (51, 13, D) the ring of the Stag {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (51, 24, D) a lamp of fire (51, 25, D) a fan of gales (51, 30, D) a +2 vampiric short sword an uncursed ring of poison resistance (51, 31, D) a +0 dagger (51, 37, D) the amulet "Wuzong" {+Rage Str+4} [amulet of rage] It affects your strength (+4). It lets you go berserk. (51, 43, D) 8 javelins of returning a ghoul corpse (skeletalised by now) (52, 13, D) the +8 arbalest of Zote {velocity, rF+} Any bolt fired from it inflicts extra damage. It protects you from fire. (52, 24, D) the +10 plate armour of Ryecvey {rPois rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. (52, 25, D) a book of Callings (52, 29, D) a +1 battleaxe of venom a +0 scale mail a +0 short sword a +0 longbow 28 arrows a +3 leather armour of poison resistance (52, 30, D) a +4 ring mail of cold resistance an arrow (52, 33, D) an arrow (52, 36, D) a box of beasts (52, 37, D) a +2 plate armour of magic resistance (52, 42, D) a cursed +1 hand axe a +2 robe of magic resistance (53, 13, D) a book of Fire (53, 24, D) a book of Death (53, 25, D) an uncursed staff of energy (53, 29, D) a +0 dire flail of holy wrath a +1 dire flail of draining (53, 30, D) a +0 scimitar a +0 leather armour (53, 31, D) a +0 long sword (53, 36, D) a +0 long sword (53, 37, D) a book of Fire (54, 13, D) a cursed ring of resist corrosion (54, 24, D) a +0 leather armour (54, 25, D) the ring of the Lotus Blossom {Wiz Dex+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It makes you more stealthy. (54, 36, D) a book of Enchantments (55, 13, D) the cursed +1 pearl dragon scales "Bemum" {rElec rN+ Str+2} It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (55, 24, D) a +4 quarterstaff of distortion (59, 36, D) a +2 hand axe of draining (60, 36, D) an uncursed staff of fire (60, 37, D) a crystal ball of energy (60, 41, D) a +0 great sword a +0 plate armour (60, 42, D) a +0 chain mail (60, 43, D) a +0 war axe a +0 chain mail (61, 0, D) a +0 ring mail of cold resistance (61, 8, D) the Incunabulum of Abstinence Spells Type Level a - Blade Hands Transmutation 5 b - Hydra Form Transmutation 6 c - Dragon's Call Summoning 9 (61, 16, D) a +3 ring of dexterity (61, 26, D) a +4 halberd of protection (61, 36, D) an uncursed amulet of the gourmand (61, 37, D) a phantom mirror (61, 41, D) +0 shadow dragon scales a +0 great sword a +0 plate armour (61, 42, D) 3 needles of sleeping (61, 43, D) a +0 plate armour (62, 0, D) a +1 ring of evasion (62, 1, D) the cursed +1 plate armour of a treasure trove {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 8, D) a lightning rod (4/4) (62, 9, D) an uncursed staff of fire (62, 17, D) a +2 mace of crushing (62, 26, D) a +2 chain mail of cold resistance (62, 27, D) quicksilver dragon scales (62, 36, D) Eczut's Compendium of Creative Earth Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Summon Forest Summoning/Translocation 5 (62, 37, D) an uncursed staff of power (62, 38, D) a +2 battleaxe a +2 battleaxe (62, 40, D) a +1 glaive of venom a +0 plate armour (62, 41, D) a +0 battleaxe a +0 chain mail (62, 42, D) a +3 vampiric lajatang a +0 plate armour (63, 0, D) an uncursed staff of cold (63, 8, D) Feqikh's Handbook of Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 (63, 11, D) a +0 mace a +0 robe (63, 16, D) a box of beasts (63, 17, D) an uncursed staff of fire (63, 26, D) the +2 great sword of Melee {pain, Str+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+4). (63, 27, D) a +0 helmet of see invisible (63, 33, D) a +1 short sword of draining (63, 36, D) a +0 broad axe (63, 37, D) a +1 dire flail (64, 16, D) a phantom mirror (64, 17, D) a +0 chain mail of fire resistance (64, 26, D) a sack of spiders (65, 26, D) a phial of floods (67, 0, D) the +1 robe of Asafoulu {rPois MP-9 Str+8 Int+7} It affects your strength (+8). It affects your intelligence (+7). It protects you from poison. It affects your magic capacity (-9). (68, 0, D) a +0 short sword (68, 3, D) a +0 demon blade of venom a +0 hand axe a +0 leather armour (69, 0, D) a +0 dagger (69, 36, D) a +0 dagger of venom (69, 42, D) a +0 short sword a +0 robe the +2 short sword "Nuafipaa" {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). a +0 robe (70, 5, D) a +3 halberd of freezing a +0 robe (70, 8, D) the Compendium of the Enthralling Birds Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Tornado Air 9 (70, 9, D) a +5 hand crossbow of flaming (70, 36, D) the cursed +1 battleaxe of the Pits of Slime {freeze, +Rage rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you go berserk. It has a curse placed upon it. (70, 37, D) a +0 spear (70, 42, D) a +2 falchion of draining (71, 16, D) a book of the Earth (71, 17, D) an uncursed staff of poison (71, 20, D) a +0 spear (71, 21, D) a cursed +0 spear (71, 26, D) a +4 shortbow of velocity (71, 36, D) a +2 robe (71, 37, D) an uncursed staff of air (71, 41, D) a +0 spear (71, 42, D) a +0 short sword a +0 robe (71, 43, D) a +0 rapier a +0 robe (72, 8, D) the +3 leather armour of the Desert {rN+ MR+ Str-3} It affects your strength (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 16, D) a phial of floods (72, 17, D) an uncursed staff of summoning (72, 19, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (72, 26, D) a +1 robe of cold resistance (72, 27, D) a lightning rod (4/4) (72, 36, D) a book of Flames (72, 37, D) an uncursed ring of wizardry (73, 1, D) the +6 hand crossbow "Nabimn" {elec, Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+5). (73, 3, D) a +0 hand axe a +0 leather armour (73, 16, D) a +0 spear (73, 17, D) a lamp of fire (73, 27, D) a +3 quarterstaff of protection (73, 29, D) a +6 ring of strength the ring "Zoot" {rPois MR- Int-2 Slay+4 Stlth+} [ring of stealth] It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 36, D) a book of Necromancy (73, 37, D) a Fen Folio (74, 3, D) a +0 hand axe (75, 1, D) an uncursed staff of power