supermoro the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +7 broad axe of freezing (59, 37, D) a +1 hand axe of freezing (60, 13, D) a +0 giant club a +0 giant club (60, 36, D) a fan of gales (60, 37, D) a phantom mirror (60, 43, D) a +0 whip an orc corpse (61, 0, D) a phial of floods (61, 8, D) a +1 buckler of reflection (61, 12, D) 5 large rocks a +0 giant club (61, 16, D) a +5 flail of venom (61, 26, D) an uncursed staff of wizardry (61, 36, D) a +5 blowgun (61, 37, D) an uncursed staff of death (61, 41, D) a +0 dagger (unseen) (62, 0, D) a lamp of fire (62, 1, D) a +0 scale mail of magic resistance (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) a +3 leather armour of poison resistance (62, 12, D) a +0 dire flail a +0 giant club (62, 16, D) a phial of floods (62, 17, D) the cursed +0 plate armour "Panuru" {rElec} It insulates you from electricity. It has a curse placed upon it. (62, 36, D) the Tome of Scorching Darkness Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Ring of Flames Charms/Fire 7 (62, 37, D) a book of Fire (62, 40, D) a +0 flail (unseen) (62, 41, D) a +0 dire flail (unseen) (63, 8, D) a +2 hand axe of chopping (63, 16, D) the ring of Pyul {+Fly MR+ Int+2} [ring of flight] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. a +3 battleaxe of freezing the ring of Intercession {rCorr rF++} [ring of resist corrosion] It greatly protects you from fire. an uncursed staff of death (63, 17, D) a phantom mirror (63, 26, D) Wuphent's Papyrus of Virous Dark Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Vampiric Draining Necromancy 3 c - Venom Bolt Conjuration/Poison 5 d - Cigotuvi's Embrace Necromancy 5 (63, 27, D) a +3 leather armour of fire resistance (63, 31, D) a +0 spear a +2 hunting sling of freezing a hornet corpse (63, 32, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 buckler (63, 36, D) a Young Poisoner's Handbook (63, 37, D) a +3 battleaxe of chopping (63, 40, D) a +0 dagger (unseen) (64, 16, D) a +1 shield of cold resistance (64, 17, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (64, 26, D) the Volume of the Lucky Voyage Spells Type Level a - Apportation Translocation 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Disjunction Translocation 8 (64, 27, D) a +4 triple sword of slicing (65, 26, D) a +7 whip of electrocution (67, 2, D) an uncursed staff of conjuration (68, 0, D) a phantom mirror (70, 8, D) a +5 ring of intelligence (70, 9, D) an uncursed staff of cold (70, 36, D) the +5 war axe "Utea" {elec, *Slow MP+9 Int+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+9). It affects your magic capacity (+9). It may slow you when you take damage. (70, 37, D) a +0 dagger (70, 39, D) an uncursed staff of cold a +0 leather armour an orc corpse (71, 8, D) a book of Summonings (71, 16, D) a +2 flail of holy wrath (71, 26, D) an uncursed staff of conjuration (71, 27, D) a +3 leather armour of poison resistance (71, 31, D) a +5 great sword a +0 robe (71, 36, D) an uncursed ring of see invisible (71, 37, D) a book of Dreams (71, 39, D) an uncursed staff of summoning (72, 8, D) the +9 spear "Beetle's Nightmare" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (72, 9, D) an uncursed ring of wizardry (72, 16, D) a +2 robe of cold resistance (72, 17, D) an uncursed staff of summoning (72, 27, D) a +2 quarterstaff of draining (72, 36, D) a +0 trident (still there?) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} (still there?) It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (72, 37, D) a +0 dagger (still there?) a sack of spiders (still there?) (73, 1, D) a manual of Crossbows (73, 17, D) an uncursed staff of summoning (73, 26, D) a phial of floods (73, 27, D) the Reference Book on Stolen Souls and Boosts Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Sublimation of Blood Necromancy 2 d - Ozocubu's Armour Charms/Ice 3 e - Dispel Undead Necromancy 5 (73, 31, D) a +0 short sword a +0 robe (73, 36, D) a book of Frost (73, 37, D) an uncursed staff of summoning (75, 1, D) an uncursed staff of summoning