supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 21, D) a +0 rapier (unseen) (33, 22, D) a +2 war axe of distortion (still there?) a +0 dagger (still there?) a +0 short sword (still there?) a +5 vampiric long sword (still there?) 3 arrows (still there?) an elf corpse (still there?) (33, 23, D) a +0 rapier (unseen) (34, 0, D) a +3 ring of intelligence (34, 20, D) a +0 scimitar (unseen) (34, 21, D) a +0 shortbow (unseen) (35, 15, D) the ring of Neurosis {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (35, 24, D) an uncursed staff of poison a +0 leather armour (36, 0, D) a +3 giant spiked club (36, 15, D) the ring of Gaipsot {Ice rElec rPois Slay-2} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (37, 0, D) a cursed staff of cold (37, 1, D) an uncursed staff of fire (37, 15, D) a phial of floods (38, 1, D) a +4 ring mail of magic resistance (38, 15, D) a scroll of brand weapon (39, 0, D) an uncursed staff of conjuration (39, 5, D) a +2 scythe of venom (39, 10, D) a +1 long sword of electrocution (39, 15, D) a fan of gales (40, 1, D) a book of Callings (40, 6, D) a +0 scale mail a +2 mace of protection a +0 trident (40, 8, D) a +0 spear a +0 robe (40, 15, D) a +3 flail of holy wrath (41, 0, D) a phantom mirror (41, 1, D) a book of Flames (41, 7, D) a +0 scythe of protection (41, 10, D) a +6 shortbow a +3 plate armour of magic resistance (42, 0, D) an uncursed staff of cold (42, 1, D) a +3 war axe of flaming (42, 6, D) a cursed +5 short sword a +0 robe (49, 0, D) the Incunabulum of Supportive Ignition Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Sticky Flame Conjuration/Fire 4 (49, 1, D) a book of Changes (49, 12, D) a +1 vampiric glaive (49, 24, D) a +7 giant club (49, 36, D) the ring "Wure" {Str+5 Stlth-} [ring of loudness] It affects your strength (+5). It makes you less stealthy. (50, 0, D) a +2 battleaxe of chopping (50, 1, D) a +0 quarterstaff of protection (50, 12, D) a book of Changes (50, 13, D) a +1 vampiric falchion (50, 24, D) a +1 battleaxe of flaming a +2 dagger of protection a +3 flail of protection a +1 flail of crushing a +1 short sword of venom (50, 25, D) the ring "Kihiebbai" {+Blink rPois rF- rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It lets you blink. (50, 30, D) a +0 robe (50, 36, D) the Disquisition on Earthen Weightlessness Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Silence Hexes/Air 5 (50, 37, D) a +0 long sword (50, 40, D) a +3 flail of protection a +0 plate armour a +0 long sword a +0 plate armour (50, 41, D) a +0 arbalest (unseen) (50, 42, D) a +3 great sword (unseen) (51, 0, D) a cursed amulet of the gourmand (51, 1, D) a phial of floods (51, 12, D) the amulet "Xugg" {rF+ rN+ MR+ Regen+} [amulet of regeneration] It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (51, 13, D) a +0 morningstar of crushing (51, 16, D) a +0 trident (51, 24, D) the Handbook of Enchantment and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Metabolic Englaciation Hexes/Ice 5 (51, 36, D) an uncursed staff of cold (51, 39, D) a +0 dagger (unseen) (51, 40, D) +0 shadow dragon scales (51, 41, D) a bolt (51, 43, D) a large rock (51, 44, D) a large rock (52, 0, D) a cursed staff of poison (52, 1, D) an uncursed staff of power (52, 12, D) an uncursed staff of death (52, 13, D) a sack of spiders (52, 25, D) a book of Geomancy (52, 31, D) a +3 short sword of venom a +0 robe (52, 33, D) a +0 dagger a +0 robe (52, 36, D) a +0 shield a +0 war axe (52, 37, D) a +0 troll leather armour (52, 39, D) a +0 flail (still there?) a +2 halberd of protection (still there?) a +2 plate armour of poison resistance (still there?) (52, 40, D) 2 large rocks a +0 broad axe a +0 chain mail a +0 shield (53, 0, D) a +1 rapier of venom (53, 1, D) a +2 ring mail of cold resistance (53, 12, D) a box of beasts (53, 13, D) the amulet of Zovvuv {+Rage Dex+4} [amulet of rage] It affects your dexterity (+4). It lets you go berserk. (53, 24, D) a book of Conjurations (53, 25, D) a book of Death (53, 36, D) the Guide on Twisted Heat Spells Type Level a - Corpse Rot Necromancy 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Simulacrum Ice/Necromancy 6 (53, 37, D) a phantom mirror (53, 39, D) a +2 quarterstaff of draining (still there?) a large rock (still there?) (53, 40, D) a +3 bardiche a +0 chain mail (54, 0, D) an uncursed staff of energy (54, 1, D) a book of Geomancy (54, 12, D) a lightning rod (4/4) (54, 13, D) a +2 flail of protection (54, 24, D) the Papyrus