supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +1 dagger (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a sack of spiders (49, 36, D) a +2 short sword a +0 robe a phial of floods (49, 37, D) a +2 trident of freezing a +3 flail of protection (50, 24, D) the +11 spear of the Tiger {flame, *Contam Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It causes magical contamination when unequipped. (50, 25, D) a +2 hunting sling of velocity (50, 36, D) a +4 blowgun (50, 37, D) a +0 troll leather armour (50, 39, D) a book of Ice (51, 24, D) a +2 chain mail of cold resistance (51, 25, D) a book of Alchemy (51, 26, D) a +0 short sword (unseen) (51, 36, D) an uncursed amulet of rage (51, 37, D) a +0 halberd (52, 24, D) a lamp of fire (52, 25, D) an uncursed ring of wizardry (52, 36, D) an uncursed amulet of the gourmand (52, 37, D) a +3 demon trident of electrocution (53, 24, D) a +0 whip of flaming (still there?) an uncursed ring of protection from cold (still there?) (53, 25, D) an uncursed ring of fire (53, 36, D) the +6 dagger of Toge {speed, *Noise +Rage rN+++} Attacks with this weapon are significantly faster. It renders you almost immune to negative energy. It lets you go berserk. It may make noises in combat. (53, 37, D) the cursed +3 arbalest "Piskuav" {elec, +Fly rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It lets you fly. It has a curse placed upon it. (54, 24, D) a +4 chain mail of cold resistance (54, 25, D) a +4 glaive of venom (54, 36, D) an uncursed staff of air (55, 24, D) a box of beasts (59, 36, D) a crystal ball of energy (59, 37, D) a +0 spear of venom (60, 36, D) the +8 quarterstaff of Income {elec, rElec rC+ Str+2 Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+7). It protects you from cold. It insulates you from electricity. (60, 39, D) a +0 whip (60, 43, D) a black mamba skeleton (61, 0, D) a +0 robe (still there?) a +0 robe (still there?) a +0 scythe (still there?) (61, 8, D) a +2 morningstar of holy wrath (61, 16, D) a manual of Charms (61, 36, D) a +6 short sword (61, 37, D) a +0 shortbow of velocity (61, 39, D) a +0 long sword (61, 41, D) Sif Muna's Handbook of the Harmful Entourage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Call Canine Familiar Summoning 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shadow Creatures Summoning 6 (62, 0, D) a +0 robe a +1 arbalest of velocity (62, 1, D) a +2 quarterstaff of chaos a +0 cloak a +1 chain mail of magic resistance (62, 8, D) the +4 shortbow of Zin's Anger {velocity, rF+ Str+2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It protects you from fire. It makes you more stealthy. (62, 9, D) an uncursed ring of flight (62, 16, D) an uncursed staff of earth (62, 17, D) a +5 quick blade (62, 26, D) a +0 giant spiked club a book of the Dragon (62, 27, D) a +0 giant spiked club 3 large rocks a book of Debilitation (62, 30, D) the ring of Zukhlyimmi {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. (62, 36, D) Beulenea's Catalogue of the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (62, 37, D) a Young Poisoner's Handbook (62, 38, D) a +0 whip a naga corpse (skeletalised by now) (63, 0, D) a +3 flail of holy wrath a +0 robe (63, 8, D) the ring of Yhiot {*Slow rPois Int+5} [ring of poison resistance] It affects your intelligence (+5). It protects you from poison. It may slow you when you take damage. (63, 16, D) a +6 ring of dexterity (63, 26, D) a +3 morningstar of flaming (63, 27, D) a +0 giant spiked club 5 large rocks (63, 28, D) Sif Muna's Volume of the Snowflakes and Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Confuse Hexes 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Freezing Cloud Conjuration/Ice/Air 6 (63, 36, D) an uncursed staff of fire (63, 37, D) a box of beasts (64, 17, D) a +2 vampiric demon trident (64, 27, D) 4 large rocks (still there?) a +0 giant club (still there?) (65, 26, D) the +9 ice dragon scales of the Crushed Seas {*Drain rElec rF- rC++ MR+++ SInv} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (67, 0, D) an uncursed ring of protection from cold (68, 0, D) a +0 rapier of electrocution (69, 0, D) the Reference Book on Heat Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ignition Fire 8 (69, 36, D) a +0 halberd a book of Dreams (70, 8, D) a +0 hand crossbow of freezing (70, 9, D) the +5 scimitar "Iguwysax" {slice, MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It makes you more stealthy. (70, 36, D) a cursed -1 club (70, 37, D) a book of Party Tricks (71, 8, D) a book of the Earth (71, 16, D) a +2 spear of freezing (71, 17, D) a +4 shortbow of freezing (71, 19, D) a +0 club (71, 20, D) a +0 scale mail a +0 dagger a +0 robe (71, 26, D) a +0 mace of protection (71, 27, D) the +6 hand crossbow of Stickiness {penet, -Tele rPois Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from poison. It prevents most forms of teleportation. (71, 36, D) a +0 hand axe a +2 trident of flaming (71, 37, D) a +2 glaive of protection (71, 39, D) a +6 ring of intelligence (72, 8, D) a Fen Folio a manual of Necromancy (72, 9, D) a +5 mace of holy wrath (72, 16, D) the +7 great mace "Dirobunu" {crush, rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. (72, 17, D) a +4 ring of protection (72, 19, D) a +0 dagger a +0 robe a +0 flail a +0 chain mail (72, 26, D) an uncursed ring of protection from cold (72, 27, D) a fan of gales (72, 36, D) a cursed ring of loudness (72, 37, D) a +2 buckler of reflection (73, 1, D) an uncursed staff of wizardry (73, 16, D) a +3 morningstar of holy wrath (73, 17, D) an uncursed staff of poison (73, 19, D) a +0 mace a +0 leather armour (73, 26, D) a book of Enchantments (73, 27, D) a +1 chain mail of fire resistance (73, 36, D) a +2 hand crossbow of freezing (73, 37, D) the +5 scale mail of Ru's Anger {rElec rPois} It insulates you from electricity. It protects you from poison. (75, 1, D) a +4 plate armour of fire resistance