supermoro the Dungeon (2, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) an uncursed ring of flight (49, 37, D) an uncursed staff of death (49, 41, D) a +0 hand axe (unseen) (50, 33, D) a hell hound corpse (50, 36, D) a +3 flail of holy wrath (50, 37, D) an uncursed staff of conjuration (50, 41, D) a black mamba corpse (51, 31, D) a +0 hand axe (unseen) (51, 36, D) a book of Debilitation (51, 37, D) a +4 ring of evasion (51, 41, D) a +2 long sword of venom a naga corpse (52, 32, D) a +3 broad axe (unseen) (52, 36, D) a +2 hand crossbow of flaming (52, 37, D) a +2 falchion of electrocution (52, 40, D) a +0 spear (unseen) (52, 41, D) a black mamba corpse (53, 36, D) the +7 hunting sling of Dim Light {freeze, +Fly rF+ Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from fire. It lets you fly. (53, 40, D) a cursed -3 dagger (unseen) (54, 36, D) a book of Geomancy (59, 37, D) an uncursed amulet of guardian spirit (60, 4, D) a +1 morningstar of flaming a +0 robe (60, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (60, 37, D) the Catalogue of Enchantment Spells Type Level a - Confuse Hexes 3 b - Cause Fear Hexes 4 c - Silence Hexes/Air 5 d - Discord Hexes 8 (61, 8, D) a phantom mirror (61, 16, D) a +4 demon trident of electrocution a +1 dagger of speed (61, 26, D) an uncursed staff of death (61, 36, D) an uncursed staff of poison (61, 37, D) a +0 short sword a +0 plate armour a lightning rod (4/4) (61, 40, D) a +0 trident a +0 chain mail (61, 41, D) a +0 war axe a +0 plate armour (61, 42, D) a +0 plate armour (62, 0, D) an uncursed ring of ice (62, 1, D) a +0 rapier (62, 8, D) the cursed +1 scale mail of Uskayaw's Regard {rPois} It protects you from poison. It has a curse placed upon it. (62, 9, D) an uncursed ring of protection from fire (62, 16, D) the ring "Wosatz" {rPois rN+ Str-4 Int+4 Slay+3} [ring of positive energy] It affects your strength (-4). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. (62, 17, D) the cursed ring of Dusief {rC+ Str+8 Dex-5 Slay-4} [ring of dexterity] It affects your strength (+8). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It has a curse placed upon it. (62, 26, D) a +2 hand axe of flaming (62, 27, D) a +2 dagger of venom (62, 29, D) a +3 quarterstaff of protection (unseen) (62, 36, D) a +0 mace of protection (62, 37, D) an uncursed ring of protection from fire (62, 42, D) a +0 battleaxe a +0 chain mail (63, 0, D) a phantom mirror (63, 8, D) a sack of spiders (63, 16, D) an uncursed staff of cold (63, 17, D) a +0 long sword (63, 18, D) a +2 trident of protection a +0 scale mail (63, 20, D) a +1 trident of flaming (63, 21, D) a +0 rapier a +0 ring mail (63, 26, D) a +0 mace an uncursed staff of conjuration (63, 29, D) a +0 dagger a +0 robe (63, 36, D) a book of Changes (63, 37, D) Qiev's Handbook of Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Flame Conjuration/Fire 2 d - Stone Arrow Conjuration/Earth 3 e - Force Lance Conjuration/Translocation 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (64, 16, D) a box of beasts (64, 17, D) a +0 short sword (64, 20, D) a +0 dagger a +0 robe (64, 21, D) a +0 leather armour a +0 dagger a +0 robe (64, 26, D) a +2 halberd of freezing (64, 27, D) a +2 leather armour of magic resistance (65, 20, D) a +0 dagger a +0 robe (65, 26, D) a +4 halberd of venom (67, 18, D) a +0 rapier a +0 chain mail (68, 0, D) the Volume of Scorching Stones Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Iron Shot Conjuration/Earth 6 (69, 0, D) a phantom mirror (69, 36, D) a box of beasts (70, 8, D) a box of beasts (70, 9, D) an uncursed ring of see invisible (70, 36, D) a lamp of fire (71, 8, D) a lamp of fire (71, 16, D) a +2 leather armour of positive energy (71, 26, D) an uncursed staff of summoning (71, 29, D) a +0 robe (71, 36, D) a +1 buckler of poison resistance (71, 37, D) a +0 arbalest of flaming (71, 42, D) a +0 hand axe (72, 8, D) a +0 war axe of chopping (72, 9, D) an uncursed staff of wizardry (72, 16, D) a book of the Warp (72, 17, D) an uncursed staff of energy (72, 26, D) an uncursed staff of fire (72, 27, D) the ring of Esusen {Wiz *Contam Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It causes magical contamination when unequipped. (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a +1 long sword of protection (72, 37, D) a book of Party Tricks (72, 42, D) a +0 flail a +0 leather armour (73, 16, D) a lamp of fire (73, 17, D) a +2 hunting sling of velocity (73, 26, D) an uncursed staff of death (73, 27, D) an uncursed ring of poison resistance (73, 36, D) a +3 flail of holy wrath (73, 37, D) an uncursed amulet of magic regeneration (74, 2, D) a +1 arbalest of freezing 24 bolts (75, 2, D) an uncursed staff of wizardry a +0 shortbow 21 arrows