supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 43, D) a +2 battleaxe of freezing a polar bear corpse a polar bear corpse (59, 36, D) a scroll of brand weapon (59, 37, D) an uncursed staff of power (60, 4, D) a cursed +0 long sword (unseen) (60, 36, D) +1 shadow dragon scales (60, 37, D) a book of Summonings (61, 8, D) a fan of gales (61, 16, D) an uncursed staff of summoning (61, 32, D) a +4 scimitar of flaming (61, 36, D) an uncursed ring of flight (61, 37, D) an uncursed staff of air (62, 0, D) an uncursed staff of wizardry (62, 1, D) an uncursed staff of cold (62, 8, D) a sack of spiders (62, 11, D) a +0 dagger a +0 robe a +0 whip (62, 16, D) Peeg's Arcane Secrets of Rites and Rhymes Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Summon Hydra Summoning 7 d - Malign Gateway Summoning/Translocation 7 (62, 17, D) the cursed ring of Spite {rElec Str-2} [ring of strength] It affects your strength (-2). It insulates you from electricity. It has a curse placed upon it. (62, 26, D) a +6 blowgun (62, 27, D) a +3 flail of protection (62, 36, D) a +1 glaive of venom (62, 37, D) an uncursed staff of wizardry (63, 0, D) Pompesche's Guide on Combat Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Irradiate Conjuration/Transmutation 5 (63, 8, D) a +2 hunting sling of flaming (63, 16, D) a +0 hand axe (still there?) an uncursed ring of protection from fire (still there?) (63, 17, D) a phantom mirror (63, 26, D) an uncursed ring of protection from cold (63, 31, D) a +0 leather armour (63, 33, D) a +4 scimitar of flaming (63, 36, D) the +3 helmet of Ezxaem {+Fly rF- Regen+ MP+9} It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you fly. It increases your rate of regeneration. (63, 37, D) a +8 blowgun (64, 16, D) the +6 hand crossbow of Kojehyqa {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (64, 17, D) an uncursed staff of death (64, 26, D) a +6 quick blade (64, 27, D) an uncursed staff of conjuration (65, 26, D) an uncursed ring of wizardry (67, 0, D) an uncursed staff of wizardry (67, 42, D) a cursed -2 giant club a +0 giant club (67, 43, D) 2 large rocks (68, 0, D) a +3 short sword of venom (68, 42, D) a cursed -1 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (68, 43, D) 2 large rocks (unseen) (69, 0, D) an uncursed staff of wizardry (69, 36, D) a book of Debilitation (70, 8, D) a book of Enchantments (70, 9, D) a +2 plate armour of positive energy (70, 36, D) a +3 blowgun (70, 37, D) an uncursed staff of death (71, 8, D) a +7 blowgun (71, 16, D) the ring "Xoshrajoe" {rC+ Stlth-} [ring of loudness] It protects you from cold. It makes you less stealthy. (71, 17, D) the +1 chain mail of Plog {rC- Str+6} It affects your strength (+6). It makes you vulnerable to cold. (71, 26, D) a sack of spiders (71, 27, D) an uncursed staff of earth (71, 36, D) a +2 shortbow of flaming (71, 37, D) a book of Enchantments (72, 9, D) a +3 vampiric spear (72, 16, D) an uncursed ring of flight (72, 17, D) a +3 executioner's axe of electrocution (72, 26, D) a box of beasts (72, 31, D) a +0 long sword of electrocution an uncursed ring of see invisible (72, 36, D) a fan of gales (72, 37, D) a +0 rapier of flaming (73, 2, D) a +2 scythe of flaming a +0 robe (73, 16, D) the cursed +1 scale mail of Agupn {+Blink rPois Str-3} It affects your strength (-3). It protects you from poison. It lets you blink. It has a curse placed upon it. (73, 17, D) a lightning rod (4/4) (73, 37, D) an uncursed staff of fire (74, 3, D) a +0 robe (75, 1, D) a lightning rod (4/4)