supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 8, D) a +0 scale mail a +0 shield a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 4, D) the +7 Singing Sword (57, 43, D) 23 arrows (57, 44, D) 5 arrows (58, 44, D) an arrow (59, 32, D) a cursed +0 battleaxe a +0 robe (59, 36, D) a fan of gales (59, 37, D) a +2 shield of fire resistance (60, 32, D) a cursed +0 long sword a +0 robe (60, 36, D) an uncursed staff of air (60, 37, D) an uncursed staff of power (60, 41, D) a +0 long sword (unseen) (60, 44, D) an arrow (61, 0, D) a book of Enchantments (61, 8, D) the +10 scale mail of the Black Moon {rF+ Str+2 Int+3 Dex+4} It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. (61, 26, D) a book of the Earth (61, 32, D) a cursed +2 spear a +0 robe (61, 36, D) a +0 short sword (61, 37, D) a +3 leather armour of cold resistance (61, 44, D) 3 arrows (62, 0, D) a +2 scale mail of cold resistance (62, 1, D) an uncursed staff of power (62, 8, D) an uncursed staff of poison (62, 9, D) an uncursed ring of positive energy (62, 16, D) the cursed +0 leather armour "Aptipus" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (62, 17, D) a fan of gales (62, 26, D) a +1 flail of crushing (62, 27, D) an uncursed staff of summoning (62, 37, D) the ring "Uxuryffa" {rElec AC+2 Stlth+} [ring of protection] It affects your AC (+2). It insulates you from electricity. It makes you more stealthy. (63, 0, D) an uncursed ring of poison resistance (63, 16, D) a sack of spiders (63, 17, D) an uncursed staff of air (63, 27, D) a +1 chain mail of magic resistance (63, 36, D) a +0 chain mail of cold resistance (63, 37, D) an uncursed amulet of regeneration (64, 16, D) a +2 crystal plate armour (64, 26, D) an uncursed staff of poison (65, 26, D) a +2 plate armour of fire resistance (67, 0, D) an uncursed staff of wizardry (68, 43, D) a +0 dagger a +0 robe (69, 0, D) a +1 ring mail of cold resistance (69, 36, D) an uncursed staff of summoning (69, 43, D) a +2 dagger of flaming an orc corpse (70, 8, D) the Disquisition on Helpful Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 f - Spider Form Transmutation/Poison 3 g - Venom Bolt Conjuration/Poison 5 (70, 9, D) the +1 ring mail of Disguise {Int+5 Slay+5} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (70, 36, D) a +2 pair of gloves of archery (70, 37, D) a book of Misfortune (71, 8, D) an uncursed ring of wizardry (71, 16, D) a sack of spiders (71, 26, D) an uncursed staff of death (71, 36, D) a book of Necromancy (71, 37, D) an uncursed staff of air (72, 8, D) a cursed staff of earth (72, 9, D) the ring of the Raven {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). (72, 16, D) an uncursed staff of summoning (72, 17, D) a crystal ball of energy (72, 26, D) a box of beasts (72, 27, D) a +3 chain mail of poison resistance (72, 36, D) a +2 morningstar of holy wrath (72, 37, D) a book of the Dragon (73, 16, D) a +0 dagger of venom (73, 17, D) an uncursed staff of poison (73, 26, D) a +1 pair of gloves of dexterity (73, 27, D) a +0 glaive of freezing (73, 36, D) an uncursed ring of wizardry (73, 37, D) a phantom mirror (75, 1, D) a +4 hand crossbow of freezing