of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Irradiate Conjuration/Transmutation 5 e - Fireball Conjuration/Fire 5 (54, 25, D) the cursed +1 scale mail of the Bard {-Tele rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (54, 36, D) a phial of floods (55, 0, D) a crystal ball of energy (55, 1, D) the Papyrus of the Destructive Voyage Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Dispersal Translocation 6 (55, 12, D) the +2 chain mail "Cecynakoer" {rF+ rC- Str+4} It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (55, 13, D) an uncursed ring of protection from magic (55, 24, D) a +1 mace of draining (59, 36, D) the +0 giant spiked club of Destruction {holy, *Slow Str+5 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your dexterity (+5). It may slow you when you take damage. (59, 37, D) a +0 trident (59, 39, D) a +0 longbow (still there?) an arrow (still there?) (60, 36, D) a +0 spear (60, 37, D) the +3 ring mail "Soomisod" {rElec} It insulates you from electricity. (60, 39, D) a +0 flail a +0 scale mail 3 arrows a +0 spear a cursed +0 leather armour 10 javelins (60, 40, D) a +5 trident of holy wrath a +0 robe a +0 mace a +0 leather armour (60, 41, D) 6 javelins a cursed +0 scale mail (61, 4, D) a +0 mace (61, 8, D) the ring "Icidekh" {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. (61, 16, D) the +1 fire dragon scales "Nat Imip" {rF++ rC- rN+} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (61, 26, D) a lightning rod (4/4) (61, 36, D) the +1 leather armour of the Past {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (61, 37, D) a +2 chain mail of cold resistance (61, 38, D) a +2 trident of flaming (61, 40, D) a +0 spear a +0 leather armour 14 javelins (61, 42, D) a javelin (62, 0, D) a manual of Charms (62, 1, D) a book of Battle (62, 9, D) a cursed ring of loudness (62, 12, D) a +0 dire flail (62, 16, D) a +3 long sword of holy wrath (62, 17, D) a +2 leather armour of cold resistance (62, 26, D) an uncursed staff of fire (62, 27, D) an uncursed ring of wizardry (62, 36, D) an uncursed staff of cold (62, 37, D) a +5 dagger of protection (62, 39, D) a +2 spear of freezing (unseen) (62, 40, D) a +3 trident of protection a +5 hunting sling of freezing a +0 leather armour (63, 0, D) a +2 arbalest of flaming (63, 16, D) a book of Necromancy (63, 17, D) a box of beasts (63, 26, D) a +3 leather armour of cold resistance (63, 37, D) a phial of floods (63, 41, D) a +0 dagger (unseen) (63, 42, D) a +0 short sword (unseen) (64, 16, D) the cursed +0 plate armour "Bemes" {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (64, 17, D) a phial of floods (64, 26, D) a book of Spatial Translocations (64, 27, D) the ring "Ruov" {+Fly MR+ Str-4 Dex+3} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you fly. (64, 36, D) a +0 dagger (unseen) (65, 26, D) a cursed -4 ring of evasion (65, 42, D) an arrow (67, 0, D) a book of Summonings (67, 2, D) a +0 club (68, 0, D) the Guide on Evil and Creation Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Draining Conjuration/Necromancy 5 (68, 2, D) a +0 whip a +0 dagger a +0 robe (69, 0, D) an uncursed staff of power (69, 36, D) a box of beasts (70, 8, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (70, 9, D) a +1 robe of the Archmagi (70, 36, D) an uncursed staff of conjuration (70, 37, D) an uncursed staff of energy (70, 39, D) a +0 flail (unseen) (71, 8, D) a crystal ball of energy (71, 12, D) a +0 club (71, 17, D) a +3 chain mail of fire resistance (71, 26, D) a lightning rod (4/4) (71, 27, D) a +1 long sword of slicing (71, 37, D) a +3 long sword of protection (71, 39, D) a +0 short sword a +0 plate armour (72, 8, D) a +0 short sword (72, 9, D) a book of the Earth (72, 12, D) a +0 short sword (72, 13, D) a +0 hand axe (72, 16, D) a +3 ring of dexterity (72, 17, D) a +2 ring mail of poison resistance (72, 19, D) a +0 trident of flaming 2 tomahawks (72, 20, D) a +0 trident (72, 22, D) a tomahawk an arrow (72, 23, D) 2 tomahawks (72, 26, D) a book of Battle (72, 27, D) an uncursed ring of protection from cold (72, 36, D) the Reference Book on Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 1, D) a manual of Staves (73, 19, D) a cursed +0 trident (73, 20, D) a +0 shortbow 16 arrows (73, 21, D) a +0 trident 4 tomahawks (73, 22, D) an arrow (73, 36, D) a box of beasts (73, 37, D) a phantom mirror (74, 20, D) a cursed +0 shortbow an uncursed staff of summoning 23 arrows (75, 1, D) a +1 flail of draining (75, 21, D) an arrow