supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +1 dagger (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of earth (61, 8, D) a +1 mace of protection (61, 16, D) a +1 robe (62, 0, D) a +2 scale mail of fire resistance (62, 1, D) the +10 glaive "Jicwit" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (62, 8, D) an uncursed staff of conjuration (62, 16, D) a sack of spiders (62, 17, D) an uncursed staff of poison (63, 0, D) a sack of spiders (63, 8, D) a manual of Translocations (63, 16, D) a book of Necromancy (63, 17, D) a phantom mirror (64, 16, D) a +5 glaive of freezing (64, 17, D) a +2 rapier of venom (67, 0, D) a +4 war axe of draining (68, 2, D) a +0 robe a +1 robe of positive energy (69, 0, D) an uncursed ring of magical power (69, 22, D) a +0 club a +0 leather armour a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (69, 30, D) a +3 scimitar of flaming (70, 9, D) a +0 rapier of draining (70, 23, D) a +0 dagger a +0 robe a +0 dagger a +0 short sword a +0 plate armour an orc skeleton (70, 30, D) a +3 scimitar of flaming (70, 31, D) a +4 scimitar of flaming (71, 8, D) the cursed +0 pearl dragon scales of Levity {rPois rC- rN+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (71, 16, D) a manual of Summonings (71, 17, D) a +3 chain mail of cold resistance (71, 21, D) a +0 dagger a +0 robe (71, 27, D) a +0 trident of piercing (72, 9, D) the +9 morningstar "Pem Suib" {elec, MR- Int+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (72, 17, D) an uncursed staff of air (72, 23, D) a plain deck of summoning (72, 26, D) a sack of spiders (72, 27, D) the +6 chain mail "Opnop" {rPois Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. (73, 1, D) a +0 dire flail of crushing (73, 2, D) a +0 trident a throwing net (73, 16, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (73, 17, D) a cursed amulet of inaccuracy (73, 26, D) a +2 hunting sling of flaming (73, 27, D) the ring of Birdsong {rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. a fan of gales (75, 1, D) a +0 trident 6 tomahawks