supermoro the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 scale mail a +0 shield a +0 war axe (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 war axe of venom (61, 8, D) an uncursed ring of wizardry (62, 0, D) a +1 vampiric glaive (62, 1, D) a +3 leather armour of magic resistance (62, 8, D) a +4 quick blade a +0 shortbow 17 arrows a +0 leather armour a lightning rod (4/4) (62, 9, D) a lamp of fire (62, 11, D) a +0 scimitar (62, 12, D) an arrow (62, 13, D) 2 arrows (63, 8, D) a +0 dagger (63, 11, D) a +0 short sword (63, 12, D) a +0 longbow a +0 short sword 15 arrows a +0 leather armour (67, 0, D) a book of Clouds (68, 0, D) the ring "Yzeha" {rF+++ rC+ Str-5} [ring of protection from cold] It affects your strength (-5). It renders you almost immune to fire. It protects you from cold. (70, 9, D) a book of Air (70, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a +3 leather armour of fire resistance (71, 17, D) a lightning rod (4/4) (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 20, D) 3 large rocks (71, 26, D) an uncursed staff of fire (71, 27, D) an uncursed ring of magical power (72, 9, D) a +0 halberd of protection (72, 16, D) a phial of floods (72, 17, D) a manual of Bows (72, 19, D) a +0 trident 3 throwing nets a merfolk corpse (skeletalised by now) (72, 22, D) a large rock (72, 26, D) a crystal ball of energy (72, 27, D) an uncursed ring of protection from cold (73, 16, D) an uncursed staff of fire (73, 17, D) an uncursed staff of fire (73, 26, D) a +2 spear of venom (73, 27, D) the Incunabulum of the Ninety-Nine Spirits Spells Type Level a - Sublimation of Blood Necromancy 2 b - Control Undead Necromancy 4 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (74, 3, D) a +4 hand axe a +0 robe (75, 1, D) a crystal ball of energy