supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 scale mail a +0 shield a +0 war axe (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 scythe of Symmetry {protect, *Rage rElec rF- rN+++} It protects the one who uses it against injury (+AC on strike). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It may make you go berserk in combat. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 halberd (49, 37, D) a +0 hand axe (50, 36, D) a cursed staff of death (50, 37, D) a +0 glaive (50, 41, D) a +0 dagger (unseen) (50, 43, D) a +0 war axe (51, 37, D) a +0 halberd (51, 41, D) a cursed +0 dagger (unseen) (51, 43, D) a +0 flail (unseen) (52, 36, D) a sack of spiders (52, 37, D) an uncursed staff of power (53, 37, D) a +2 buckler of protection (54, 36, D) a manual of Conjurations (59, 36, D) a +0 robe (59, 37, D) a book of the Sky (60, 36, D) the cursed +0 plate armour "Fyraad" {+Blink Str+2 Int+3 Dex-4} It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-4). It lets you blink. It has a curse placed upon it. (60, 37, D) a box of beasts (61, 0, D) a lightning rod (4/4) (61, 8, D) a +2 morningstar of holy wrath (61, 16, D) a +2 hand axe of chopping (61, 36, D) an uncursed ring of protection from fire (61, 37, D) a crystal ball of energy (62, 0, D) a cursed staff of summoning (62, 1, D) a box of beasts (62, 8, D) a +6 ring of strength (62, 9, D) a +3 leather armour of magic resistance (62, 16, D) an uncursed staff of power (62, 17, D) a book of the Tempests (62, 26, D) an uncursed staff of death (62, 27, D) an uncursed staff of conjuration (62, 30, D) a +3 hand axe a +0 robe (62, 36, D) a lamp of fire (62, 37, D) a book of Maledictions (62, 40, D) a +0 dagger a +1 leather armour a +0 buckler (63, 0, D) a book of Burglary (63, 8, D) the +4 hand axe of the Dead {chop, MR+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (63, 16, D) a +2 battleaxe of venom (63, 17, D) a Fen Folio (63, 26, D) a phial of floods (63, 27, D) an uncursed staff of air (63, 36, D) Uczuerchu's First Steps in Secret Knowledge Spells Type Level a - Shock Conjuration/Air 1 b - Confusing Touch Hexes 1 c - Animate Skeleton Necromancy 1 d - Summon Small Mammal Summoning 1 e - Apportation Translocation 1 (64, 16, D) a +1 leather armour of cold resistance (64, 17, D) an uncursed staff of conjuration (64, 26, D) a +2 leather armour of poison resistance (64, 27, D) a fan of gales (65, 26, D) a +2 scale mail of cold resistance (67, 0, D) the ring "Redisani" {rPois Dex+3 SInv} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It lets you see invisible. (68, 0, D) a +1 hand axe of distortion (69, 0, D) a +1 hunting sling of flaming (69, 36, D) an uncursed staff of poison (70, 8, D) a +1 mace of protection (70, 9, D) a book of Transfigurations (70, 36, D) a book of Annihilations (70, 37, D) +2 shadow dragon scales (70, 41, D) a water moccasin corpse (skeletalised by now) (70, 42, D) a spiny frog corpse (skeletalised by now) (71, 8, D) the ring of Qocuell {*Drain rElec rF+ rN++} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. (71, 16, D) a book of Flames (71, 17, D) a +1 plate armour of fire resistance (71, 26, D) a fan of gales (71, 27, D) an uncursed staff of power (71, 33, D) 3 arrows (71, 36, D) the ring of Uscham {Ice Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (71, 37, D) a +2 chain mail of cold resistance (72, 8, D) a phantom mirror (72, 9, D) +2 pearl dragon scales (72, 16, D) a +3 plate armour of fire resistance (72, 17, D) an uncursed staff of fire (72, 20, D) a +0 spear (72, 21, D) a +0 quarterstaff a +0 robe (72, 26, D) an uncursed staff of conjuration (72, 27, D) a +2 rapier of distortion (72, 32, D) a +0 short sword of electrocution a +0 scale mail (72, 33, D) an arrow (72, 36, D) a +2 buckler of cold resistance (72, 37, D) the Compendium of Creative Contamination Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Call Canine Familiar Summoning 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Summon Mana Viper Hexes/Summoning 5 (72, 40, D) a spiny frog corpse (skeletalised by now) (73, 1, D) a crystal ball of energy (73, 16, D) a +2 robe of resistance (73, 17, D) a book of Necromancy (73, 26, D) a book of Alchemy (73, 27, D) a +0 dagger (73, 32, D) a +0 rapier a +0 leather armour a +2 short sword of speed (73, 36, D) a +1 mace of draining (73, 37, D) a book of Party Tricks (74, 33, D) 3 arrows (75, 1, D) a +1 ring mail of poison resistance (75, 25, D) a +2 short sword of speed a +0 shortbow of velocity 17 arrows a +0 leather armour (75, 32, D) a +0 rapier a +0 scale mail (75, 33, D) a +0 rapier a +0 scale mail