supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 1, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) a +0 halberd of flaming (50, 37, D) a book of Burglary (51, 37, D) a +0 short sword of distortion (51, 43, D) a +2 rapier of flaming (unseen) (52, 37, D) a phial of floods (52, 44, D) a cursed -3 long sword (unseen) (53, 37, D) an uncursed staff of conjuration (57, 41, D) 2 bolts 4 large rocks a cyclops corpse (57, 42, D) 4 large rocks a +1 spear of piercing 15 javelins a +0 leather armour a merfolk corpse (57, 43, D) a cursed -1 arbalest 17 bolts 3 arrows 3 javelins (57, 44, D) a javelin 4 large rocks 6 arrows (58, 41, D) a +0 shortbow 18 arrows (58, 44, D) a javelin a large rock (59, 10, D) a +0 scythe a +0 robe (59, 32, D) a +0 rapier a +0 robe (59, 37, D) a +3 chain mail of cold resistance (59, 38, D) a large rock (59, 44, D) 2 large rocks (60, 33, D) a +0 short sword a +0 robe a +0 buckler a cursed +0 rapier a +0 robe (60, 37, D) a phial of floods (60, 38, D) an arrow (60, 39, D) an arrow (60, 42, D) a +0 longbow 13 arrows (60, 44, D) an arrow 4 large rocks (61, 0, D) a phial of floods (61, 8, D) a +1 fustibalus of freezing (61, 11, D) a +1 robe of magic resistance (61, 12, D) a +0 hand axe a +0 robe a +4 quarterstaff of chaos a +0 cloak (61, 16, D) a +2 war axe of venom (61, 36, D) a lightning rod (4/4) (61, 37, D) a +2 hand crossbow of flaming (61, 44, D) a large rock a javelin (62, 0, D) the Papyrus of the Ghastly Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 (62, 1, D) a +2 chain mail of magic resistance (62, 4, D) a +0 long sword a +0 ring mail (62, 5, D) a +0 dagger of speed a +0 chain mail (62, 8, D) the +8 mace of the Eternal Warrior {crush, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). (62, 9, D) the ring "Ileuk" {+Inv rF+ MR+ Int+5 Stlth-} [ring of intelligence] It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. (62, 16, D) the +1 halberd of Kismet {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (62, 17, D) a +5 blowgun (62, 27, D) a book of the Sky (62, 36, D) a book of Minor Magic (62, 37, D) a large rock a lightning rod (4/4) (63, 0, D) a +1 fustibalus of freezing (63, 16, D) a book of Necromancy (63, 17, D) an uncursed ring of ice (63, 26, D) the Incunabulum of Shifting Bewitchment Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Mana Viper Hexes/Summoning 5 c - Metabolic Englaciation Hexes/Ice 5 d - Hydra Form Transmutation 6 (63, 27, D) an uncursed staff of energy (63, 36, D) a +3 leather armour of fire resistance (63, 37, D) an uncursed staff of death (64, 4, D) a +0 short sword (64, 16, D) an uncursed staff of air (64, 17, D) the +4 quarterstaff "Guniph" {crush, +Inv rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It lets you turn invisible. (64, 26, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (64, 27, D) an uncursed staff of poison (65, 26, D) an uncursed staff of energy (67, 0, D) a +5 shortbow of velocity (67, 2, D) a +0 flail a +0 leather armour (67, 42, D) a redback corpse (68, 0, D) a lightning rod (4/4) (68, 1, D) a +0 dagger a +3 shortbow of freezing a +0 ring mail (68, 2, D) a +0 dagger of draining a +0 robe (68, 43, D) a jumping spider corpse a redback corpse (69, 36, D) a phantom mirror (70, 8, D) an uncursed ring of see invisible (70, 9, D) a book of Ice (70, 36, D) an uncursed staff of conjuration (70, 37, D) the ring of the Vendetta {Fire +Fly Str+5 Int-3 Stlth-} [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It lets you fly. It makes you less stealthy. (71, 8, D) a +5 shortbow (71, 16, D) an uncursed staff of earth (71, 17, D) a phial of floods (71, 19, D) a cursed +0 trident (71, 20, D) a +0 trident (71, 26, D) a +4 scimitar of slicing (71, 27, D) a +0 short sword of speed (71, 37, D) the +5 steam dragon scales "Miargh" {rN+} It protects you from negative energy. (72, 8, D) a +4 scale mail of magic resistance (72, 9, D) a +1 falchion of distortion (72, 17, D) a +2 ring of protection (72, 19, D) a +0 trident (72, 20, D) a +0 trident (unseen) (72, 23, D) 2 tomahawks (72, 26, D) the +8 halberd of Conscience {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (72, 27, D) the ring of Zususmun {rElec rPois Dex-2 SInv Stlth+} [ring of stealth] It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you see invisible. It makes you more stealthy. (72, 31, D) a +0 club (72, 36, D) a box of beasts (72, 37, D) the +12 short sword of the Bouncing Songs {pierce, rElec MR+ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 1, D) the +0 helmet "Ugutt" {rC+ MR+ SInv} It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 16, D) the Handbook of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 (73, 17, D) the Volume of Twisted Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Gell's Gravitas Translocation 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (73, 19, D) a +0 trident 2 tomahawks (73, 20, D) a +0 trident (73, 26, D) a +1 long sword of protection (73, 27, D) the +6 great mace "Beetleslayer" {drain, Fragile rElec Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It will be destroyed if unequipped. (73, 36, D) the amulet "Qolizen" {Harm *Drain rC+ MR+ Str+5 Int-3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (73, 37, D) the +1 robe of Melancholy {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3).