supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 29, D) a +0 scimitar (unseen) (47, 30, D) 2 arrows (48, 29, D) an arrow a +0 mace of holy wrath a +1 vampiric long sword (49, 24, D) a +0 rapier (49, 36, D) a +4 mace of protection (49, 37, D) a +2 lajatang of speed (50, 24, D) a +2 short sword of draining (50, 25, D) a book of Unlife (50, 37, D) a +2 morningstar of crushing (50, 41, D) a redback corpse (still there?) a wolf spider corpse (still there?) (51, 24, D) a +3 leather armour of magic resistance (51, 25, D) an uncursed staff of cold (51, 36, D) a book of Alchemy (51, 37, D) a crystal ball of energy (51, 41, D) a jumping spider corpse (52, 24, D) a crystal ball of energy (52, 25, D) a +4 giant spiked club (52, 37, D) a box of beasts (52, 41, D) a wolf spider corpse (53, 24, D) a +2 flail of holy wrath (53, 25, D) a box of beasts (53, 36, D) the Disquisition on Transformation and the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (53, 37, D) an uncursed ring of flight (54, 24, D) a +0 rapier (54, 25, D) a +0 dagger (54, 36, D) a +1 arbalest of freezing (55, 24, D) a crystal ball of energy (58, 39, D) a water moccasin corpse (skeletalised by now) (58, 40, D) a cursed +0 robe a naga corpse (skeletalised by now) (59, 36, D) a +1 bardiche of freezing (59, 37, D) a +1 vampiric spear (59, 38, D) a +0 spear (unseen) (59, 39, D) a +0 flail a +0 robe a cursed +0 shield a naga corpse (skeletalised by now) (59, 41, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a phantom mirror (60, 37, D) a cursed amulet of inaccuracy (60, 42, D) a +0 dagger a cursed +0 robe a +0 club a +0 leather armour (61, 0, D) a +5 antimagic long sword (61, 8, D) a book of Unlife (61, 16, D) a fan of gales (61, 36, D) a book of Callings (61, 37, D) the Reference Book on Transmutation Spells Type Level a - Ice Form Ice/Transmutation 4 b - Petrify Transmutation/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 (61, 42, D) a +0 hand axe (62, 0, D) an uncursed staff of conjuration (62, 1, D) the +5 short sword "Ycucud" {freeze, Str+5 Int+5 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (+5). It affects your dexterity (-3). (62, 8, D) an uncursed staff of energy (62, 16, D) a Grand Grimoire (62, 27, D) a +1 executioner's axe of pain (62, 36, D) an uncursed staff of fire (62, 37, D) an uncursed amulet of harm (63, 0, D) the +1 chain mail of the Vestibule of Hell {Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). (63, 3, D) a +1 vampiric glaive a +0 scimitar (63, 16, D) an uncursed staff of death (63, 17, D) the +8 hand crossbow of Contradiction {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (63, 26, D) a fan of gales (63, 27, D) an uncursed staff of conjuration (63, 36, D) an uncursed staff of cold (63, 37, D) a +0 hand crossbow of freezing (64, 16, D) a book of Summonings (64, 17, D) an uncursed amulet of faith (64, 27, D) Sif Muna's Collected Works on Ensnaring Translocation Spells Type Level a - Slow Hexes 2 b - Teleport Other Translocation 3 c - Silence Hexes/Air 5 d - Discord Hexes 8 (65, 26, D) an uncursed staff of wizardry (67, 0, D) a +2 morningstar of crushing (68, 0, D) a lamp of fire (69, 0, D) +1 gold dragon scales (70, 8, D) a book of Minor Magic (70, 9, D) a crystal ball of energy (70, 36, D) an uncursed staff of air (70, 37, D) the +1 robe of Keraregh {-Tele rCorr Dex+3} It affects your dexterity (+3). It prevents most forms of teleportation. It protects you from acid and corrosion. (71, 10, D) a +1 lajatang of venom (71, 16, D) a fan of gales (71, 17, D) a book of Alchemy (71, 26, D) a +2 glaive of venom (71, 27, D) a book of Minor Magic (71, 36, D) a cursed staff of conjuration (71, 37, D) a crystal ball of energy (71, 40, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (72, 8, D) a book of Minor Magic (72, 17, D) a +4 halberd of venom (72, 26, D) an uncursed ring of positive energy an uncursed ring of ice (72, 37, D) an uncursed ring of see invisible (73, 1, D) a +2 ring mail of poison resistance (73, 16, D) a +1 plate armour of positive energy (73, 20, D) the ring "Egarufev" {Ice +Inv Int-5 Slay+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It makes you more stealthy. (73, 26, D) a sack of spiders (73, 36, D) a phantom mirror (73, 37, D) an uncursed staff of poison (74, 3, D) a +0 short sword a +0 robe (75, 3, D) a +0 dagger a +0 robe